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cloysterd
Joined: 24 Jan 2007 Posts: 176
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Posted: Wed Feb 22, 2012 5:12 am Post subject: |
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Having creatures attached to things creates some rules weirdness. The easier way to do it would be:
| Quote: | Ride - Cost, T: Target non-Mount creature you control gains all abilities of this creature other than Ride and gets +X/+Y, where X is this creature's power and Y is this creature's toughness, for as long as this creature remains tapped. You may choose not to untap this creature during your untap step. Play this ability only when you could play a sorcery.
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It's a bit clunky, but it works, and all that would be in the reminder text anyway. |
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Mr_Weebles
Joined: 22 Aug 2005 Posts: 151
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Posted: Wed Feb 22, 2012 7:34 am Post subject: |
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Why not make mounts like this
Dragon Rawr 2RR
Creature - Dragon (Rare)
Flying
RR: Transform Dragon Rawr, then attach it to a creature you control. Activate this ability only if you control another creature.
4/4
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Dragon Mount
Enchantment - Aura
Enchant creature
Enchanted creature gets flying and +4/+4.
RR: Unattach Dragon Mount, then transform it. |
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EMA
Joined: 15 Feb 2007 Posts: 189
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Posted: Wed Feb 22, 2012 8:21 am Post subject: |
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@Cloysterd what kind of weirdness, can u make an example?
@Weebles I don't like to make them licyds because of flavour reasons, and also because the mechanic was already used (even tho lycids were meant to be like parasites/symbiotic creatures of some sorts, so in a very different way flavorwise) |
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Balaviaris
Joined: 15 Feb 2009 Posts: 304
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Posted: Wed Feb 22, 2012 9:01 am Post subject: |
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Stubborn Elves G
Creature - Elf Uncommon
Tap: Add G to your mana pool
Everlasting (Mana produced from sources with everlasting doesn't empty from your mana pool as steps and phases end.)
"You will remember me. And my home. I will make sure you will never forget." - Everwoods welcoming Inscription.
1/1
Could be used to make a land cycle (rare probably) like:
Purified Forest
Land - Forest Rare
Purified Forest enters the battlefield tapped.
Everlasting
Or used in instants like:
Persistent lands 1G
Until the end of turn lands you control gain Everlasting. |
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cloysterd
Joined: 24 Jan 2007 Posts: 176
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Posted: Wed Feb 22, 2012 9:24 am Post subject: |
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| EMA wrote: | | @Cloysterd what kind of weirdness, can u make an example? |
I don't remember the specific problem Wizards cited as the reason they don't do attaching creatures, but it creates some strange combat scenarios, mainly because attaching creatures would be able to attack and block independently of the creature they're attached to. Alternately, if you have them attack/block together you run into the rules quagmire that is Banding. While either scenario "works", both are weird and complicated enough that they aren't going to print anything that does that. |
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ck3gds
Joined: 21 Jun 2005 Posts: 996
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Posted: Wed Feb 22, 2012 9:35 am Post subject: |
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Whirlwind Blademaster X1RR
Creature - Human Berserker (mythic rare)
Multistrike X (This creature deals combat damage X times before creatures with first strike, and also deals both first strike and regular combat damage.)
Whirlwind Blademaster enters the battlefield with X blade counters on it.
The silver dance of blades is as beautiful as it is deadly.
1/1 |
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CharlesT
Joined: 11 Oct 2010 Posts: 67
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Posted: Wed Feb 22, 2012 10:09 am Post subject: |
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1WW - Desired Stag
Creature - Elk - Uncommun
Vigilance
Fate - As ~ enters the battlefield, exile the top card of your library face down. When ~ leaves the battlefield, you may play that card
without paying its manacost.
1/3
"Let's kill that Elk! ...GASP" - Goblin Chieftain
Last edited by CharlesT on Wed Feb 22, 2012 2:29 pm; edited 1 time in total |
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Mrrr
Joined: 06 Aug 2011 Posts: 48
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Posted: Wed Feb 22, 2012 12:17 pm Post subject: |
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Backward Goblin R
Creature - Goblin (common)
Slaughter (exile this creature: add R to your mana pool.)
0/1
"All of nature's children have their purpose..."
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Viridian Martyr 1G
Creature - Elf Soldier (uncommon)
Slaughter (exile this creature: add 1G to your mana pool)
2/2
"It seems the more you kill the more eager they get."
-Gnork, Orcish Captain.
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Cult of Sheoldred 2W
Creature- Mob (rare)
Creatures you control have Slaughter
1/3
"At the count of three..."
Salim, Cult Leader. |
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Gademis
Joined: 26 Jan 2005 Posts: 110
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Posted: Wed Feb 22, 2012 2:33 pm Post subject: |
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Llanowar Commandos - GG1
Creature - Elf (U)
Masterplan - Regenerate (Whenever your opponent plays his first spell each turn, Regenerate Llanowar Commandos).
"Tactical retreat, our work is done"
3/3 |
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niteshade
Joined: 07 Jul 2008 Posts: 32
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Posted: Wed Feb 22, 2012 3:59 pm Post subject: |
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counter attack - whenever your opponent declares attackers, if this creature is untapped you may declare it as attacking your opponent.
Battlefield Strategist 1W
creature Human Knight (U)
counterattack
1/1
The military values victory.
It does not value prolonging Sun Tzu: The Art of War
There can be numerous applications of this mechanic throughout a whole block. |
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pseudodespot
Joined: 08 May 2011 Posts: 352
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Posted: Wed Feb 22, 2012 5:43 pm Post subject: |
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Necronate
Necronate is an activated ability that functions while the card with necronate is in a player's hand.
"Necronate - [cost]" means "[cost], discard this card: You may cast target card from your graveyard with the same converted mana cost as the discarded card this turn."
Give or Take - 2BB
Sorcery (common)
Destroy target creature.
Necronate - 1B
Ribbons of night,visit on a flight, don't cry at their sight, my puny little knight! --- First intonation of sacrifice. |
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Duodax
Joined: 29 Jan 2006 Posts: 351
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Posted: Wed Feb 22, 2012 6:02 pm Post subject: |
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Woodland Animator 2RG
Creature - Human Shaman UC
Ambush - 2RG (When you are attacked, you may cast this for it's ambush cost. If you do, it must block if able this turn. Return it to your hand at end of combat.)
When Woodland Animator comes into play, you may untap target Forest you control. It becomes a 3/3 green Treefolk creature until end of turn.
1/1
Last edited by Duodax on Thu Feb 23, 2012 2:19 pm; edited 1 time in total |
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pseudodespot
Joined: 08 May 2011 Posts: 352
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Posted: Thu Feb 23, 2012 7:18 am Post subject: |
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This looks waaaaay better, actually it is brilliant. Red and flash btw. aren't something you associate with treefolks. Who are well known as some slow veeeery old but sturdy guys made from a stiff organic material known as wood.
[outdated]
Doudax, I hope you know how broken your card is.
Edit: Just play against it. You never attack into 4 open lands anymore ever. The blowout is just ridiculous. And it is reusable infinite number of times.
Yes it is no black lotus or crap like that. Not "broken" in that kind of way.
[/outdated]
Last edited by pseudodespot on Thu Feb 23, 2012 4:16 pm; edited 3 times in total |
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ck3gds
Joined: 21 Jun 2005 Posts: 996
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Posted: Thu Feb 23, 2012 7:48 am Post subject: |
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| pseudodespot wrote: | | Doudax, I hope you know how broken your card is. |
Just curious, but "broken" in what sense? |
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Stucco
Joined: 14 Mar 2005 Posts: 901
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Posted: Thu Feb 23, 2012 8:23 am Post subject: |
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| ck3gds wrote: | | pseudodespot wrote: | | Doudax, I hope you know how broken your card is. |
Just curious, but "broken" in what sense? |
^ This. It's an expensive combat trick that has a lot of design space. I personally thinks it's a pretty cool idea. Almost like a reverse Momentary Blink. |
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