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ikazuchi
Joined: 10 Jun 2007 Posts: 289
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Posted: Wed Dec 28, 2011 7:47 am Post subject: Create A Card 85 |
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Create a card that has "for as long as ~ remains on the battlefield" as part of its ability and ofc make it flavourful.
I'll probably judge this next year. |
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Jacois
Joined: 05 Sep 2004 Posts: 1155
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Posted: Wed Dec 28, 2011 8:58 am Post subject: |
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Liquefying Mage 1U
Creature - Human Wizard *Uncommon*
Whenever ~ enters the battlefield tap target permanent. It doesn’t untap during its controller’s untap step for as long as ~ remains on the battlefield.
"Water water everywhere..... and everyone."
2/1 |
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ck3gds
Joined: 21 Jun 2005 Posts: 996
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Posted: Wed Dec 28, 2011 9:40 am Post subject: |
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My submission:
Stamp of Failure 3
Artifact (rare)
2, T: Target creature loses all abilities and becomes 0/1 for as long as Stamp of Failure remains on the battlefield.
"FAIL!"
| ikazuchi wrote: | | I'll probably judge this next year. |
Can I like this?  |
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zebo_88
Joined: 12 Sep 2005 Posts: 119 Location: Phyrexia
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Posted: Wed Dec 28, 2011 10:44 am Post subject: |
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Etherium Awakener 1UG
Creature - Human Artificier (rare)
When Etherium Awakener enters the battlefiend,
target artifact becomes a 4/4 Beast creature with
trample for as long as Etherium Awakener remains
on the battlefield.
Life and Etherium are blessings, so I will spend
all my time to preserve them both.
1/4
is the flavour text gramatically correct or is it better "both them"/"both of them"?? |
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tchiseen
Joined: 08 Mar 2010 Posts: 51
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Posted: Wed Dec 28, 2011 10:48 am Post subject: |
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Flip Card Time!
Resourceful Mesmerist 2UU // Unsuspecting Tormentor (B)
Rare
Creature - Human Wizard // Creature - Alchemist
1RR: Gain control of target creature until end of turn. It gains haste until end of turn. If you control 2 or more creatures your opponents own, flip Resourceful Mesmerist.
1/1
//
3BB: Gain control of target creature for as long as Unforgiving Tormentor remains on the battlefield.
At the beginning of your end step, you lose life equal to the number of creatures you control.
3/2
Let's see, what do we have here...//...seems I have drastically miscalculated something. |
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Lozober
Joined: 26 Feb 2010 Posts: 47
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Posted: Wed Dec 28, 2011 5:02 pm Post subject: |
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Awakening Stone (3)
Rare
For as long as ~ remains on the battlefield lands are 1/1 Helper creatures in addition to its other types.
"Why awake the dead when you can awake the world?" |
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ck3gds
Joined: 21 Jun 2005 Posts: 996
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Posted: Wed Dec 28, 2011 6:47 pm Post subject: |
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| Lozober wrote: | Awakening Stone (3)
Rare
For as long as ~ remains on the battlefield lands are 1/1 Helper creatures in addition to its other types.
"Why awake the dead when you can awake the world?" |
An effect like this doesn't require the "for as long as ~ remains on the battlefield" clause. You might want to rethink your entry? |
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Stucco
Joined: 14 Mar 2005 Posts: 901
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Posted: Wed Dec 28, 2011 7:19 pm Post subject: |
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Frost-Veiled Herald........................................................................1UW
Creature - Elemental.......................................................................R
When Frost-Veiled Herald deals combat damage to a player, lands
that player controls do not untap during his or her untap step as long
as Frost-Veiled Herald remains on the battlefield.
Famine may not sway a battle, but it will win a war.
2/2 |
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pg8
Joined: 27 Feb 2011 Posts: 261
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Posted: Wed Dec 28, 2011 10:40 pm Post subject: |
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Brood Agent - 1B (Uncommon)
Creature--Vampire Wizard
Protection from black
{T}: Target nonblack creature is a black Vampire for as long as ~ remains on the battlefield.
(0/2)
Even the good and the mighty dare not touch their newfound kin. |
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iSperia Level 1 Judge
Joined: 05 Feb 2008 Posts: 126
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Posted: Thu Dec 29, 2011 9:04 am Post subject: |
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Moon Agent - R (rare)
Creature - Human Wizard
T: target non-basic land is mountain as long as Moon Agent remains on the battlefield
0/1
Flaming orb is upon the world... Enjoy the moment! |
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pg8
Joined: 27 Feb 2011 Posts: 261
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Posted: Thu Dec 29, 2011 4:14 pm Post subject: |
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| iSperia wrote: | Moon Agent - R (rare)
Creature - Human Wizard
T: target non-basic land is mountain as long as Moon Agent remains on the battlefield
0/1
Flaming orb is upon the world... Enjoy the moment! |
I think I've seen this before....
| pg8 wrote: | Brood Agent - 1B (Uncommon)
Creature--Vampire Wizard
Protection from black
{T}: Target nonblack creature is a black Vampire for as long as ~ remains on the battlefield.
(0/2)
Even the good and the mighty dare not touch their newfound kin. |
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MassO
Joined: 10 Mar 2006 Posts: 260
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Posted: Thu Dec 29, 2011 4:57 pm Post subject: |
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Frozen Tundra (3UW) Rare
Land Enchantment
When Frozen Tundra enters the battlefield, Tap all lands.
For as long as Frozen Tundra is on the battlefield, players skip their
upkeep step, draw two additional cards during their draw step and
players can't play land cards.
"Prime real estate is not just beaches and mountain tops." - Frost Titan |
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ck3gds
Joined: 21 Jun 2005 Posts: 996
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Posted: Thu Dec 29, 2011 6:39 pm Post subject: |
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| MassO wrote: | Frozen Tundra (3UW) Rare
Land Enchantment
When Frozen Tundra enters the battlefield, Tap all lands.
For as long as Frozen Tundra is on the battlefield, players skip their
upkeep step, draw two additional cards during their draw step and
players can't play land cards.
"Prime real estate is not just beaches and mountain tops." - Frost Titan |
I think this is another one that doesn't require the "as long as..." clause?  |
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Balaviaris
Joined: 15 Feb 2009 Posts: 304
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Posted: Thu Dec 29, 2011 11:52 pm Post subject: |
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Temporal Arch-leech 2GUB
Creature - Leech //////// Mythic
Flash, deathtouch, trample
Target player cannot cast spells for as long as Temporal Arch-leech remains on the stack.
Target creature gets -4/-4 for as long as Temporal Arch-leech remains on the battlefield.
Cards in graveyards cannot be the targets of spells or abilities for as long as Temporal Arch-leech remains on the graveyard.
4/4
Flavor text not included for obvious reasons  |
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blitzer2k7
Joined: 12 Jul 2007 Posts: 402
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Posted: Fri Dec 30, 2011 5:19 am Post subject: |
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Realm Seeker 1G
Creature - Elf Scout - Rare
When Realm Seeker enters the battlefield, search your library for a land card and exile it. Shuffle your library afterwards.
As long as Realm Seeker is on the battlefield, lands with the same name as a card exiled with Realm Seeker produce an additional mana that land could produce.
"Endless possibilities await. I will lead us to prosperity." Sojen, Elven Scout
0/4
Last edited by blitzer2k7 on Fri Dec 30, 2011 2:02 pm; edited 1 time in total |
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