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Magic-League.com Forums of Magic-League: Free Online tcg playing; casual or tournament play.
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ck3gds
Joined: 21 Jun 2005 Posts: 998
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Posted: Thu Jul 14, 2011 8:02 pm Post subject: GW Turbo Fog |
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Sorry for churning out so many highly suboptimal lists, but I'm a brewer at heart so yeah
Main Deck
4 Rites of Flourishing
4 Temple Bell
4 Fog
4 Safe Passage
4 Luminarch Ascension
3 Gideon Jura
4 Oblivion Ring
3 Timely Reinforcements
3 Leyline of Sanctity
2 Day of Judgment
3 Tectonic Edge
4 Razorverge Thicket
3 Sunpetal Grove
4 Stirring Wildwood
7 Plains
4 Forest
Sideboard
3 Acidic Slime
2 Baneslayer Angel
2 Sun Titan
2 Thrun, the Last Troll
1 Timely Reinforcements
2 Day of Judgment
3 Spellskite
This deck tries to pack the answers against the current best decks...in theory, at least.
Fog: trump #1 vs aggro decks; sneaky against Exarch-Twin as well
Safe Passage: trump #2 vs aggro decks; also shines against Valakut and Mono-Red
Luminarch Ascension: trump vs decks that do nothing in the early game (e.g. blue-based control)
Gideon Jura: trump #3 vs aggro decks; also allows me to switch from defense to offense
Oblivion Ring: catch-all answer
Timely Reinforcements: trump #4 vs aggro decks, especially Mono-Red; also plays a part against the new creature-based UW tempo/control decks
Leyline of Sanctity: trump vs Valakut and black-based control decks
Day of Judgment: trump #5 vs aggro; also resets the board against Valakut in case they go aggro with Avenger of Zendikar
And the glue that holds it all together...
Temple Bell and Rites of Flourishing: I'm fine with giving my opponents extra cards, since most of the time I should also be drawing answers to their threats (see above).
My sideboard attempts to shore up matchup-specific weaknesses. For instance, against Mono-Red I would -4 Luminarch Ascension, -2 Day of Judgment, +2 Baneslayer Angel, +1 Timely Reinforcements, +3 Spellskite, since my plan would be to hold the ground early until Gideon and BSA show up.
As usual, constructive feedback would be much appreciated. Thanks for reading  |
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Sligh_Br
Joined: 11 Jul 2011 Posts: 76
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Posted: Fri Jul 15, 2011 12:39 am Post subject: |
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| I don't really have much to say, since I'm not exactly an specialist on this kind of deck. And at least in theory it does look like it could be good. But I really hope it's not, since I hate this strategy... |
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quiet_riot
Joined: 11 Mar 2008 Posts: 144
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Posted: Fri Jul 15, 2011 6:43 am Post subject: |
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What about garruk??
The token generator may become handy |
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ck3gds
Joined: 21 Jun 2005 Posts: 998
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Posted: Fri Jul 15, 2011 8:32 am Post subject: |
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| Sligh_Br wrote: | | I don't really have much to say, since I'm not exactly an specialist on this kind of deck. And at least in theory it does look like it could be good. But I really hope it's not, since I hate this strategy... |
I like that last sentence
| quiet_riot wrote: | What about garruk??
The token generator may become handy |
Not sure which Garruk you're referring to, but in any case, I acknowledge that the token generation might be useful; however the question would be which Garruk to use, and what it should replace.
The new Garruk has a prohibitive cost with regards to my deck which consists mostly of white spells, and in addition I don't run any creatures to make use of its -3 ability. The old Garruk might have a place though, but yes, the question then becomes what to cut.
Truth be told I think my card choices are justifiable, but then again I respect the feedback of everyone here, so hopefully I'll get some  |
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MTGmanLA
Joined: 31 Dec 1969 Posts: 154
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Posted: Fri Jul 15, 2011 6:11 pm Post subject: |
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| Maybe Elspeth Tirel? Gain Life, Make Dudes, Blow Stuff up sounds fun. |
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MassO
Joined: 10 Mar 2006 Posts: 260
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Posted: Sat Jul 16, 2011 2:30 am Post subject: |
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i was originally going to offer Moltentail masticore however no other creatures means his ability is crap.
So, maybe a 1 White sun's zenith or 1 or 2 Shrine of loyal legions, gives extra finishers other than the Luminarch Ascension.
I also think that Iona, should be a 2 of in the board. she dominates mono color decks and people usually don't see it coming.
I also would suggest melira as a 3 of in the board.
4 natures claim is a must. And I would also insure that you have 4 of the white leyline for the goblin/rdw/vamps/monoblack/ub/valakut that is out there.
Claim destroys combo decks like Pyrotwin, and regular old Pyro decks.
I would also make sure to have full use of the day of judgment because of the soul sister combo, the good thing is also that the Nature's claim will allow you to destroy the Metamorph prior to the Leonin doing its thing, just respond to the come into play ability.
UW control decks will be a harsh matchup, but with 4 ob rings to take down the little jace's you should win this easily by decking them, because early they will start digging in their deck, and by turn 5 when there is either 2 rites of florishing or 1 of each of the florishing and bell, most of their cards give card advantage, or are responses to threats, you really don't have any, so just wait it out.
Second game side in, the one Thrun, one white sun zenith and the 2 ionas and take out the day of judgment and the leylines
Game should be easily won, play thrun on turn 4 if you played the florishing on turn 3, giving you mana to regen and start bashing every turn. wait till the end of their turn for the zenith and attack for the win, Iona's for the blue will help against the bounce and the permission and they really only have sorcery type removal in white and since you didn't have a creature at all in the first game, they probably sided those out. |
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ck3gds
Joined: 21 Jun 2005 Posts: 998
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Posted: Sat Jul 16, 2011 10:32 am Post subject: |
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| MassO wrote: | i was originally going to offer Moltentail masticore however no other creatures means his ability is crap.
So, maybe a 1 White sun's zenith or 1 or 2 Shrine of loyal legions, gives extra finishers other than the Luminarch Ascension.
I also think that Iona, should be a 2 of in the board. she dominates mono color decks and people usually don't see it coming.
I also would suggest melira as a 3 of in the board.
4 natures claim is a must. And I would also insure that you have 4 of the white leyline for the goblin/rdw/vamps/monoblack/ub/valakut that is out there.
Claim destroys combo decks like Pyrotwin, and regular old Pyro decks.
I would also make sure to have full use of the day of judgment because of the soul sister combo, the good thing is also that the Nature's claim will allow you to destroy the Metamorph prior to the Leonin doing its thing, just respond to the come into play ability.
UW control decks will be a harsh matchup, but with 4 ob rings to take down the little jace's you should win this easily by decking them, because early they will start digging in their deck, and by turn 5 when there is either 2 rites of florishing or 1 of each of the florishing and bell, most of their cards give card advantage, or are responses to threats, you really don't have any, so just wait it out.
Second game side in, the one Thrun, one white sun zenith and the 2 ionas and take out the day of judgment and the leylines
Game should be easily won, play thrun on turn 4 if you played the florishing on turn 3, giving you mana to regen and start bashing every turn. wait till the end of their turn for the zenith and attack for the win, Iona's for the blue will help against the bounce and the permission and they really only have sorcery type removal in white and since you didn't have a creature at all in the first game, they probably sided those out. |
White Sun's Zenith - okay so somehow I missed this sitter. I'd prefer this over the white Shrine.
Iona, Shield of Emeria - too slow for what she does. Most of the top-tier decks are multicolored, Mono-Red is too fast for this to be effective, Elves would be better countered by Linvala...and so on so forth.
Melira, Sylvok Outcast - again, very very narrow sideboard card, something I wouldn't want. Perhaps if infect becomes a major player then we'll see?
Nature's Claim - I could see this somewhere in the 75
Changes so far: -1 Elspeth Tirel, -1 Timely Reinforcements, +2 White Sun's Zenith (main); -1 Sun Titan, -1 Spellskite, -1 Baneslayer Angel, +2 Nature's Claim, +1 Timely Reinforcements (side)
Sorry I just seem to have a soft spot for Timely Reinforcements. Or maybe it's because I'm very scared of mono-red? |
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blitzer2k7
Joined: 12 Jul 2007 Posts: 404
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Posted: Sat Jul 16, 2011 11:39 am Post subject: |
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| Just out of reference, the new Garruk makes a beast token with his +1 ability whereas the old Garruk used his -1 ability to make 3/3 beast tokens. Also the new garruk seems pretty nuts when he ultimates. |
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blitzer2k7
Joined: 12 Jul 2007 Posts: 404
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Posted: Sat Jul 16, 2011 11:52 am Post subject: |
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Also I dont think 8 fog spells is enough. Try tanglesap as it is essentially a fog since most creatures in the format dont trample. So with that said here is my decklist so far. Note that I made some minor changes to the list and made some additions.
Lands
3 [WWK] Tectonic Edge
5 [ZEN] Forest (3a)
7 [ZEN] Plains (1a)
4 [M11] Sunpetal Grove
2 [WWK] Stirring Wildwood
4 [SOM] Razorverge Thicket
Creatures
2 [M12] Acidic Slime
Spells
4 [ZEN] Tanglesap
3 [M12] Timely Reinforcements
3 [M11] Temple Bell
3 [M12] Rites of Flourishing
4 [M12] Fog
3 [ZEN] Luminarch Ascension
2 [M12] Day of Judgment
3 [M12] Gideon Jura
4 [M12] Oblivion Ring
4 [M11] Safe Passage
Sideboard
1 [M12] Timely Reinforcements
3 [NPH] Spellskite
2 [MBS] Thrun, the Last Troll
2 [M11] Sun Titan
1 [ZEN] Luminarch Ascension
2 [M12] Day of Judgment
1 [M12] Acidic Slime
3 [M11] Leyline of Sanctity |
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Ogle
Joined: 06 Aug 2009 Posts: 94
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Posted: Mon Jul 18, 2011 2:44 am Post subject: |
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| sorry to say but i tried almost the same deck and the sad thing is the Luminarch Ascension is way too easy to disturb. Counter, bounce, acid slime, inquisition of Kozilek, Duress and even sideboard enchantment removal (actually from green against splinter twin) just ruin your day. I even had Noxious Revival but thats all just too slow. and the enemies get too much gas with our card draw. |
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ck3gds
Joined: 21 Jun 2005 Posts: 998
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Posted: Mon Jul 18, 2011 3:13 am Post subject: |
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| Ogle wrote: | | sorry to say but i tried almost the same deck and the sad thing is the Luminarch Ascension is way too easy to disturb. Counter, bounce, acid slime, inquisition of Kozilek, Duress and even sideboard enchantment removal (actually from green against splinter twin) just ruin your day. I even had Noxious Revival but thats all just too slow. and the enemies get too much gas with our card draw. |
Not trying to sound defensive, but isn't this the same as saying that all creatures die to creature removal? I mean, you're never going to find an invulnerable win condition, right?
For example, I most certainly won't play Luminarch Ascension into an open 1U unless I'm very certain he isn't packing any counters. |
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Ogle
Joined: 06 Aug 2009 Posts: 94
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Posted: Tue Jul 19, 2011 8:38 am Post subject: |
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| ck3gds wrote: |
Not trying to sound defensive, but isn't this the same as saying that all creatures die to creature removal? I mean, you're never going to find an invulnerable win condition, right?
For example, I most certainly won't play Luminarch Ascension into an open 1U unless I'm very certain he isn't packing any counters. |
Thats the problem, if you give control decks time like so many turns they benefit more from it than you. So if you wait till turn 5 to play your ascension u already lost to do nothing while control or any combo deck with blue has time to get set up. U wont be fast enough to beat aggro decks as well, every turn u play something u dont have the fog. Also other decks benefit way much more than u from the card draw especialy if they get rid of the rites. I know its not only the deck that wins, its the pilot but still this type is not viable yet. one of the big problems is that your card draw engines are at the same mana curve (3) wich is just bad. after bording the deck is just bad. it has to be moved to casual... at least till time warp and holing mine is back |
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