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Create a Card 98


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Canabiest



Joined: 15 Aug 2006
Posts: 367

PostPosted: Tue Mar 13, 2012 6:58 am    Post subject: Reply with quote

Ash Monger
1R
Creature - Elemental Monger
2: Add R to your mana pool. Any player my activate this ability.
2/1

Could be a cycle easily.
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Ffancrzy
Level 1 Judge


Joined: 30 Apr 2006
Posts: 258

PostPosted: Tue Mar 13, 2012 7:21 am    Post subject: Reply with quote

AxiomBlurr wrote:
Tincture Vial (2)

Artifact Uncommon

Return Tincture Vial to its owner's hand: Add one mana of any colour to your mana pool.

Cycling (2)

Utility is not a matter of who, where and why...It is a matter of what, when and how" - Mishra to Urza


This card is awesome!
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Jacois



Joined: 05 Sep 2004
Posts: 1201

PostPosted: Tue Mar 13, 2012 7:39 am    Post subject: Reply with quote

Ffancrzy wrote:
AxiomBlurr wrote:
Tincture Vial (2)

Artifact Uncommon

Return Tincture Vial to its owner's hand: Add one mana of any colour to your mana pool.

Cycling (2)

Utility is not a matter of who, where and why...It is a matter of what, when and how" - Mishra to Urza


This card is awesome!


Agreed.
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GunsAndDope



Joined: 12 Jul 2011
Posts: 261

PostPosted: Tue Mar 13, 2012 9:48 am    Post subject: Reply with quote

Exothermic Reaction | RRR
Tribal Enchantment - Elemental Aura (Rare)


Enchant Elemental Creature.

Enchanted creature gets +2/+0 and haste.

When enchanted creature attacks, add X red mana to your mana pool, where X is the enchanted creature's converted mana cost.

At the end of turn, sacrifice enchanted creature.


e=mc^2

---------------------------------

Hope it's not too long
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Gademis



Joined: 26 Jan 2005
Posts: 110

PostPosted: Tue Mar 13, 2012 11:09 am    Post subject: Reply with quote

Deepwood recyclist G

Creature - elf (U)

Exile a land from your graveyard: Add G to your mana pool

"Even the most seemingly useless materials can make a difference in war"

1/1
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Adderfist



Joined: 30 Jan 2012
Posts: 6

PostPosted: Tue Mar 13, 2012 11:29 am    Post subject: Reply with quote

Dust to Glory 1W
Creature-Human (R)
Add W to your mana pool at the begining of each of your main phases.
1/2
"Marble halls reduced to dust, I shall return my kingdom to its former glory" - Sil Sabast, the Architect King.
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Balaviaris



Joined: 15 Feb 2009
Posts: 339

PostPosted: Tue Mar 13, 2012 11:32 am    Post subject: Reply with quote

Parasitic Bush

Land - Mythic

Parasitic Bush enters the battlefield tapped.

Tap: Add G to your mana pool for each forest your opponents control.





(part of the parasitic cycle, one for each basic land type)


Last edited by Balaviaris on Thu Mar 15, 2012 3:13 pm; edited 1 time in total
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EMA



Joined: 15 Feb 2007
Posts: 189

PostPosted: Tue Mar 13, 2012 2:38 pm    Post subject: Reply with quote

Amoeba Proteus (G)

Creature - bacterium (uncommon)

When Amoeba Proteus is put into your graveyard from anywhere, add GG to your mana pool.

0/1

Step 1: collect specimens
Step2: ??????
Step 3: profit

-Iquati researcher's notes
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axman



Joined: 11 Apr 2008
Posts: 37

PostPosted: Tue Mar 13, 2012 4:23 pm    Post subject: Reply with quote

Spell Leech 1GU
Creature -- Leech (rare)
Flash
When Spell Leech enters the battlefield, counter target spell.
Sacrifice Spell Leech: Add 3 mana of any color to your mana pool. Use this ability only if a spell was countered this turn.
3/3
It feeds off the dying spells of our world... and devours the weak minded


Last edited by axman on Wed Mar 14, 2012 1:24 pm; edited 1 time in total
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GreenBear



Joined: 27 Jul 2010
Posts: 899

PostPosted: Tue Mar 13, 2012 4:56 pm    Post subject: Reply with quote

This one is going to be hard to judge many cool cards.
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InWaking



Joined: 30 Jun 2009
Posts: 137

PostPosted: Tue Mar 13, 2012 5:45 pm    Post subject: Reply with quote

Deal with the Devil (B)
Instant - Mythic
Add BBBBBB to your mana pool. You lose the game at the beginning of the next end step.

Threshold- as long as you have seven or more cards in your graveyard instead add BBB to your mana pool and lose three life.
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AxiomBlurr



Joined: 11 Jul 2010
Posts: 411

PostPosted: Tue Mar 13, 2012 6:39 pm    Post subject: Reply with quote

Jacois wrote:
Ffancrzy wrote:
AxiomBlurr wrote:
Tincture Vial (2)

Artifact Uncommon

Return Tincture Vial to its owner's hand: Add one mana of any colour to your mana pool.

Cycling (2)

Utility is not a matter of who, where and why...It is a matter of what, when and how" - Mishra to Urza


This card is awesome!


Agreed.


Thanks, glad you like it. It is simple I know, but quite powerful given it cannot be targeted, provides acceleration, colour fixes, cycles when mana is in excess and combos dangerously for infinite manner and infinite storm count (Semblance Anvil etc...)
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ShamedShadow



Joined: 09 May 2010
Posts: 290

PostPosted: Wed Mar 14, 2012 4:17 am    Post subject: Reply with quote

Shiny Trinket (0)

Artifact [Rare]

When Shiny Trinket enters the battlefield, any player may pay X. Whichever player pays the highest X may have target player gain control of Shiny Trinket.

T: Add one mana of any color to your mana pool.

Its value is that of anything but a trinket.
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CharlesT



Joined: 11 Oct 2010
Posts: 67

PostPosted: Wed Mar 14, 2012 7:08 am    Post subject: Reply with quote

Dawn's Abundance - 2WG
Enchantment - Rare

Whenever a permanent becomes tapped, its non-controllers add one mana of any color to their mana pool.

"It wouldn't be fair not sharing all thoses ressources, wouldn't it?"
- Chorus of the Conclave


Last edited by CharlesT on Wed Mar 14, 2012 9:52 pm; edited 1 time in total
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pg8



Joined: 27 Feb 2011
Posts: 299

PostPosted: Wed Mar 14, 2012 9:26 pm    Post subject: Reply with quote

Braid of the Candelabra of the Vineyard of Crimson Chaos Fire
3RG
Artifact (Rare)
Cumulative Upkeep: Put a time counter on ~.
At the beginning of your upkeep, you lose 2 life.
When ~ is put into a graveyard from the battlefield, you lose life equal to the number of time counters on it.
At the beginning of each player's precombat main phase, that player adds X mana of any one color to his or her mana pool, where X is the number of time counters on ~.
{X}: Put X time counters on ~. Any player may activate this ability.
{X}, {T}: Untap X permanents.
{4}: Target player gains control of ~. Any player may activate this ability.

"Ach! Hans, run! It's a wall of text that not even Jacois will bother to read!"
-Saffi Eriksdotter, only words anyone remembers
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