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Create-a-Card Round 79: Cards we should never have made


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MassO



Joined: 10 Mar 2006
Posts: 260

PostPosted: Fri Nov 18, 2011 9:14 pm    Post subject: Reply with quote

Exploration of Madness (W/G) [can be paid with either white/green mana)

Rare - Legendary Enchantment

When ~ enters the battlefield, for each basic land type on the battlefield,
search your library for a basic land card and put it on the battlefield tapped.

At the beginning of your upkeep you may search your library for a creature
card that has a converted mana cost equal to the number of lands you control
and put it on to the battlefield.

"I must be crazy to be trusting you but after you found it, I think we have found
common ground to work together." Elspeth to Garruk
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MassO



Joined: 10 Mar 2006
Posts: 260

PostPosted: Fri Nov 18, 2011 9:30 pm    Post subject: Reply with quote

kumagmd wrote:
kumagmd wrote:
Seeds of Nourishment
GG
Enchantment - Permanent Aura (common)
Seeds of Nourishment comes onto the battlefield enchanting target permanent.
Remove a counter from enchanted permanent: Gain 1 life
"The fruit may be sweet - the seeds even more so. But I prefer me my own juicy bug!" - Squee, Goblin Cabinhand



And that is why it'll get past R&D =)



This just combos well with ajani's pridemate and Ageless Entity, if you would have 2 of these creatures on the board at one time, then that is infinite life and infinite counters on the other creature to swing for the win.
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xJudicatorx



Joined: 27 Aug 2007
Posts: 696

PostPosted: Fri Nov 18, 2011 9:31 pm    Post subject: Reply with quote

I decided to add something to this challenge: If you really think that your brokenness deserves a 4 in subtlety, go ahead and say so in your post. If it can slip past R&D, there is a minor chance that it can slip past me as well.
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Lostwanderer



Joined: 24 Jun 2010
Posts: 66

PostPosted: Fri Nov 18, 2011 10:25 pm    Post subject: Reply with quote

Perfect Cycle BG
Enchantment-Aura(rare)
Enchant player
If enchanted player discards a card they draw a card for each card discarded this way.
"The cycle is complete, Now we start the chaos again"-Savra
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kumagmd



Joined: 15 Feb 2009
Posts: 307

PostPosted: Sat Nov 19, 2011 3:27 am    Post subject: Reply with quote

MassO wrote:
kumagmd wrote:
kumagmd wrote:
Seeds of Nourishment
GG
Enchantment - Permanent Aura (common)
Seeds of Nourishment comes onto the battlefield enchanting target permanent.
Remove a counter from enchanted permanent: Gain 1 life
"The fruit may be sweet - the seeds even more so. But I prefer me my own juicy bug!" - Squee, Goblin Cabinhand



And that is why it'll get past R&D =)



This just combos well with ajani's pridemate and Ageless Entity, if you would have 2 of these creatures on the board at one time, then that is infinite life and infinite counters on the other creature to swing for the win.


It combos awesomely with a lot more cards. Search on The Gatherer for anything that puts counters on permanents you control. Devoted Druid gives you infinite green mana, and infinite life (two ways to win right there!). It's also a good spot "kill" for planeswalkers. Be imaginative =). What "broke" the broken cards was not "TeH Ub3rne5s" - but the amount of interaction it had with a whole lot of cards (ie: skullclamp, disciple of the vault, memory jar).
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NTKProjects



Joined: 11 Dec 2008
Posts: 6

PostPosted: Sat Nov 19, 2011 11:46 am    Post subject: Reply with quote

Affluent Wisdom UU

Instant - Rare

Empty target player's mana pool.
Draw X cards where X is the amount of mana emptied from player's mana pool this way.
Untap up to two lands.

An investment in knowledge always pays the best interest.


---------------------------------------

Edit - Image attached :





-NTK-


Last edited by NTKProjects on Sun Nov 20, 2011 1:56 am; edited 1 time in total
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GreenBear



Joined: 27 Jul 2010
Posts: 899

PostPosted: Sat Nov 19, 2011 4:22 pm    Post subject: Reply with quote

Scepter of oblivion 0 - artifact rare

If you would draw a card you lose the game

If you have no cards in hand you may tap scepter of oblivion and have target opponent gain control of scepter of oblivion.

The snakes gift
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KnowN



Joined: 20 Jul 2005
Posts: 240

PostPosted: Sat Nov 19, 2011 6:19 pm    Post subject: Reply with quote

Mystic Vault Clamp - 1WB
Artifact - Equipment (Mythic)

When Mystic Vault clamp enters the battlefield, you may search your library for an equipment card, reveal it and put it into your hand.

Equipped creature gets +1/-1 and "Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life" and "1W, tap: You may put an Equipment card from your hand onto the battlefield."
Whenever equipped creature dies, draw two cards.
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clayparson



Joined: 04 Sep 2004
Posts: 68

PostPosted: Sat Nov 19, 2011 10:57 pm    Post subject: Reply with quote

Assemble! 2R

Sorcery - Mythic Rare

You can't cast Assemble! unless you have cast two or more spells this turn.
As an additional cost to cast Assemble! sacrifice X permanents at random, where X is half the number of permanents you control rounded up.
Choose up to four Rigger cards you own from outside the game and put them into play.

*KABOOOOM!*
"WE'RE HERE!"
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Chaosworm



Joined: 22 Sep 2010
Posts: 20

PostPosted: Sun Nov 20, 2011 5:54 am    Post subject: Reply with quote

edit: don't want this to show up on Google when you search for my band Very Happy {2}{p/B}{p/B}
Artifact - Rare
Sacrifice a creature: You gain 1 life.
Pay 1 life, exile a creature card in your graveyard: Draw a card.
The machinery of the Phyrexians consumes dead flesh in order to keep working. When they run out of dead bodies, they aren't afraid of making more.


Last edited by Chaosworm on Sun Mar 13, 2016 6:22 am; edited 1 time in total
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sc4rs



Joined: 23 Mar 2006
Posts: 859

PostPosted: Sun Nov 20, 2011 12:13 pm    Post subject: Reply with quote

KnowN wrote:
Mystic Vault Clamp - 1WB
Artifact - Equipment (Mythic)

When Mystic Vault clamp enters the battlefield, you may search your library for an equipment card, reveal it and put it into your hand.

Equipped creature gets +1/-1 and "Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life" and "1W, tap: You may put an Equipment card from your hand onto the battlefield."
Whenever equipped creature dies, draw two cards.


You may want to add an Equip cost to your Equipment. Razz
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Gademis



Joined: 26 Jan 2005
Posts: 110

PostPosted: Sun Nov 20, 2011 2:46 pm    Post subject: Reply with quote

Earthshatter Shaman RR

Creature - Goblin Shaman (Rare)

Sacrifice a land: Eathshatter Shaman deals 1 damage to target creature of player, plus 1 damage for each land sacrificed this turn. You may sacrifice only one basic land each turn for this ability.

"The little buggers can throw a nasty punch sometimes" Chandra

2/1
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ikazuchi



Joined: 10 Jun 2007
Posts: 293

PostPosted: Sun Nov 20, 2011 5:55 pm    Post subject: Reply with quote

Miragescape
Land (Rare)

Miragescape enters the battlefield tapped.

At the beginning of each of your main phases return Miragescape to its owner's hand. If you do, you may play an additional land this turn.

T: Add one mana of any color to your mana pool.

“Reality is merely an illusion, although a very persistent one”
Jace Beleren


Last edited by ikazuchi on Tue Nov 22, 2011 11:20 am; edited 1 time in total
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xJudicatorx



Joined: 27 Aug 2007
Posts: 696

PostPosted: Mon Nov 21, 2011 10:34 pm    Post subject: Reply with quote

I'm going to begin judging. You have about 24 hours to put last minute entries and if you have edits to make in that time period, make a new post to point it out.
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Raybelfast



Joined: 30 Jan 2007
Posts: 165

PostPosted: Tue Nov 22, 2011 7:53 am    Post subject: Reply with quote

Extinction 3BBB

Mythic Rare
Sorcery
Search all graveyards,hands and Library's for cards with the type "Creature" and exile them from play"

Each Player may choose one creature he or she exiled from play and put it onto the battlefield.

"The lack of one make's room for the other"
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