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Two headed giant infect



 
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magicman85



Joined: 22 Aug 2009
Posts: 555

PostPosted: Wed May 11, 2011 9:36 pm    Post subject: Two headed giant infect Reply with quote

In a two headed giant game, how many poison counters does it take to kill a team?
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xJudicatorx



Joined: 27 Aug 2007
Posts: 696

PostPosted: Wed May 11, 2011 9:55 pm    Post subject: Reply with quote

According to the comp rules, 10 poison counters still causes a team to lose the game. However, 2HG is a casual variant (and thus you can play however you want) and I have read of variations on the mothership where 15 poison counters were required.
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blitzer2k7



Joined: 12 Jul 2007
Posts: 412

PostPosted: Wed May 11, 2011 9:56 pm    Post subject: Reply with quote

On modo it requires 10 poison counters each but thats on modo.
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Pushover



Joined: 15 Nov 2008
Posts: 58

PostPosted: Wed May 11, 2011 9:57 pm    Post subject: Reply with quote

Quote:
Effective April 1, the rules for poison counters in Two-Headed Giant games are changing. Players will no longer get poison counters individually. Rather, teams will get poison counters. In addition, a team loses the game when it has 15, not 10, poison counters. The Comprehensive Rules will be updated to reflect these changes.


EDIT: From here: http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/news/031811a
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Conkisstador



Joined: 08 Sep 2004
Posts: 543

PostPosted: Thu May 12, 2011 11:31 am    Post subject: Reply with quote

Also note, you used to be able to proliferate both heads, and now you can only proliferate the team. 15 poison is lethal for 2hg, officially.
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