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Create a Card: Round 32


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aqualad33
Level 1 Judge


Joined: 18 Jan 2010
Posts: 272

PostPosted: Mon Apr 18, 2011 6:04 pm    Post subject: Reply with quote

it's a split card Smile

// vice bx
instant
rare
pay x life, sacrifice a creature: draw x cards

// virtue wwwx
instant
rare
return target white creature from your graveyard to play, gain x life
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Ireland[CHI]



Joined: 20 Mar 2007
Posts: 42

PostPosted: Tue Apr 19, 2011 12:51 pm    Post subject: Reply with quote

Turn the Tide 2UU

instant (U)

Choose 1 -

Counter target spell, Untap target creature, tap target creature, or proliferate 1, draw a card, look at your oponent hand and put a card on bot of his or her library and then draw a card.

Fusion: you may Choose another option for each other copy of Turn the tide in all graveyards.

"what can i do..." - some newbie mage thinking.
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Deuce



Joined: 06 Oct 2007
Posts: 112

PostPosted: Tue Apr 19, 2011 1:26 pm    Post subject: Reply with quote

Horrid Slime 2UGB
Creature - Slime / Enchantment - Slime

When Horrid Slime enters the battlefield choose one;

Horrid Slime is a 6/6 creature with Shroud and it has "when Horrid Slime enters the battlefield, destroy target creature and draw a card"

or;

Horrid Slime is an enchantment and it has "At the beginning of your upkeep draw a card and each player sacrifices a creature if able."

"There is something seething trou..."
Famous last words
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zebo_88



Joined: 12 Sep 2005
Posts: 123
Location: Phyrexia

PostPosted: Tue Apr 19, 2011 4:35 pm    Post subject: Reply with quote

Here we are, so let's start. I see many broken cards, i'm sorry but i don't like these cards too much, i love when this game is perfectly balanced and players' skill and decisions lead the game, so i thought having more choices on a card would make the game more "technical"; i'm sorry for people who were considered off-theme, their cards were good but didnt satisfy my thirst for choices Razz

Rag_garn wrote:
Conscience dilemma 2WB
Instant - Rare

Choose one - Destroy target creature it can't be regenerated or Return target creature card that was put into your graveyard this turn to the battlefield under your control.

"To save one for your own sake, or destroy one for many others"


Simplicity: 3/3 absolutely essential, that's fine.
Balance: 3/4 well balanced card, though i think the first choice will be chosen 90% of the time
Originality: 1/4 this is something new, but only until a certain point, as i said i think it's more like a removal than a creature-saver, and the list of w/b removals is already long..
Playability: 2/4 good in limited as a removal spot, the creature being put in graveyard this turn is a hard drawback imo
Fun: 1/3 i think fun is in having much choices to do, in this case its too easy to choose.
Flavour: 2/2 doesnt completely fit the card but it has a good flavour

TOTAL: 12/20

Gademis wrote:
Knight of Whim WW1 -/- BB1

Creature - Human Knight (R)

First Strike, Protection From Black -/- First Strike, Protection from White

B, Pay 1 Life: Shift Knight of Whim -/- W, Tap an untapped creature you control: Shift Knight of Whim

"Next time I'm going to pick something blue, or maybe red, or not!"

2/2

The idea is a double creature that can shift from one to the other and can be cast as any initialy. So left from "-/-" is the white version and right is the black version.


Simplicity:2/3 not completely intuitive, but still easy to explain
Balance:2/4 in many situations it becomes a worse black/white knight, so it could be more.
Originality:4/4 absolutely original
Playability:2/4 and if i have 1WB what do i do? XD
Fun:2/3 it's nice to exchange it when you like it, though not always you have another white critter to tap while it's black if you need it..
Flavour:1/2 i wouldnt trust a knight that wimpers, though the flavour made me laugh.. Smile

TOTAL:13/20

InWaking wrote:
Contagious Prosperity U2
Sorcery (Rare)

Choose one: target player draws a card for each card that player has drawn this turn or target player draws a card for each card they have discarded this turn.
Do both if the entwine cost was paid if the entwine cost was paid that players opponents may draw up to X cards. X is equal to the amount of cards that could be drawn from this spell this turn by the target of this spell.

Entwine U Discard 3 cards.
--------------------------------------------------------------------------------------
I am having issues wording this card the way I want to but I wanted to make a card that could have serious combo potential but could also be fun in "commander". It seems very wordy.
I gotta run out of the door so I cannot explain further thank you


Simplicity:0/3 i had to read this card so many times...
Balance:0/4 if it was correctly worded, exchanging the choices, i think it could do this: discard three cards, then draw seven cards (its a sorcery so for sure you drew at least another card this turn) ... seems really too much
Originality:2/4 it can be compared with some wordy card from early sets for its difficult interpretation, it tries to be something new
Playability:3/4 you said it could be good in edh, i don't have any experience in that format so i trust you.. Razz
Fun:0/3 there is little you can do with this card other than drawing as a desperate..
Flavour:0/2 it doesnt suggest me anything of contagious and of prosperity, seemed more a green name..

TOTAL:5/20 sorry for this ridiculous vote please dont hate me.. Sad

Fidelis wrote:
Rock and Roll 2W
Sorcery - Rare

Choose one - Put a 4/4 White Wall token with defender into play or you get an emblem with "Creatures with defender you control may attack as though they didn't have defender." If you paid the entwine cost choose both.

Entwine 1

"How does it feel to be on your own"


It sounds more as a kicker card, so i consider it off-theme, even though it was a nice idea..

MassO wrote:
Abortion Charm 1UU (Uncommon)

Instant

Remove target creature spell that has been cast by an opponent from the stack and put it into his or her graveyard.

Rebirth (2WW)

Put that creature into play under your control instead of his or her graveyard.

"With every creature born there is another thrown away, some that have been thrown away, have came back to seek revenge" The unwanted
--------------------------------------------
basically rebirth works like entwine except you have to have played the first spell first before activating the rebirth effect.


This too can be interpretated as "kicker" .. so off-theme..

fr3dom07 wrote:
shake it baby 5WRGBU
Sorcery (Mythic Rare)

Choose 1- Win the game or Lose the Game


"-Who are you???
-Who am I???"




I gave to this card the seriousness that "create a card" competitions have obtain lately..... Sad


I appreciate it, I know it's hard to keep seriousness in the air, but I tried.. hmmm this didnt go off-theme so i should judge it XD

Simplicity:3/3 cant imagine anything simplier
Balance:0/4
Originality:2/4
Playability:0/4
Fun:0/3
Flavour:2/2
TOTAL:7/20 (however i wouldnt make this card win, but judging it has been funny)

Jacois wrote:
Tezzeret's Bauble 1
Artifact *common*
When Tezzeret's Bauble comes into play, tap or untap target artifact creature or land.
T, sacrifice Tezzeret's Bauble : Tap or untap target artifact creature or land.
"Simplistic in design, complex in execution." - Tezzeret, Agent of Bolas


Simplicity:3/3 simplistic in design, complex in execution
Balance:3/4 well balanced card, i like it being common, can have place in limited or in some combo deck (i cant see broken combos, am i blind?) (yes i was, see below)
Originality:2/4 artifacts that tap or untap aren't new, but still a nice idea
Playability:?/4 could be more effective with flash imo, but then see below
Fun:?/3 ok at this point i realized that it also allows you to cast a 2cc card at turn one, so the range of possibilities is enlarged, plus: ancient tomb->bauble->untap tomb->sac bauble=5 colorless on turn 1, but i think that's not too much for t1.5... at this point i think i will put a great "?" on this card and we will wait the end of the post to know how much this card scored
Flavour:2/2 nice flavour
TOTAL:?/20

ikazuchi wrote:
CARD:
Quote:

Vicius Pyrexia 3RB
Creature - Horror (Rare)

Infect
Sacrifice Vicius Pyrexia: Choose one, if an opponent is poisoned choose two instead - Target player discards card at random; or destroy target tapped creature; or Vicius Pyrexia deals damage equal to its power to target player; or creatures you control gain infect.

Thought is an infection. In the case of certain thoughts, it becomes an epidemic.
2/1


Note: pyrexia(not a typo) - a rise in the temperature of the body; frequently a symptom of infection.
B and R are phyrexian, can be paid with mana or 2 life


Simplicity:2/3
Balance:?/4 i'm not sure of this, let's wait until the end...
Originality:4/4 at step with new phyrexia, perfectly in theme and absolutely new, i like a lot the way it throws red into infect
Playability:4/4 this is a must in an infect deck, and allows splashing red (i'm a rakdos fanatic Wink )
Fun:?/3 seems funny but let me some time to think about it..
Flavour:1/2 after editing you left the same name that recalls more a spell than a creature; I LOVE the flavour text Smile
TOTAL:?/20

So by now we know there will be at least these 2 finalists, let me see what comes again

JayceMoves wrote:
Funeral Elegy - BB

Enchantment - (Rare)

At the beginning of your upkeep, Choose one-- Search target player's library for a creature card, then place that card into his or her graveyard; or put target creature in a graveyard on top of it's owner's library.
"All sorcerers hear it's frighteningly pleasant melody, but only the truly dark can control the beautiful dirge."
-Sorin Markov



***I think this card would introduce a Standard-viable re-animator or as an answer to it. Originally had color restriction instead of creature restriction, but thought removal and discard recursion was waaay too broken. I understand this card is powerful, but in today's standard, would be quite viable without being overpowered.***


Simplicity:1/3
Balance:1/4 here's the fact: for the t2 environment i agree with you, but just if you think about extended, picking up some creature with unearth (like sedraxis specter or hell's thunder), and it only costs 2...
Originality:1/4 Odissey block was all about graveyard so this is not properly something new
Playability:3/4 however needs more about reanimation in t2, can be a bomb in larger formats
Fun:2/3 may be funny, for you, and may also get your opponent veeery angry.. XD
Flavour:2/2 yes, name and flavour text are very well chosen, be proud of this
TOTAL:10/20

boeda wrote:
Myr Lensbearer - 4

Rare

Artifact Creature - Myr


When Myr Lensbearer enters the battlefield:

-You put a 1/1 green Wolf creature token onto the battlefield for every G you paid to cast Myr Lensbearer.
-You gain 2 life for every W you paid to cast Myr Lensbearer.
-Target opponent loses 1 life for every B you paid to cast Myr Lensbearer.
-Target creature gets 1 damage for every R you paid to cast Myr Lensbearer.
-Tap target creature or artifact for every U you paid to cast Myr Lensbearer.

Though the Myr are half the power they used to be under the reign of the legendary Memnarch, they are still a force to be reckoned with.

1/1


Simplicity:0/3 oh my god what a mess! Smile
Balance:1/4 some options are good but not all are versatile the same way
Originality:1/4 also five color theme is weathered
Playability:1/4 has no sense in a myr deck nor in a multicolor deck for its casuality, i see it as best in a mono color (green red or black), but nothing special
Fun:1,5/3 if you like mess, its funny (this is the first non-integer score)
Flavour:1/2 i like the flavour text
TOTAL:6,5/20

LlamaTrauma wrote:
Donkey Punch 2R
instant

Donkey Punch deals 3 damage to target creature and that creature becomes tapped, and Donkey Punch deals 2 damage to that creatures controller.

"DONKEY PUNCH!"


And where are multiple choices? sorry, off-theme.

jonproject wrote:
Sarkhan, Dragon Apprentice RR
Legendary Creature - Human R
Haste
(R/G): Choose one: target red creature gets haste until end of turn; or, target green creature gets +1/+1 until end of turn.

2/2


Simplicity:2/3
Balance:2/4 doesnt sound as a rare, the two options are too different imo
Originality:2/4 yea, this is the first non-planeswalker sarkhan, but it has little to do with dragons..
Playability:2/4 double red for a card that's strong only if you have tons of green mana..
Fun:1/3
Flavour:0/2
TOTAL:9/20

ManfredByron wrote:
Lexical Awakening 2ur

Instant (rare)

Choose 2, Return a creature you control to your hand draw 2 cards, Tap target creature you control it deals damage equal to its power to target creature, Target creature gets +3 +0 and first strike until end of turn, Target creature gets +2 +0 and flying until end of turn.

'Language itself constrains thought, Europeans view time flowing from left to right, Hebrews from right to left, Chinese people see time as a vertical phenomenon and finally Americans are only aware of 3 times, breakfast time, lunch time and dinner time.'


Simplicity:2/3
Balance:?/4 i like this card but let me more time...
Originality:3/4
Playability:3/4
Fun:?/3
Flavour:0/2 (not a serious flavour..)
TOTAL:?/20

kumagmd wrote:
Mediocre Gains
2WW
Instant - Uncommon
Choose two: Target creature gains protection from a card type until end of turn, creatures you control gain first strike until end of turn, tap up to two target creatures, or you gain 3 life.
Overcharge: WW (if you pay the Overcharge cost, you may choose all four.
"Many little gains add up to big gains, 'no?" - Kumagmd, Goblin Mafia Mastermind


Simplicity:3/3 clear and simple
Balance:3/4
Originality:3/4
Playability:1/4 this card is split for a midrange-aggro use and a control use, so i'm not sure a deck could abuse it
Fun:2/3 not exceptional but seems funny
Flavour:1/2 flavour and name aren't coherent with the card, but the flavour text is nice and reminds me the goblins from world of warcraft.. Smile

TOTAL:13/20

ck3gds wrote:
Phyrexian Gouger 1PPP
Creature - Horror (mythic)
({P} may be paid for with either {B} or 2 life.)
When Phyrexian Gouger enters the battlefield, choose target opponent. That player loses life equal to the amount of life spent to cast Phyrexian Gouger and sacrifices a number of nonland permanents equal to the amount of {B} spent to cast Phyrexian Gouger.
4/3

Change history
- Cost changed from PPPP to 1PPP
- Restricted sacrifice to nonland permanents
- PT downed from 5/5 to 4/3


Simplicity:2/3
Balance:1/4 hmmm i think its still broken..
Originality:4/4 the idea is new and good but on a card that leaves me with several perplexities...
Playability:3/4
Fun:0/3 at 3rd-4th turn or later you annihilate all opponent's defenses, so game starts taking a one-sense way.. that's not all that fun..
Flavour:1/2 gouger, gouger.
TOTAL:11/20

b4il3y wrote:
Grand Arbiter's Command (R)
1UW
Choose one: Counter target spell and scry 1, or spells this turn cost 1 colorless more to play. (This spell fizzles...this is not part of the text but an explanation)
"Our guild... not something to be mocked... feel the power"
-Augustine (When questioned about the guild)


Simplicity:1/3 This spell fizzles.. why does it? hmmm..its complicated..
Balance:2/4 ok i can counter and scry, and that's good.. but the second choice doesn't make lot of sense..
Originality:3/4 original, but could go better.. then you should know a thing: (see below)
Playability:0/4 i hate uw control! grrrr!
Fun:0/3 i hate uw control! grrrrrrr!!
Flavour:0/2 i hate uw control! grrrrrrr!!
TOTAL:6/20 i was just kidding, i have written this post for about two hours and im getting tired, so maybe i'ma also getting more odious.. forgive me please..


[quote="DoomBr1nger"]Singularity Pulse | 1UU

Instant (Rare)


Choose one: -- All nonland permanents become Legendary until end of turn; or target creature becomes a copy of another target creature until end of turn.

Entwine 2

A spectacular phenomenon... to be viewed from afar.

Simplicity:3/3 simple to explain
Balance:0/4 Destroy two target creatures. they can't be regenerated, ignore also them being indestructible. This doesnt sound blue.
Originality:2/4 you tried to develop the aggressive way all copy-creatures tricks, but the end is different from odds.
Playability:4/4 i would play this in any blue deck, if this card ever saw print
Fun:0/3 deoesnt seem funny to me
Flavour:1/2 nice flavour text

TOTAL:10/20

Eldar wrote:


Phyrexian Seer 1P
Creature - Zombie Wizard (Uncommon)
({P} May be paid for with either {B} or 2 life.)

When Phyrexian Seer enters the battlefield target player discards a card for each {B} used to cast Phyrexian Seer or target player draws a card for each 2 life used to cast Phyrexian Seer.

"Most wizards thrive in their search for wisdom while others become corrupted by it." - Teferi, Mage of Zhalfir

1/1


I think that at its current mana cost it would be a more playable card as it is more versatile and yet simplistic however I could see it also costing 1PP and perhaps being a 2/1, 1/2, or 1/1 although to me that tips the scales of power a little too much for older formats.


Simplicity:3/3 simple, makes two things absolutely black.
Balance:3/4 i see it more common, thats only a more versatile ravenous rat, and we see everyday old common cards getting more powerful in new common cards (see for example elf replica from old mirrodin and sylvok replica from scars)
Originality:3/4 chronologically ck3gds was the first to introduce this mechanic but i will close an eye...
Playability:3/4 good in black aggro
Fun:3/3 i like it.
Flavour:1/2 teferi seems a bit anachronistic there, though you made a great score without this last point.

TOTAL:16/20

aqualad33 wrote:
it's a split card Smile

// vice bx
instant
rare
pay x life, sacrifice a creature: draw x cards

// virtue wwwx
instant
rare
return target white creature from your graveyard to play, gain x life


Simplicity:2/3
Balance:2/4 this makes me like lots more vices than virtues; luckily x is also in mana cost, otherwise it could be another smaller necropotence...
Originality:3/4 reminds me plunge into darkness, but very original
Playability:2/4 sees play more in black than white, in a mono black aggro with phyrexian seer for example, that becomes a suicide black at all..
Fun:3/3 suicide black! suicide black! Smile
Flavour:1/2
TOTAL:13/20

yajiko wrote:
disregard 2U
instant - uncommon

if any player draws to cards this turn, <cardname> cost 2 less to play.

counter target spell

scry 1 or fateseal 1

".. a world where you can demand or be dammned"


Draws to cards? or draws to hand? ok ok you meant two.. however, there are no great choices, so i consider this off-theme, sorry.

Ireland[CHI] wrote:
Turn the Tide 2UU

instant (U)

Choose 1 -

Counter target spell, Untap target creature, tap target creature, or proliferate 1, draw a card, look at your oponent hand and put a card on bot of his or her library and then draw a card.

Fusion: you may Choose another option for each other copy of Turn the tide in all graveyards.

"what can i do..." - some newbie mage thinking.




however, these are way too many choices, and this takes too much from cryptic command to be judged as a new card..

Deuce wrote:
Horrid Slime 2UGB
Creature - Slime / Enchantment - Slime

When Horrid Slime enters the battlefield choose one;

Horrid Slime is a 6/6 creature with Shroud and it has "when Horrid Slime enters the battlefield, destroy target creature and draw a card"

or;

Horrid Slime is an enchantment and it has "At the beginning of your upkeep draw a card and each player sacrifices a creature if able."

"There is something seething trou..."
Famous last words


Simplicity:1/3
Balance:2/4 why should i cast it as an enchantment? if i have lots of creatures so i dont need another one? nonsense...
Originality:1/4 i like the creature version, but if i consider it by itself we go off-theme
Playability:1/4 by now these three colors are hard to play together.
Fun:0/3 boring
Flavour:0,5/2 flavour text idea is nice but could be better
TOTAL:5,5/20

Phewwwwwwww choose one: this is the last time I judge - or: next time i won't leave soooo many cards to be post.

Who remains there?

Tezzeret's Bauble: 8+7?/20

Vicius Pyrexia: 11+7?/20

Lexical Awakening: 8+7?/20

Phyrexian Seer:16/20

4th place: Jacois with Tezzeret's Bauble 14/20

3rd place: ManfredByron with Lexical Awakening 15/20

2nd place: ikazuchi with Vicius Pyrexia 16/20

And the winner is: Eldar with Phyrexian Seer 16/20

So judge for next round is Eldar, if he can't the place goes to ikazuchi and so on. Thank you all guys! Now let's leave space open to all those who think votes were given insanely. Good night!
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ikazuchi



Joined: 10 Jun 2007
Posts: 293

PostPosted: Tue Apr 19, 2011 5:25 pm    Post subject: Reply with quote

11+7 is 18, just sayin' Very Happy
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zebo_88



Joined: 12 Sep 2005
Posts: 123
Location: Phyrexia

PostPosted: Wed Apr 20, 2011 2:10 am    Post subject: Reply with quote

Yes, and 8+7 doesnt make 14.. the ? meant I waited the end to decide scores of these cards, so if a card had 11+7? it meant it could potentially have 18 but i had to think about the points to give.. sorry if i haven't been clear in this.
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Eldar



Joined: 27 Nov 2006
Posts: 435
Location: Rochester

PostPosted: Wed Apr 20, 2011 11:49 am    Post subject: Reply with quote

Eldar wrote:


Phyrexian Seer 1P
Creature - Zombie Wizard (Uncommon)
({P} May be paid for with either {B} or 2 life.)

When Phyrexian Seer enters the battlefield target player discards a card for each {B} used to cast Phyrexian Seer or target player draws a card for each 2 life used to cast Phyrexian Seer.

"Most wizards thrive in their search for wisdom while others become corrupted by it." - Teferi, Mage of Zhalfir

1/1


I think that at its current mana cost it would be a more playable card as it is more versatile and yet simplistic however I could see it also costing 1PP and perhaps being a 2/1, 1/2, or 1/1 although to me that tips the scales of power a little too much for older formats.


Simplicity:3/3 simple, makes two things absolutely black.
Balance:3/4 i see it more common, thats only a more versatile ravenous rat, and we see everyday old common cards getting more powerful in new common cards (see for example elf replica from old mirrodin and sylvok replica from scars)
Originality:3/4 chronologically ck3gds was the first to introduce this mechanic but i will close an eye...
Playability:3/4 good in black aggro
Fun:3/3 i like it.
Flavour:1/2 teferi seems a bit anachronistic there, though you made a great score without this last point.

TOTAL:16/20

Who remains there?

Tezzeret's Bauble: 8+7?/20

Vicius Pyrexia: 11+7?/20

Lexical Awakening: 8+7?/20

Phyrexian Seer:16/20

4th place: Jacois with Tezzeret's Bauble 14/20

3rd place: ManfredByron with Lexical Awakening 15/20

2nd place: ikazuchi with Vicius Pyrexia 16/20

And the winner is: Eldar with Phyrexian Seer 16/20

So judge for next round is Eldar, if he can't the place goes to ikazuchi and so on. Thank you all guys! Now let's leave space open to all those who think votes were given insanely. Good night![/quote]

First off let it be known that the way I had it stated made it so that for BB he could be cast as a 1/1 that made your opponent discard 2 thus the rise to an uncommon. I don't know if that changes the score at all since in my opinion discard isn't really a viable strategy currently nor is there any way to abuse it really I didn't think that upside would hurt anything although it could be reworded to cause discard only from paying B for P. If I do end up being the judge for this when would I be doing this? Because this is my first time ever trying it just happened to log on on a whim.
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Tao



Joined: 22 Dec 2007
Posts: 864

PostPosted: Wed Apr 20, 2011 2:24 pm    Post subject: Reply with quote

that card would make people cry if it was ever in standard.
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zebo_88



Joined: 12 Sep 2005
Posts: 123
Location: Phyrexia

PostPosted: Thu Apr 21, 2011 1:58 am    Post subject: Reply with quote

Mmmm honestly it was 1.30 am when i judged and I interpretated that card saying: if the P was spent with B make opponent discards, and if was paid with 2 life you draw... but nevermind i made this card win for its originality, unfortunately for ck3gds that also had a great idea, but the card seemed still too broken.. so, my fault, but still Eldar is the winner.. ok the satisfaction to have won is great, but when you'll finish judging you'll realize it's really hard and challenging.. and then obviously maybe you too would make some mistake and have to apologize to someone else.. Razz
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ikazuchi



Joined: 10 Jun 2007
Posts: 293

PostPosted: Thu Apr 21, 2011 3:18 am    Post subject: Reply with quote

Quote:
If I do end up being the judge for this when would I be doing this? Because this is my first time ever trying it just happened to log on on a whim.


Today Very Happy
Open new topic, post challenge and judgeing criteria.
Then after day or two, judge cards and post winner...

P.S. Since it was more than 24h, I'll open new topic.
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