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UG WOlfir Deck needs some love(and help!!)



 
Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks

How good is this deck on a scale of 1-10?
1
11%
 11%  [ 1 ]
2
22%
 22%  [ 2 ]
3
33%
 33%  [ 3 ]
4
11%
 11%  [ 1 ]
5
11%
 11%  [ 1 ]
6
0%
 0%  [ 0 ]
7
0%
 0%  [ 0 ]
8
11%
 11%  [ 1 ]
9
0%
 0%  [ 0 ]
10
0%
 0%  [ 0 ]
Total Votes : 9

Author Message
FrostFire



Joined: 26 Jan 2010
Posts: 54

PostPosted: Sat May 26, 2012 7:46 am    Post subject: UG WOlfir Deck needs some love(and help!!) Reply with quote

// Lands
4 [MBS] Inkmoth Nexus
4 [ISD] Hinterland Harbor
8 [U] Island (1)
7 [UNH] Forest

// Creatures
4 [ISD] Snapcaster Mage
3 [AVR] Wolfir Silverheart
2 [ISD] Invisible Stalker
4 [ISD] Delver of Secrets/Insectile Aberration

// Spells
1 [MBS] Sword of Feast and Famine
1 [SOM] Sword of Body and Mind
4 [NPH] Vapor Snag
1 [ISD] Runechanter's Pike
4 [AVR] Joint Assault
4 [M12] Mana Leak
3 [NPH] Gitaxian Probe
2 [NPH] Gut Shot
4 [M12] Ponder

// Sideboard
SB: 2 [DKA] Grafdigger's Cage
SB: 1 [NPH] Gut Shot
SB: 3 [M12] Flashfreeze
SB: 2 [SOM] Ratchet Bomb
SB: 2 [NPH] Mental Misstep
SB: 1 [M12] Negate
SB: 1 [ISD] Dissipate
SB: 2 [NPH] Beast Within
SB: 1 [NPH] Dismember

So basically I just wanted something that could win in one turn (inkmoth +wolfir +join assault). I know it's usually not a good idea to depend on something like this but the deck can also win with delver or stalker.

I think most of cards speak for themselves as to why they are in there. The one card I am debating on is the green card that doesnt allow flyers my opp controls to block my dudes.

Anyway is this deck viable?
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struikje



Joined: 11 Mar 2011
Posts: 108

PostPosted: Sat May 26, 2012 8:23 am    Post subject: Reply with quote

mutagenic growth >> joint assault.

Basically what you did, was take away all the white (moorland haunt with it) to add 3 Wolfir Silverhearts, which is a good creature, but it costs 5 mana, wich is huge.

What you said you wanted, a kill in 1 turn, requires inkmoth + activation, wolfir cast, and Joint assault cast. This requires 8 mana (7 with mutagenic), with no acceleration at all, and it basically fails when they have removal for the inkmoth/wolfir.

The green enchantment that doesn't allow your creature to be blocked by flyers, is just so incredibly bad.

The best sword in standard atm is Sword of war and peace, as it gets through lingering souls. I also miss a Thrun and naturalize/or other artifact removal in the sideboard.
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xJudicatorx



Joined: 27 Aug 2007
Posts: 696

PostPosted: Sat May 26, 2012 10:55 am    Post subject: Reply with quote

that's not even a 1-turn kill........Inkmoth + Wolfir + Joint Assault = 7 infect damage
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struikje



Joined: 11 Mar 2011
Posts: 108

PostPosted: Sat May 26, 2012 11:09 am    Post subject: Reply with quote

Very Happy heh I didn't even do the math to check you're right.
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EMA



Joined: 15 Feb 2007
Posts: 189

PostPosted: Sat May 26, 2012 11:38 am    Post subject: Reply with quote

What is exactly the green for?
Silverheart was the best way to make your hexproof guy big in block, in standard you have swords, no need to stray away from mono blue/splash traditional builds.
Joint assault just isn't constructed playable imo.
So basicly your deck is the traditional delver shell but you run worse equipment and five drops that get pwned by vapor snag, it doesn't look like the place you want to be.

A bant version of the deck might be viable tho, but I think it involves mana dorks, green sun zeniths, thruns and other hexproof guys + equipment.
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pg8



Joined: 27 Feb 2011
Posts: 299

PostPosted: Sun May 27, 2012 7:33 am    Post subject: Reply with quote

Fails the instant-speed-Jace test.
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GunsAndDope



Joined: 12 Jul 2011
Posts: 261

PostPosted: Sun May 27, 2012 5:52 pm    Post subject: Reply with quote

I would cut green and add white for Geist and oring, as well as bringing Invisible Stalker up to 4.
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