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CaC 111


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MassO



Joined: 10 Mar 2006
Posts: 260

PostPosted: Wed May 09, 2012 12:02 pm    Post subject: Reply with quote

Lava Reflection (3R) Rare

Artifact

When a land enters the battlefield, all other lands becomes a copy of that land.

"Each time I think I have figured a way out the landscape changes!" -Gideon
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Balaviaris



Joined: 15 Feb 2009
Posts: 339

PostPosted: Wed May 09, 2012 12:05 pm    Post subject: Reply with quote

LuckyDucky wrote:
ikazuchi wrote:
GunsAndDope wrote:
Painswalker | 1R
Creature - Goblin (Mythic)

When damage is dealt to a player or creature, put a counter on Painswalker.

Remove a counter from Painswalker: Deal 2 damage to target player.
Remove a counter from Painswalker: Deal 3 damage to target creature.
Remove 2 counters from Painswalker: Destroy target planeswalker

1/1

----------------------------------

I just realized that my creature is broken, but I'm gonna keep him here anyway, fuck it.


This is super broken, in older formats 1st turn win in standart 2nd turn win.


Yeah it combos with itself for infinite damage. Rolling Eyes



Standard legal: Reveal Green Chancellor, play mountain and cast him, gutshot opponent, gg Smile
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Gademis



Joined: 26 Jan 2005
Posts: 110

PostPosted: Wed May 09, 2012 12:07 pm    Post subject: Reply with quote

Hellgrinder 3

Artifact - Rare

Whenever a creature dies, exile it and its controler deals 1 damage to target creature or player.

"Fodder provides means to create more fodder... truly a marvelous invention"
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ikazuchi



Joined: 10 Jun 2007
Posts: 293

PostPosted: Wed May 09, 2012 1:26 pm    Post subject: Reply with quote

Balaviaris wrote:
LuckyDucky wrote:
ikazuchi wrote:
GunsAndDope wrote:
Painswalker | 1R
Creature - Goblin (Mythic)

When damage is dealt to a player or creature, put a counter on Painswalker.

Remove a counter from Painswalker: Deal 2 damage to target player.
Remove a counter from Painswalker: Deal 3 damage to target creature.
Remove 2 counters from Painswalker: Destroy target planeswalker

1/1

----------------------------------

I just realized that my creature is broken, but I'm gonna keep him here anyway, fuck it.


This is super broken, in older formats 1st turn win in standart 2nd turn win.


Yeah it combos with itself for infinite damage. Rolling Eyes



Standard legal: Reveal Green Chancellor, play mountain and cast him, gutshot opponent, gg Smile

That is why I suck in this game. Very Happy
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Hendrix_21



Joined: 25 Dec 2008
Posts: 56

PostPosted: Wed May 09, 2012 2:11 pm    Post subject: Reply with quote

Garruk's Henchmen ---- 1GG

Enchantment --- R

At the beginning of your upkeep put a 2/2 Beast creature onto the battlefield.

At the beginning of your end step sacrifice a non-Beast creature.

"They are hungry beasts. Are thousands of hungry beasts." - Garruk
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judas_bcn



Joined: 18 Sep 2005
Posts: 241

PostPosted: Wed May 09, 2012 3:18 pm    Post subject: Reply with quote

Planes Equilibrium

UB1

Enchantment (Rare)

Whenever a Planeswalker enters the battlefield, you may pay 2. If you do, return target Planeswalker that came into the battlefield this turn to its owner hand unless he discards his hand. If that player does, target Planeswalker enters the battlefield with an extra loyalty counter.

"Power has its price. However, loyalty has its rewards."
Geth, Lord of the Vault


----------------------------------
I edited and changed it from artifact to enchantment. I first made it an artifact as I wanted to make it phyrexian, but after yawgmoth is dead it hardly makes any sense. I prefer to make it an enchantment as it can be thought as a magical barrier that needs an special effort from planeswalker to go through, therefore they come with the extra loyalty if they manage to break it.


Last edited by judas_bcn on Wed May 09, 2012 4:01 pm; edited 1 time in total
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Selkie



Joined: 22 Jul 2011
Posts: 86

PostPosted: Wed May 09, 2012 3:58 pm    Post subject: Reply with quote

Hendrix, a few suggestions:

1) Beasts are almost all 3/3. 2/2 are wolves, generally.
2) if you're forcing an edict effect, you need to make the card much stronger, and
3) Forcing yourself to sac a dude is very black.

Maybe something like:

GB: At the start of your upkeep, put a 3/3 beast token into play. Sac. etc etc etc.
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judas_bcn



Joined: 18 Sep 2005
Posts: 241

PostPosted: Wed May 09, 2012 4:04 pm    Post subject: Reply with quote

Selkie wrote:
Hendrix, a few suggestions:

1) Beasts are almost all 3/3. 2/2 are wolves, generally.
2) if you're forcing an edict effect, you need to make the card much stronger, and
3) Forcing yourself to sac a dude is very black.

Maybe something like:

GB: At the start of your upkeep, put a 3/3 beast token into play. Sac. etc etc etc.


To make it playable i would add: "Otherwise, destroy this card". If not, it is way better than Bitterblossom for that CMC.
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kumagmd



Joined: 15 Feb 2009
Posts: 307

PostPosted: Wed May 09, 2012 5:40 pm    Post subject: Reply with quote

Squee, Defender of Dominaria
2R
Planeswalker - Squee (M)
Whenever a you, a permanent you control, or a spell you control is the target of an opponent's spell or ability, add a loyalty counter to Squee.
+1: Return target permanent you control to its owner's hand.
0: Each player draws three cards, then discards three cards at random.
-4: Search your library for a legendary card and put it onto the battlefield. Shuffle your library afterwards.
<2>

"If he's our last hope... we're doomed." -Tahngarth
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aule



Joined: 20 Jan 2008
Posts: 63

PostPosted: Wed May 09, 2012 5:56 pm    Post subject: Reply with quote

Rememberence Mirror 6
Legendary Artifact
At the beginning of your Upkeep, if it's not your first Upkeep, put a Time counter on ~.
Remove 5 Time counters from ~: Target player loses the game.
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AxiomBlurr



Joined: 11 Jul 2010
Posts: 411

PostPosted: Wed May 09, 2012 6:34 pm    Post subject: Reply with quote

Shorestorm Knight UU

Creature - Human Knight (Rare)

Whenever a player casts an instant spell or a spell with flash you may put a +1/+1 counter on Shorestorm Knight.

Remove a +1/+1 counter from Shorestorm Knight: Shorestorm Knight gains shroud until end of turn.

2/2

The waves' rhythm, the sand laden wind, a Saltsteel blade and then... nothing.


Last edited by AxiomBlurr on Wed May 09, 2012 9:07 pm; edited 1 time in total
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jdacheifs0



Joined: 27 Apr 2010
Posts: 15

PostPosted: Wed May 09, 2012 7:19 pm    Post subject: Reply with quote

Altar of Griselbrand 2BB
Enchantment (Rare)

As an additional cost to Alter of Griselbrand, pay 2 life

At the beginning of your upkeep sacrifice a creature, draw a card.

Angel or Demon, his power can not be questioned.
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NearSideMoon



Joined: 29 Mar 2012
Posts: 65

PostPosted: Wed May 09, 2012 7:54 pm    Post subject: Reply with quote

Coal for the Fire

Enchantment - RRR

Whenever a player draws a card, he/she may discard it. Coal for the Fire deals damage to target opponent equal to the discarded card's converted mana cost.

During your End Step, sacrifice this card if no damage was dealt to a player this turn.

"This damn cold! Someone toss that old man into the furnace! There's enough fat on him to burn for hours!"

I know this can be worded better, so if anyone has any suggestions, I'd appreciate it.


Last edited by NearSideMoon on Wed May 09, 2012 10:50 pm; edited 1 time in total
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mtgsoldier



Joined: 17 Dec 2007
Posts: 59

PostPosted: Wed May 09, 2012 10:46 pm    Post subject: Reply with quote

Underclass Arena

Enchantment - BB

At the begining of your upkeep, you may sacrifice a creature you control, then search your deck for a creature card with converted mana cost X-1 and put it in play, where X is the sacrificed creature converted mana cost.



"A starving dog is always more dangerous than a sleeping giant"


--------------------------------------------------------------------------
PLEASE Wizards, print clystered card Smile
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iSperia
Level 1 Judge


Joined: 05 Feb 2008
Posts: 238

PostPosted: Thu May 10, 2012 1:53 am    Post subject: Reply with quote

Lifeforce Angel - GW
Creature - Angel (rare)
Flying, hexproof
Whenever you gain life, you may put that many +1\+1 counters on the Lifeforce Angel
1\1
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