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Create a card: Round 9


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derflippi
Level 4 Judge


Joined: 19 Mar 2005
Posts: 1402
Location: Weiterstad

PostPosted: Sun Feb 06, 2011 1:51 pm    Post subject: Create a card: Round 9 Reply with quote

Rules:
1. Judge posts the card criteria;
2. People make card based on the criteria;
3. Judge picks a winner; and
4. The winner becomes the judge for the next round.
( I will decide in ~24 hours )
---
Criteria
1. Does this card follow the challenge? Y/N
2. Would this card ever see print? Y/N
3. Common or Uncommon? Y/N
4. Flavor of Zendikar as well as color-neutral.
---
Challenge
Design an non-creature artifact that would not fit to any color(Example: Vicious Claws could be white or red, Jayemdae Tome could be blue, Disrupting Scepter could be black), that fits into the flavor of Zendikar block. The card may not be rare/mythic.
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Zerotlr



Joined: 23 Nov 2007
Posts: 25

PostPosted: Sun Feb 06, 2011 2:26 pm    Post subject: Reply with quote

Relic-minning Probe | 2

Artifact | (M)

Landfall- whenever you play a land, put a charge counter on relic minning probe.

Remove 3 charge counters from THIS: each player sacrifices a creature and a land, return THIS to your hand.

"This time i swear we won't hit a trap". Tuktuk the explorer.

ok, reading is underrated, this wont be uncommon ever.


Last edited by Zerotlr on Sun Feb 06, 2011 3:15 pm; edited 1 time in total
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magicrichi



Joined: 09 Jul 2009
Posts: 47

PostPosted: Sun Feb 06, 2011 2:28 pm    Post subject: Reply with quote

Rainbow Stone-2-C
T:Add (1) to your mana pool
Landfall-- T: add one mana of any color to your mana pool. Active this ability only if a land entered the battlefield under your control this turn

The fountain of the abundance is on the promised land
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cdubs



Joined: 11 Sep 2004
Posts: 127

PostPosted: Sun Feb 06, 2011 2:53 pm    Post subject: Reply with quote

Desolate Stone 4
Artifact

Landfall-Whenever a land enters the battlefield under your control, you may put a quest counter on ~ .

Remove three quest counters from ~ and sacrifice it: Exile a card from your hand. Search for a card outside of the game or exiled and put it into your hand.
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Duodax



Joined: 29 Jan 2006
Posts: 390

PostPosted: Sun Feb 06, 2011 4:09 pm    Post subject: Reply with quote

Stickmine 5
Artifact UC
4, discard Stickmine: Destroy target nonland permanent. Play this ability only during your opponent's end step.
Sacrifice Stickmine: Destroy target nonland permanent.

After it has latched onto its victim there are exactly five seconds for a last prayer before it detonates.
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Listenboi



Joined: 07 Oct 2010
Posts: 18

PostPosted: Sun Feb 06, 2011 4:24 pm    Post subject: Reply with quote

Flight chains 2
arctifact equip
Common

equiped creature with flying has: whenever this creature attacks X creatures you control gain flying until end of turn where X is equiped creature thougthness

equip 0



Kor aerunauts first lesson its watching how the experts do it
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derflippi
Level 4 Judge


Joined: 19 Mar 2005
Posts: 1402
Location: Weiterstad

PostPosted: Sun Feb 06, 2011 4:43 pm    Post subject: Reply with quote

Reminder: Don't create rares/mythics.
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HujuVanikil



Joined: 12 Sep 2009
Posts: 173

PostPosted: Sun Feb 06, 2011 6:08 pm    Post subject: Reply with quote

Spawning Chamber 2
Artifact Uncommon

Whenever an eldrazi spawn would enter the battlefield, instead put two eldrazi spawns onto the battlefield.(ex. if 5 would enter, instead 10 would enter, this effects all players)
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posso



Joined: 12 Oct 2009
Posts: 23

PostPosted: Sun Feb 06, 2011 7:10 pm    Post subject: Re: Create a card: Round 9 Reply with quote

volcanic blast RR (U)
Instant

Volcanic blast does 2 damage to each creatures and each players.
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blitzer2k7



Joined: 12 Jul 2007
Posts: 412

PostPosted: Sun Feb 06, 2011 8:27 pm    Post subject: Re: Create a card: Round 9 Reply with quote

posso wrote:
volcanic blast RR (U)
Instant

Volcanic blast does 2 damage to each creatures and each players.
pretty sure he specified non-creature artifacts. Anyways...

Whistling Halls 5

Artifact - Uncommon

Landfall - Whenever a land enters the battlefield under your control, Put a charge counter on ~.

T, Remove two charge counters: Tap target creature. It deals damage to itself equal to half its power, rounded down.
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Sorrel



Joined: 10 Apr 2006
Posts: 57

PostPosted: Sun Feb 06, 2011 9:28 pm    Post subject: Reply with quote

Treaty of Alliance - 2
Artifact - Ally

Whenever Treaty of Alliance or another Ally enters the battlefield under your control, you may put a +1/+1 counter on target creature.


Last edited by Sorrel on Sun Feb 06, 2011 10:40 pm; edited 3 times in total
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posso



Joined: 12 Oct 2009
Posts: 23

PostPosted: Sun Feb 06, 2011 9:35 pm    Post subject: Re: Create a card: Round 9 Reply with quote

Avenger's axe (2) (U)

Artifact - equipment

when the equip creature deals damage to a player you may put that many green plant 0/1 onto the battlefield.

equip 2
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ikazuchi



Joined: 10 Jun 2007
Posts: 293

PostPosted: Mon Feb 07, 2011 7:23 am    Post subject: Reply with quote

Terramorphic Hedron 1
Artifact (Common)

{T}, Sacrifice Terramorphic Hedron, sacrifice a land:
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

"The drawing of maps is fruitless on Zendikar, where mountains can just wonder away."
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Bob_A_Wilson



Joined: 25 Mar 2010
Posts: 241

PostPosted: Mon Feb 07, 2011 11:33 am    Post subject: Reply with quote

Tribute to Over-Powered Cards Defining a Shitty Set | 15
Artifact (Common)

Whenever your opponent plays a card named Jace, The Mind Sculpter, rip that card into as many pieces as possible.
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GreenBear



Joined: 27 Jul 2010
Posts: 900

PostPosted: Mon Feb 07, 2011 12:31 pm    Post subject: Reply with quote

Bob_A_Wilson wrote:
Tribute to Over-Powered Cards Defining a Shitty Set | 15
Artifact (Common)

Whenever your opponent plays a card named Jace, The Mind Sculpter, rip that card into as many pieces as possible.


This should win.
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