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five color control



 
Reply to topic    Magic-League.com Forum Index -> Extended (1.x) Decks

Win Ape win the PTQ?
Yes! He's the best!
16%
 16%  [ 1 ]
No, This deck suck more than egg salad!
66%
 66%  [ 4 ]
Whats a PTQ?
16%
 16%  [ 1 ]
Total Votes : 6

Author Message
GoneBananas
Level 1 Judge


Joined: 09 Dec 2006
Posts: 328

PostPosted: Thu Feb 24, 2011 2:01 pm    Post subject: five color control Reply with quote

Well with a ptq coming up and this as probably my only possible deck choice i need advice

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
1 [EVE] Cascade Bluffs
1 [EVE] Flooded Grove
2 [MI] Island (3)
1 [ZEN] Mountain (4)
1 [SHM] Mystic Gate
4 [TE] Reflecting Pool
2 [ZEN] Scalding Tarn
2 [SHM] Sunken Ruins
1 [LRW] Vivid Crag
4 [H09] Vivid Creek
3 [LRW] Vivid Marsh
2 [LRW] Vivid Meadow
1 [WWK] Creeping Tar Pit

// Creatures
2 [MOR] Vendilion Clique
2 [SHM] Plumeveil
2 [CFX] Wall of Reverence
1 [SOM] Wurmcoil Engine
1 [SOM] Sunblast Angel

// Spells
2 [ALA] Cruel Ultimatum
4 [LRW] Cryptic Command
4 [ALA] Esper Charm
1 [MBS] Go for the Throat
1 [EVE] Hallowed Burial
3 [WWK] Jace, the Mind Sculptor
3 [4E] Lightning Bolt
3 [SH] Mana Leak
3 [GTW] Path to Exile
3 [MPR] Volcanic Fallout

// Sideboard
SB: 1 [EVE] Hallowed Burial
SB: 2 [M11] Celestial Purge
SB: 4 [M10] Great Sable Stag
SB: 2 [M11] Leyline of Sanctity
SB: 1 [WWK] Nature's Claim
SB: 2 [SHM] Runed Halo
SB: 1 [SOA] Relic of Progenitus
SB: 1 [MOR] Vendillion Clique
SB: 1 [SOM] Memoricide

there were threshers in the main but they just never seemed to be any good unless i already had the game.
some card choices
2 vendillion clique = hand disruption + win con good vs most matchups but since legendary dont want too many.
2 plumeveil = better choice in the current meta whereas wall of omens is pretty terrible
2 wall of reverence= synergy with every creature in deck and helps to stabilize
1 wurmcoil = stabilize games u shouldnt, same philosophy are baneslayer but removal and wrath resistant
removal package
1 go for the throat, i wanted a card good late and early game which this is.
3 path to exile = late game removal and that time he mana is irrevelant
3 lightning bolt= good early game removal especially vs mana dorks.
(wraths)
3 volcanic fallout= so many 1-2 toughness is in this format and fae makes this a must
1 hallowed burial = vs alot of decks u want a wrath that doesnt destroy guys such as demigod and vengevine
1 sunblast angel = obvious synergy with cryptic
(spells)
4 cryptic = how the deck deals with everything
4 esper charm = best draw spell in format and it has other uses such as kill that b-blossom
1 oona's grace = all those lands you draw after 7 suddenly arent dead draws
2 jace, the mind sculptor win con + deck manipulation = good i hear
2 cruel ultimatum = 7 mana u lose

Sb is in the works right now
any help/ "constructive" criticism is welcome


Last edited by GoneBananas on Sat Feb 26, 2011 7:05 pm; edited 1 time in total
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Tao



Joined: 22 Dec 2007
Posts: 863

PostPosted: Thu Feb 24, 2011 2:35 pm    Post subject: Reply with quote

oona's grace is poop, play the 3rd vendilion clique or jace tms before you start playing that
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Terri



Joined: 23 Jan 2010
Posts: 103

PostPosted: Sat Feb 26, 2011 8:46 pm    Post subject: Reply with quote

there are reasons why NO ONE plays this deck. it has not one single good matchup so why do you consider playing this deck.
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Semaj



Joined: 24 Oct 2010
Posts: 10

PostPosted: Sun Feb 27, 2011 12:04 am    Post subject: Reply with quote

Why only 3 bolts?
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