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RDW



 
This topic is locked: you cannot edit posts or make replies.    Magic-League.com Forum Index -> Standard (T2) Decks
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darkmasterjo



Joined: 04 Nov 2011
Posts: 8

PostPosted: Fri Nov 11, 2011 11:43 pm    Post subject: RDW Reply with quote

Creatures (24)

4 Reckless Waif
4 Stromkirk Noble
4 Chandra's Phoenix
4 Invader Parasite
3 Razor Swine
3 Grim Lavamancer
2 Blood Ogre

Spells (16)

4 Brimstone Volley
4 Incinerate
4 Fireball
2 Ratchet Bomb
2 Chandra, the Firebrand

Lands (20)

16 Mountain
4 Inkmoth Nexus


Last edited by darkmasterjo on Sat Nov 12, 2011 1:58 am; edited 3 times in total
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doc_morriar



Joined: 15 May 2008
Posts: 81

PostPosted: Sat Nov 12, 2011 12:55 am    Post subject: Reply with quote

i like the deck, however i find go for the throat to sometimes turn out to be mediocre at best.
if i were to run the deck i might put in an additional brimstone volley and incinerate plus a singleton devils play.

they are all also good creature removal aswell as reach.


i also noticed, you may have incorrectly done the maths on your land count Smile
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darkmasterjo



Joined: 04 Nov 2011
Posts: 8

PostPosted: Sat Nov 12, 2011 1:22 am    Post subject: Reply with quote

doc_morriar wrote:
i like the deck, however i find go for the throat to sometimes turn out to be mediocre at best.
if i were to run the deck i might put in an additional brimstone volley and incinerate plus a singleton devils play.

they are all also good creature removal aswell as reach.


i also noticed, you may have incorrectly done the maths on your land count Smile

Yeah, I'd added 2 swamps and a mountain (6 each) and forgot to re-tally them, that's why the math was off. Razz

I decided to make it RDW. The black portions are completely superfluous. I'll update the OP.
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xJudicatorx



Joined: 27 Aug 2007
Posts: 578

PostPosted: Sat Nov 12, 2011 1:33 am    Post subject: Reply with quote

Why on earth would you add creatures that don't deal damage to the list? Just run the good RDW.
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magicman85



Joined: 22 Aug 2009
Posts: 552

PostPosted: Sat Nov 12, 2011 5:17 pm    Post subject: Reply with quote

Why use Ratchet Bomb? Most of your creatures are low cost and Ratchet Bomb is way too slow to take out big creatures. You should just use cards that are going to kill your opponent fast.
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darkmasterjo



Joined: 04 Nov 2011
Posts: 8

PostPosted: Sat Nov 12, 2011 5:32 pm    Post subject: Reply with quote

magicman85 wrote:
Why use Ratchet Bomb?

Token removal, mostly. It's also very good against really annoying enchantments -- and a non-green deck can't really remove them any other way, that I've found.
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Hawk616



Joined: 11 Jun 2011
Posts: 32

PostPosted: Sun Nov 13, 2011 2:35 am    Post subject: Reply with quote

1st off, red does alot of damage fast, your idea of running the inkmoth kind of off balance of what a red deck is ment to do, your not even running volt charge,

-4 Inkmoth +6 mountains
-4 Reckless Waif +4 Goblin wardriver (rr 2/2 battlecry)
-1 Chandra's Phoenix

-4 Invader Parasite +4 Stormblood Berserker
-3 Razor Swine
-3 Grim Lavamancer +3 spikeshot elder
-2 Blood Ogre


Plains walkers (2)
2 koth the hammer

Creatures (20)


4 Stromkirk Noble
3 Chandra's Phoenix
3 spike shot elder
4 Stormblood Berserker
4 goblin wardriver
2 Hero of oxid ridge

Spells (16)

3 Brimstone Volley
4 Incinerate
4 Arc Trail



Lands (22)

22 Mountain
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PantheismFTW



Joined: 31 Oct 2011
Posts: 32

PostPosted: Mon Nov 14, 2011 1:42 am    Post subject: my list Reply with quote

I made this list for my GF to break into the tournament scene and she is doing really well with it even though she has only played magic for like 4 months. Hope this helps!


// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
4 [M10] Rootbound Crag
19 [CMD] Mountain (2)

// Creatures
4 [M12] Stormblood Berserker
4 [ISD] Stromkirk Noble
2 [M12] Grim Lavamancer
4 [M12] Chandra's Phoenix
3 [M12] Goblin Fireslinger
2 [MBS] Hero of Oxid Ridge

// Spells
3 [SOM] Koth of the Hammer
4 [NPH] Shrine of Burning Rage
3 [ISD] Brimstone Volley
1 [NPH] Tezzeret's Gambit
4 [NPH] Volt Charge
3 [SOM] Arc Trail

// Sideboard
SB: 2 [MBS] Hero of Oxid Ridge
SB: 1 [SOM] Arc Trail
SB: 3 [ISD] Traitorous Blood
SB: 4 [MBS] Slagstorm
SB: 4 [ISD] Ancient Grudge
SB: 1 [SOM] Molten-Tail Masticore
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Hawk616



Joined: 11 Jun 2011
Posts: 32

PostPosted: Mon Nov 14, 2011 4:27 am    Post subject: Reply with quote

your version of red proliferate takes to long to win,
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PantheismFTW



Joined: 31 Oct 2011
Posts: 32

PostPosted: Mon Nov 14, 2011 10:47 am    Post subject: Reply with quote

The only thing that makes my build "slower" seems to be I play volt charge over incinerate, and that one extra mana can pull off all sorts of crazy combat tricks making your guys servive leathal damage plus lots of 5th turn moth ultimates. With playing koth, stomkirk, berskerker and shrine anyway the one extra mana for that one card doesn't slow it down much if at all.
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Engrishskill



Joined: 15 Jan 2007
Posts: 1152

PostPosted: Thu Nov 17, 2011 4:34 am    Post subject: Reply with quote


Your thread is locked because you ignored forum rules regarding posting that are in place to actually help people get more out of the whole theorycrafting process faster.

Oh shucks! You have to explain your deck/method/etc.
Putting thoughts into words helps elucidate your thought process and can actually help you a lot on its own.

I am not going to insult you intelligence by linking it because I am positive that you can figure-out which stickied thread relates to you.


You, sir, are a machine.
Please follow forum rules so I don't have to start nuking your threads without warning.
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