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Create a Card 106


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pg8



Joined: 27 Feb 2011
Posts: 299

PostPosted: Mon Apr 09, 2012 6:49 pm    Post subject: Create a Card 106 Reply with quote

Create a card that has the phrase "win the game" or "lose the game" in its rules text. If it looks a little bit like those phrases, it counts (i.e. "wins the game").

Things I am looking for:
-Creativity
-Fun factor, or whatever that means to you
-Correct colors, cost, execution

Things I am not looking for:
-Reprinting anything that isn't Barren Glory (don't try that either)
-Cost U, Instant, You win the game, or force opponent to draw 3 cards
-Anything related to playability or whether you would want to see it in a draft

My judging is mostly arbitrary and will happen by the end of the week. Most likely Thursday, if I have time.
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Ffancrzy
Level 1 Judge


Joined: 30 Apr 2006
Posts: 258

PostPosted: Mon Apr 09, 2012 7:08 pm    Post subject: Reply with quote

Karn, Crystaline Golem 5

Planeswalker- Karn (M)

Sunburst- Karn, Crystaline Golem enters the battlefield with a loyalty counter for each color of mana spent to cast it.

+2: Target artifact becomes a creature with power and toughness equal to its loyalty and defender.

-3: Add WUBRG to your mana pool.

-13: Target player loses the game.Activate this ability only if you control a land of each basic land type.

Loyalty: 0


I know the first ability is very close to Tezz's but I feel like it fits Karn as much, if not more. Defender added in there because of Karn's defensive nature.
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blitzer2k7



Joined: 12 Jul 2007
Posts: 412

PostPosted: Mon Apr 09, 2012 7:24 pm    Post subject: Reply with quote

Planar Phasing WUBRG

Sorcery - Rare

Only cast Planar Phasing if you control control 8 or more lands and a creature of each color.

If you control a creature of each color and a land of each basic land type, exile this card then restart the game. If there is a card named Planar Phasing already exiled, target player loses the game.
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cloysterd



Joined: 24 Jan 2007
Posts: 176

PostPosted: Mon Apr 09, 2012 8:00 pm    Post subject: Reply with quote

Bridge to Eternity (Rare)
WWW
Enchantment

You can't lose the game and your opponents can't win the game while Bridge to Eternity is in your graveyard.

When you control no creatures, if Bridge to Eternity is in your graveyard, exile Bridge to Eternity.
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posso



Joined: 12 Oct 2009
Posts: 23

PostPosted: Mon Apr 09, 2012 8:03 pm    Post subject: Reply with quote

Ambition of glory 1G (mithyc rare)
Instant

as additional cost to cast ambition of glory pay X lifes.

Target creature of you control gains +X/+0 and trample.

At the end of turn you lose the game.
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KnowN



Joined: 20 Jul 2005
Posts: 240

PostPosted: Mon Apr 09, 2012 8:12 pm    Post subject: Reply with quote

Death's Trio - 1B
Creature - Spirit (Rare)

Flash, Flying

Whenever you "Lose the game" or an opponent "wins the game", If death's trio is on the battlefield under your control, you may reveal a card named Death's Trio from your hand and exile a card named death's trio from your graveyard. If you do, restart the game.

1/1

"Death as well as life comes in Three's"
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huntergatsby



Joined: 31 Aug 2008
Posts: 107

PostPosted: Mon Apr 09, 2012 9:02 pm    Post subject: Reply with quote

Kragglebag, the Vague and Ambiguous 3UR


Legendary Creature: Human Illusionist (Mythic)

Flash

When Kragglebag, the Vague and Ambiguous enters the battlefield you win the game unless your opponent pays 4 life!


3/3


"Win or lose..."
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AxiomBlurr



Joined: 11 Jul 2010
Posts: 411

PostPosted: Mon Apr 09, 2012 10:31 pm    Post subject: Reply with quote

Thanatos

Sorcery (mythic)

Thanatos is black.

Predestined (Spells with Predestined cannot be countered.)

Suspend 5 - BBBB

Whenever a time counter is removed from Thanatos whilst it is exiled, target player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.

You lose the game.

A little desire for death is healthy and should be encouraged. Death on the other hand, will certainly kill you.


Last edited by AxiomBlurr on Mon Apr 09, 2012 10:36 pm; edited 2 times in total
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huntergatsby



Joined: 31 Aug 2008
Posts: 107

PostPosted: Mon Apr 09, 2012 10:32 pm    Post subject: Reply with quote

there are some pretty wicked cards in this round
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niteshade



Joined: 07 Jul 2008
Posts: 32

PostPosted: Mon Apr 09, 2012 10:59 pm    Post subject: Reply with quote

Mental Overload UUX (mythic rare)
Instant

Target player draws x cards. Any player may choose to lose the game instead.

The mind can be made a terrible waste
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MassO



Joined: 10 Mar 2006
Posts: 260

PostPosted: Mon Apr 09, 2012 11:29 pm    Post subject: Reply with quote

Sudden Oblivion (RRGG)

Legendary Instant (Mythic)

You can have only one Legendary Instant in your deck.

While you're searching your library, you may cast Sudden Oblivion from
your library.

You win the game if an opponent has countered a spell this turn.

"And there I was about to win and someone turns the lights out." - Jace
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NearSideMoon



Joined: 29 Mar 2012
Posts: 65

PostPosted: Tue Apr 10, 2012 3:13 am    Post subject: Reply with quote

Wasteful Single Mindedness

Instant - 1WWUUU

Split Second

You may discard your hand instead of paying this card's mana cost.

Exile every card in your library except the top card or bottom card. You gain an emblem that says, 'You cannot lose the game by having 0 life or 10 poison counters. At the beginning of your upkeep, you lose the game if you have 0 cards in your library.'


"The greatest miracles come from the greatest sacrifices."


Last edited by NearSideMoon on Wed Apr 11, 2012 3:21 am; edited 1 time in total
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pseudodespot



Joined: 08 May 2011
Posts: 496

PostPosted: Tue Apr 10, 2012 4:41 am    Post subject: Reply with quote

Vitanom X

Artifact (mythic)

Vitanom enters the battlefield with X charge counter on it.

You can't lose the game for having zero or less life.

At the beginning of the end step, if you lost an amount of life greater than the number of charge counters on Vitanom this turn, you lose the game.

1W, T: Put a charge counter on Vitanom.

The clockwork of your lifetime.


Last edited by pseudodespot on Tue Apr 10, 2012 3:32 pm; edited 2 times in total
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derflippi
Level 4 Judge


Joined: 19 Mar 2005
Posts: 1402
Location: Weiterstad

PostPosted: Tue Apr 10, 2012 4:57 am    Post subject: Reply with quote

The Game - B
Instant - Mythic
Draw two cards.
At end of turn, you lose the game.
You, along with everyone else in the world, always is, always has been, and always will be playing The Game. Neither awareness nor consent is required to play.
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sc4rs



Joined: 23 Mar 2006
Posts: 859

PostPosted: Tue Apr 10, 2012 6:17 am    Post subject: Reply with quote

Dungeon Crawl
4
Artifact
Each opponent searches his or her library for any number of creature cards. They each put one onto the battlefield under his or her control, then exile the rest.
Whenever a creature an opponent controls dies, put a creature card that player owns exiled by Dungeon Crawl onto the battlefield under his or her control.
At the beginning of your upkeep, if your opponents control no creatures, you win the game.


Last edited by sc4rs on Tue Apr 10, 2012 10:19 am; edited 1 time in total
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