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Advice on B/W Cleric Deck: Scion/Sheoldred



 
Reply to topic    Magic-League.com Forum Index -> Legacy (T1.5) Decks
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RieksH



Joined: 29 Nov 2011
Posts: 4

PostPosted: Tue Nov 29, 2011 6:29 am    Post subject: Advice on B/W Cleric Deck: Scion/Sheoldred Reply with quote

Hi guys,
How would you play but most importantly, alter this deck? Make it faster or more powerful?
I'm thinking about adding [Withered Wretch] for reanimate or threshold, or maybe [Cabal archon] for more life, [Auriok Champion] ... [Misery Charm], [Gravepact], [Gravestorm], [Exhume], [Unearth], [Dark Ritual] and maybe something like [Terror], [Smother] etc .. Suggestions are welcome

Thanks!

win = [scion of darkness] or [sheoldred, Whispering one] by:

-[buried alive] + [oversold cemetery]

-[dark supplicant] + another cleric + another cleric

-[buried alive] + [doomed necromancer]

-[buried alive] + [Patriarch's Bidding]

-[Wrath of God] + [Patriarch's Bidding]


DECK:


Enchantment (3 )

3x Oversold Cemetery

Land (18 )

5x Plains
5x Swamp
4x Tainted Field
4x Marsh Flats

Sorcery (6 )

2x Patriarch's Bidding
4x Buried Alive

Artifact (8 )

4x AEther Vial
4x Lightning Greaves

Creature (25 )

4x Dark Supplicant
2x Scion of Darkness
4x Doomed Necromancer
4x Rotlung Reanimator
3x True Believer
4x Mother of Runes
1x Sheoldred, Whispering One
3x Grand Abolisher

Sideboard?

4x Dash Hopes
4x Disenchant
4x Duress
2x Wrath of God


Last edited by RieksH on Tue Nov 29, 2011 7:17 am; edited 2 times in total
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Halldir



Joined: 08 Jan 2008
Posts: 177

PostPosted: Tue Nov 29, 2011 7:02 am    Post subject: Reply with quote

too much graves, add rituals for sure
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RieksH



Joined: 29 Nov 2011
Posts: 4

PostPosted: Tue Nov 29, 2011 8:37 am    Post subject: Reply with quote

Halldir wrote:
too much graves, add rituals for sure

Ok..rituals instead of what?
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Mr_Weebles



Joined: 22 Aug 2005
Posts: 154

PostPosted: Tue Nov 29, 2011 10:00 am    Post subject: Reply with quote

Sideboard option: Ethersworn Canonist
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Spyx



Joined: 31 Oct 2004
Posts: 1186

PostPosted: Tue Nov 29, 2011 11:12 am    Post subject: Reply with quote

Dash Hopes is not a card.
How do you expect to ever cast your spells if you don't draw a vial every game? 18 lands in a deck with 3 drops and no drawspells is horrible.
You are better off trying to reanimate those expensive creatures, since that takes much less work. Cemetery is really bad since it just returns them to your hand not to play, and it's also awful against the most played removal (swords to plowshares).
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magicman85



Joined: 22 Aug 2009
Posts: 548

PostPosted: Tue Nov 29, 2011 7:25 pm    Post subject: Reply with quote

2 Island
2 Verdant Catacombs
4 Polluted Delta
2 Misty Rainforest
2 Swamp
4 Underground Sea
1 Sphinx of the Steel Wind
1 Empyrial Archangel
1 Angel of Despair
1 Iona, Shield of Emeria
1 Elesh Norn, Grand Cenobite
3 Jin-Gitaxias, Core Augur
3 Animate Dead
4 Careful Study
3 Daze
4 Entomb
4 Force of Will
4 Brainstorm
4 Reanimate
3 Ponder
3 Duress
4 Exhume
SB: 1 Blazing Archon
SB: 1 Inkwell Leviathan
SB: 3 Echoing Truth
SB: 3 Pithing Needle
SB: 2 Spell Pierce
SB: 2 Thoughtseize
SB: 3 Show and Tell
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RieksH



Joined: 29 Nov 2011
Posts: 4

PostPosted: Wed Nov 30, 2011 12:32 pm    Post subject: Reply with quote

Thank you for your reaction.
I agree 18 lands may not be enough indeed.
Adding [Reanimate] instead of [Oversold Cemetery] is a good option. On the other hand it will cost me lifes, while [Doomed Necromancer] and [Dark Supplicant] wont.
[Oversold Cemetery] can be handy to get a [Doomed Necromancer] or a [Dark Supplicant] back, attaching them to [Lightning Greaves].

Maybe?

Add:
2 [Reanimate]
2 [Exhume]
1 [swamp]

Out:
2 [Oversold Cemetery]
1 [True believer]
1 [Mother of Runes]
1 [Lightning Greaves]

What do you mean by [Dash Hopes] is not a card? What should i play instead?

Spyx wrote:
Dash Hopes is not a card.
How do you expect to ever cast your spells if you don't draw a vial every game? 18 lands in a deck with 3 drops and no drawspells is horrible.
You are better off trying to reanimate those expensive creatures, since that takes much less work. Cemetery is really bad since it just returns them to your hand not to play, and it's also awful against the most played removal (swords to plowshares).


Last edited by RieksH on Wed Nov 30, 2011 12:43 pm; edited 2 times in total
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RieksH



Joined: 29 Nov 2011
Posts: 4

PostPosted: Wed Nov 30, 2011 12:33 pm    Post subject: Reply with quote

That would be a lot of change :p

magicman85 wrote:
2 Island
2 Verdant Catacombs
4 Polluted Delta
2 Misty Rainforest
2 Swamp
4 Underground Sea
1 Sphinx of the Steel Wind
1 Empyrial Archangel
1 Angel of Despair
1 Iona, Shield of Emeria
1 Elesh Norn, Grand Cenobite
3 Jin-Gitaxias, Core Augur
3 Animate Dead
4 Careful Study
3 Daze
4 Entomb
4 Force of Will
4 Brainstorm
4 Reanimate
3 Ponder
3 Duress
4 Exhume
SB: 1 Blazing Archon
SB: 1 Inkwell Leviathan
SB: 3 Echoing Truth
SB: 3 Pithing Needle
SB: 2 Spell Pierce
SB: 2 Thoughtseize
SB: 3 Show and Tell
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