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Create a Card round 46


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Jacois



Joined: 05 Sep 2004
Posts: 1201

PostPosted: Tue Jun 07, 2011 3:57 pm    Post subject: Create a Card round 46 Reply with quote

Thx Sprouts, I was hoping for at least 2nd or 3rd, but 1st is alright too.

Alright folks, for this "create-a-card" what I would like to see is a "RARE" land that does not tap for coloured mana. Card should be balanced towards a T2 meta, but if it is more powerful in Legacy/Modern, so be it.

I will be grading on an A-F system and I prefer simplicity. If a card is overly complicated I might just give it a low grade to make my life easier.

GL!
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niteshade



Joined: 07 Jul 2008
Posts: 32

PostPosted: Tue Jun 07, 2011 4:09 pm    Post subject: Reply with quote

Menzoberranzan

Legendary land (r)



T and 1 colorless to your mana pool

b T sacrifice a creature: add bbb to your mana pool


those who watch their backs get killed from the front - Drow proverb
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Knubbe



Joined: 21 Jul 2009
Posts: 7

PostPosted: Tue Jun 07, 2011 4:13 pm    Post subject: Reply with quote

Venser's Workshop

Legendary Land

1 and Tap: Target creature loses all abilities until end of turn

"All fantasy should have a solid base in reality."

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DuCK



Joined: 04 Mar 2005
Posts: 45

PostPosted: Tue Jun 07, 2011 4:27 pm    Post subject: Reply with quote

Unstable Terrain

Legendary Land

Tap: Add 1 to your mana pool.

You may play an additional land on each of your turns.

When Unstable Terrian is put into the graveyard from the battlefield, sacrifice all lands you control.


Last edited by DuCK on Tue Jun 07, 2011 6:27 pm; edited 1 time in total
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AppleofEris



Joined: 20 Dec 2006
Posts: 553

PostPosted: Tue Jun 07, 2011 4:31 pm    Post subject: Reply with quote

Urza's Out-Sourced Goblin War Factory
Land - Rare

T: add 1 to your mana pool
T: Choose target creature and flip a coin, if heads, target creature gets +3/+3 until end of turn; if tails, target creatures gets -3/-3 until end of turn.

"We had them doing our tech support for a while, but there are less explosions involved when they're making weaponry than when they're troubleshooting a GX-77 and filing TPS reports." - Skren, clerical advisor to Urza


Edit: Just a note, I've been debating on whether to change the rules text to say "Choose target creature you control", but I like the idea of Urza using Goblin Ingenuity to not only strengthen his forces, but also to hurt his enemies. With that being said, this land can become an extremely effective control tactic by always using it's ability on an enemy creature at the end of turn, just in case the coin flip comes up heads.


Last edited by AppleofEris on Wed Jun 08, 2011 5:16 am; edited 1 time in total
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Sprouts



Joined: 15 Feb 2006
Posts: 101

PostPosted: Tue Jun 07, 2011 4:31 pm    Post subject: Reply with quote

Stasis Chamber

Land - Uncommon

You may choose not to untap Stasis Chamber during your untap step.

tap: add 1 to your mana pool

2 tap: tap target creature with converted mana cost 3 or lower. That creature doesnt untap during its controllers untap step for as long as Stasis Chamber remains tapped.

"One step in, no step out"


Last edited by Sprouts on Tue Jun 07, 2011 7:43 pm; edited 1 time in total
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EnforcerX



Joined: 04 Dec 2007
Posts: 17

PostPosted: Tue Jun 07, 2011 4:56 pm    Post subject: Reply with quote

Echo's of Dream's Untold

Legendary Land

Echo's of Dream's Untold comes into play tapped

1, T, Sacrifice Echo's of Dream's Untold: Exile target creature or non-basic land an opponent controls and put 1 Dream counter on it. The removed card gains (At the beginning of your first main phase, remove a Dream counter from this card. When you cannot remove a counter, Put that card into play under its owners control. If a creature is put into play this way, it's controller may draw a card. If a land is put into play this way, it's controller may add one mana of any color to there mana pool.)


"Most choose to wish upon a star. I choose to dream upon a world."
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aqualad33
Level 1 Judge


Joined: 18 Jan 2010
Posts: 272

PostPosted: Tue Jun 07, 2011 4:57 pm    Post subject: Reply with quote

umora-the sacred land.

legendary land - R

other lands lose all abilities that are not mana abilities.

-"here you can't help but feel at peace, even the rivers don't make a sound"
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pseudodespot



Joined: 08 May 2011
Posts: 496

PostPosted: Tue Jun 07, 2011 5:07 pm    Post subject: Reply with quote

Shimmering Rift

1,T, sacrifice Shimmering Rift: Search your library for a land with a basic land type that does not share a basic land type with any other land you control and put it onto the battlefield. Then shuffle your library.

You can use it to jump into another world. As long as you don't care which one it will be.

Skilltesting fetchland.
It tutors basics and duals of all kinds without delay. But later in the game it could do nothing at all. If you control a Bayou you could find neither a Badlands nor a Savannah. Not even a basic Swamp.

Therefor i guess the cost is ok. It could be broken in legacy, but in type 2 it seems fine. Obviously it will be better in a multicolor block.

@aqualed33: Thank you for your help. Smile
It was meant to find only lands with basic land types. Not Mazes, Factories, Wastes...
Since it should be belanced for type 2 it is obviously pretty bad in a 2 or 3 color deck. If you have it in your opening hand, fine. If not chances are high you allready have all basics you can go for.
To be fair i added a colorless mana to the activation costs.
Don't forget, that it can only fetch lands. Alara panoramas provided a colorless mana if you could not or did not want to fetch.


Last edited by pseudodespot on Wed Jun 08, 2011 6:10 am; edited 1 time in total
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aqualad33
Level 1 Judge


Joined: 18 Jan 2010
Posts: 272

PostPosted: Tue Jun 07, 2011 5:19 pm    Post subject: Reply with quote

pseudodespot wrote:
Shimmering Rift

T, sacrifice Shimmering Rift: Search your library for a land that does not share a basic land type with any other land you control.

You can use it to jump into another world. As long as you don't care which one it will be.

Skilltesting fetchland.
It tutors basics and duals of all kinds without delay. But later in the game it could do nothing at all. If you control a Bayou you could find neither a Badlands nor a Savannah. Not even a basic Swamp.

Therefor i guess the cost is ok. It could be broken in legacy, but in type 2 it seems fine. Obviously it will be better in a multicolor block.


dude, first of all, your card only lets you search for a land, it doesn't tell you where to put it.

assuming you meant to put it into play, the way it's written, it lets you search your library for any nonbasic land you want, not just duals or basics. it's basically like letting you add 4 copies of all singleton lands to your deck at no cost (not even cutting other cards). It is so powerful it invalidates all other fetch lands.
A card like this would be an auto 4 of in every deck in every format simply because of how powerful it is with 0 drawback.
you should really edit it, and add some drawbacks, maybe let the land come into play tapped, or it goes to your hand instead of to play, just something that makes it so that you don't HAVE to have it to be competitive.
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ikazuchi



Joined: 10 Jun 2007
Posts: 293

PostPosted: Tue Jun 07, 2011 6:16 pm    Post subject: Reply with quote

Ragweed Fields
Tribal Land - Plant (Rare)

T: Add 1 to your mana pool.

2, T, Pay 1 life: Target land becomes copy of Ragweed Fields.

At the beginning of your end step, Ragweed Fields deals 1 damage to you.

"What is a weed? A plant whose virtues have never been discovered."
—Nissa Revane
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Sprouts



Joined: 15 Feb 2006
Posts: 101

PostPosted: Tue Jun 07, 2011 6:49 pm    Post subject: Reply with quote

ikazuchi wrote:
Ragweed Fields
Tribal Land - Plant (Rare)

T: Add 1 to your mana pool.

2, T, Pay 1 life: Target land becomes copy of Ragweed Fields.

At the beginning of your end step, Ragweed Fields deals 1 damage to you.

"What is a weed? A plant whose virtues have never been discovered."
—Nissa Revane



niiice card izakuchi, congrats
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MassO



Joined: 10 Mar 2006
Posts: 260

PostPosted: Tue Jun 07, 2011 8:20 pm    Post subject: Reply with quote

Flourishing Ecosystem (rare)

Legendary Land

Flourishing Ecosystem comes into play tapped.

Flourishing Ecosystem doesn't untap during your upkeep.

When you search your library for a land, untap Flourishing Ecosystem.

Tap, sacrifice Flourishing Ecosystem: search your library for two basic
land cards and put them onto the battlefield.

"The ground is so rich that it duplicates itself." - Garruk
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dsouthers2



Joined: 06 Jun 2011
Posts: 6

PostPosted: Tue Jun 07, 2011 8:39 pm    Post subject: Reply with quote

Phyrexian Beachhead

Legendary Land - Rare

Artifact creature spells you play cost 1 less to play.

T: Target artifact creature you control gains infect until end of turn.

So it begins.

___________________________________________________

Ideally this would have already came out in MBS or NPH flavor wise. I didn't really want to make a legendary land but it seemed the simplest way to keep it from being way overpowered, between that and it not producing mana I think the power level is in check.


Last edited by dsouthers2 on Tue Jun 07, 2011 8:51 pm; edited 1 time in total
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xJudicatorx



Joined: 27 Aug 2007
Posts: 696

PostPosted: Tue Jun 07, 2011 8:46 pm    Post subject: Reply with quote

Very well - cannot tap for colored mana - you asked for it.

Bureaucrat's Chambers

Legendary Land | Rare

{1}: Tap Bureaucrat's Chambers

{1}{Q}: Add one mana of any color to your mana pool
({Q} is the untap symbol)
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