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Gr Infect Modern



 
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Kewpee



Joined: 31 May 2011
Posts: 56

PostPosted: Wed Sep 28, 2011 10:12 pm    Post subject: Gr Infect Modern Reply with quote

// Lands
5 Forest
3 Mountain
4 Rootbound Crag
4 Inkmoth Nexus
4 Copperline Gorge
2 Kessig Wolf Run

// Creatures
4 Glistener Elf
4 Llanowar Augur
4 Necropede
4 Ichorclaw Myr

// Spells
2 Colossal Might
4 Apostle's Blessing
4 Vines of Vastwood
4 Assault Strobe
4 Mutagenic Growth
4 Groundswell

// Sideboard
SB: 2 Colossal Might
SB: 3 Dismember
SB: 2 Naturalize
SB: 3 Arc Trail
SB: 1 Flame Slash
SB: 1 Nature's Claim
SB: 3 Autumn's Veil


Played a similar deck in standard, and a mono green version in modern a couple of times, the deck has the ability to win turn 2 and can win out of nowhere especially if you have no untapped mana.

Kessig and Collossal might are teh only split color pumps, mostly there for teh trample, same thing for the augor, again the trample is just too powerful. In the board you have your arctrails for weenie decks, dismember for some extra removal (pesky spellskites) flame slash also for pesky spellskites, natures claim for affinity and any pryo decks still left around... and lastly (my personal fav) Autumns veil, shuts down control for an entire turn letting your pretty much cast your entire hand worry free, great against UB control nulls there removal sweet, and against counter cant it shuts off their charms/and sb counter sweet.

Deck works really sweet and can turn 2 pretty easily like ive mentioned, give it a shot youll be surprised at the amount of

Turn 1 Land (forest or a copperline) > Glistener elf
Turn 2 Land (Mountain or a copperline) Assult strobe > Glistener > Groundswell > Game over

you sometimes extend the to turn 3 by doing turn 1 auger turn 2 inkmoth turn 3 turn on inkmoth sac auger assult strobe mutagenic growth game over

any suggestions or help would be greatly appreciated and go ahead try it out, its hella fun
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Mitchmachine



Joined: 19 Mar 2008
Posts: 82

PostPosted: Thu Sep 29, 2011 1:05 am    Post subject: Reply with quote

Needs might of old krosa
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magicrichi



Joined: 09 Jul 2009
Posts: 47

PostPosted: Thu Sep 29, 2011 9:57 am    Post subject: Reply with quote

need moar blazing shoal
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sc4rs



Joined: 23 Mar 2006
Posts: 859

PostPosted: Thu Sep 29, 2011 10:26 am    Post subject: Reply with quote

magicrichi wrote:
need moar blazing shoal


These changed are effective immediately as of this news post.

The changes are as follows:

Modern
Blazing Shoal is banned.
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Kewpee



Joined: 31 May 2011
Posts: 56

PostPosted: Thu Sep 29, 2011 1:12 pm    Post subject: Reply with quote

i ran might of old krosa in my mono green version, it just doesnt quite make it here as the assult strobe is where it would be, and assult strobe is just better :\

and yeah blazing shoal is bannified so thats a no go,

i changed the board to have x3 natures claims as life for the opponent is no big deal.
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styx^



Joined: 17 Mar 2005
Posts: 113

PostPosted: Fri Sep 30, 2011 5:28 pm    Post subject: Reply with quote

Predator's Strike -- 1G
Instant (C)
Target creature gets +3/+3 and gains trample until end of turn.

Virulent Sliver -- G
Creature -- Sliver (C)
All Sliver creatures have poisonous 1.

Stomping Ground
Land -- Mountain Forest (R)
(T: Add R or G to your mana pool.) As Stomping Ground enters the battlefield, you may pay 2 life. If you donít, Stomping Ground enters the battlefield tapped.
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