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Persistent Melira



 
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Balaviaris



Joined: 15 Feb 2009
Posts: 339

PostPosted: Fri Aug 26, 2011 5:21 am    Post subject: Persistent Melira Reply with quote

Since none has said anything about that deck, i guess i'll post my list:

// Lands
4 [ZEN] Verdant Catacombs
4 [M11] Forest
4 [SHM] Swamp
4 [ZEN] Misty Rainforest
2 [ZEN] Marsh Flats
4 [RAV] Overgrown Tomb

// Creatures
4 [M11] Viscera Seer
4 [M11] Birds of Paradise
4 [M11] Fauna Shaman
2 [NPH] Melira, Sylvok Outcast
4 [ZEN] Lotus Cobra
4 [SHM] Kitchen Finks
4 [SHM] Murderous Redcap

// Spells
4 [MBS] Green Sun's Zenith
4 [LRW] Makeshift Mannequin
2 [ARC] Primal Command
2 [HOP] Profane Command

// Sideboard
SB: 2 [NPH] Melira, Sylvok Outcast
SB: 4 [ARB] Maelstrom Pulse
SB: 4 [10E] Grave Pact
SB: 3 [10E] Pithing Needle
SB: 2 [LRW] Cloudthresher

I mainly made this deck out of my personal card collection, so i might be missing a lot... Any suggestions are welcome!

From the little testing i've done, zoo is manageable with enough finks, although dont expect to combo out against a deck with so much removal. The opposite happens with 12-post, where i comboed every time before he could do anything about it. Fauna primal command and zeniths help a lot with tutoring, birds and cobras with ramping (and discarding at fauna), the reanimators are there to get back the missing (probably killed) piece of the combo. Sb is kinda dumb, i just put in cards i've missed playing, although gravepact can lock lots of decks, and pulse is good even for mainboard.
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MassO



Joined: 10 Mar 2006
Posts: 260

PostPosted: Fri Aug 26, 2011 6:57 am    Post subject: Reply with quote

Pyrrhic Revival should be a 3 of, and in replace of the Mannequins.

Revivals get all your creatures back and the main concern with it is having two melira in the grave when you cast it, yes both will die but all the other persist creatures will not have counters on them and you can easily cast the Green Zenith for the melira and the win on the next turn.
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Balaviaris



Joined: 15 Feb 2009
Posts: 339

PostPosted: Fri Aug 26, 2011 7:36 am    Post subject: Reply with quote

Revival works with viscera seer and melira?
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MassO



Joined: 10 Mar 2006
Posts: 260

PostPosted: Fri Aug 26, 2011 1:20 pm    Post subject: Reply with quote

Balaviaris wrote:
Revival works with viscera seer and melira?


Yes because, all creatures would come into play first, then the -1/-1 counters would be placed on them, which would not occur because melira would already be in play......then begin sac'ing to the seer and you gain infinite life or infinite damage.
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Halldir



Joined: 08 Jan 2008
Posts: 221

PostPosted: Sat Aug 27, 2011 6:56 am    Post subject: Reply with quote

melira.dec with 2x melira?Smile
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Balaviaris



Joined: 15 Feb 2009
Posts: 339

PostPosted: Sat Aug 27, 2011 9:09 am    Post subject: Reply with quote

its legendary, but u also got 4 fauna + 4 zenith + 2 primal command for fetching. Anyway she should be the last piece hitting the battlefield Smile.
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Halldir



Joined: 08 Jan 2008
Posts: 221

PostPosted: Sun Aug 28, 2011 7:38 am    Post subject: Reply with quote

still, i would add one...
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Spyx



Joined: 31 Oct 2004
Posts: 1188

PostPosted: Sun Aug 28, 2011 10:34 am    Post subject: Reply with quote

Needs more thoughtseize
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Balaviaris



Joined: 15 Feb 2009
Posts: 339

PostPosted: Fri Sep 02, 2011 11:44 pm    Post subject: Reply with quote

Usually the ramp part gets most of the removal out of the way, so its like grounding totems more than actual ramp Smile . So i cant really rely on a heavy mana creature.
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