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Bant hexproof



 
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Listenboi



Joined: 07 Oct 2010
Posts: 18

PostPosted: Thu Sep 29, 2011 3:40 pm    Post subject: Bant hexproof Reply with quote

Hi guys i been trying this deck with good results and i wanted show you guys to get some good feedback, im not happy with the mana base or the sb.

The idea is getting ''die hard'' creatures and pumping em for the kill.

// Lands
3 [ISD] Forest (3)
3 [M12] Island (1)
3 [NPH] Plains (1)
3 [ISD] Hinterland Harbor
2 [M12] Glacial Fortress
2 [M12] Sunpetal Grove
4 [SOM] Razorverge Thicket
4 [SOM] Seachrome Coast

// Creatures
4 [M12] Birds of Paradise
4 [MBS] Mirran Crusader
4 [ISD] Invisible Stalker
3 [ISD] Geist of Saint Traft
3 [MBS] Thrun, the Last Troll

// Spells
2 [MBS] Sword of Feast and Famine
2 [NPH] Sword of War and Peace
2 [M12] Angelic Destiny
4 [ISD] Curiosity
4 [M12] Mana Leak
4 [M12] Ponder

// Sideboard
SB: 3 [SOM] Nihil Spellbomb
SB: 3 [ISD] Nevermore
SB: 2 [M12] Oblivion Ring
SB: 2 [ISD] Naturalize
SB: 2 [ISD] Divine Reckoning
SB: 3 [M12] Timely Reinforcements
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magicman85



Joined: 22 Aug 2009
Posts: 555

PostPosted: Thu Sep 29, 2011 5:59 pm    Post subject: Reply with quote

It stinks!
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Kookie_Mnstr



Joined: 09 Feb 2010
Posts: 85

PostPosted: Thu Sep 29, 2011 6:09 pm    Post subject: Reply with quote

it's a decent deck. could use a better manabase and some few tweaks to the mainboard but i can see this as a really good FNM deck. sadly it will never see tier 1 status

i tested it against dungrove green and first game opp conceded when i played angelic destiny on mirran crusader 4th turn. second game i was off my white mana till round 8. and third game i took the win but only because opp missplayed and didn't use dismember to kill my 1 blocker.
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Hendrix_21



Joined: 25 Dec 2008
Posts: 56

PostPosted: Thu Sep 29, 2011 6:18 pm    Post subject: Reply with quote

its ok

Last edited by Hendrix_21 on Thu Apr 05, 2012 3:13 pm; edited 1 time in total
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dikcoop



Joined: 01 Mar 2006
Posts: 58

PostPosted: Thu Sep 29, 2011 8:51 pm    Post subject: Reply with quote

What happens if you just cut green? You don't like your mana base, but you are running a 3rd color for 3 cards, one of which is a mana fixer, one is in the sideboard, and the other requires double green. I'm mostly a limited player, but splashing for a mana fixer should be a bad idea in constructed as well. Gitaxian Probe could probably replace birds, allowing Nevermore to be effective maindecked.

I think the main point is removing green might lose Thrun, but you should gain more with a more stable mana base.
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ForceOfRob



Joined: 29 Jan 2010
Posts: 4

PostPosted: Sun Oct 02, 2011 8:36 am    Post subject: Reply with quote

I agree. I think if you cut the green, you would gain more consistency, but at the same time you would end up looking like a NeoBlade deck. Some people don't like that so you might just be trying to change it up...
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