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Create a Card: Round 7


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ikazuchi



Joined: 10 Jun 2007
Posts: 293

PostPosted: Thu Feb 03, 2011 7:02 pm    Post subject: Create a Card: Round 7 Reply with quote

Create a card: Round 7
The general rules:

1. Judge posts the card criteria;

2. People make card based on the criteria;

3. Judge picks a winner; and

4. The winner becomes the judge for the next round.

******************************************
In order for the judging to not be random, this is what I will be looking at. It shouldn't restrict your card ideas in any way.

Development - 10pts - How creative is your card? Is there a conglomeration of random abilities? Does it flow? Does this card interest a particular player?

Practicality - 10pts - Color Pie Issues? Does the rarity fit? If this was put onto a card, would the text be so small nobody could read it? Is the card too weak or over-powered?

Name of the card - 5pts - How cool does it sound? Would it ever be printed as such? Do you read it once and say OMG THAT'S THE NUTS and read it ten more times?

Flavour Text - 5pts - How cool does it sound? Would it ever be printed as such? Do you read it once and say OMG THAT'S THE NUTS and read it ten more times?
***********************************

Rules for Round 7:

Create a card that is trap or trap is used is rule text (like Trapmaker's Snare)

People that send more than one card will be ignored...

Judging in about 31h

thx , have fun Smile
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P_P4E



Joined: 31 Aug 2004
Posts: 579

PostPosted: Thu Feb 03, 2011 7:13 pm    Post subject: Reply with quote

Avalanche Trap | 2RRR
Instant - uncommon

If 2 or more lands were put into graveyards from play this turn, ~~~ Cost's RRR to cast

Destroy Target Nonbasic Land. It's controller is dealt 2 damage.

Seems balanced if it does kind of break the color pie up a little bit being instant. You want to give the red decks a bit of reach by going EOT tech edge PLUS this. In older formats it won't see play. You can also hold multiple fetch lands and do this.
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P_P4E



Joined: 31 Aug 2004
Posts: 579

PostPosted: Thu Feb 03, 2011 7:45 pm    Post subject: Reply with quote

b4il3y wrote:
The first one that makes a card called "It's A Trap" gets leeches in their ear. Smile

Rat Trap | 3B
Instant - Uncommon
If you were dealt damage this turn by a creature with infect, Rat Trap costs B to cast.
Destroy target creature with infect. It can't be regenerated.

The better version of the rat trap you've always heard about.


disfigure is basically this.
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GoneBananas
Level 1 Judge


Joined: 09 Dec 2006
Posts: 329

PostPosted: Thu Feb 03, 2011 8:00 pm    Post subject: Reply with quote

Admiral's Hindsight 2BBWW
Instant- Trap Rare
Target player sacrifices all attacking creatures, You gain 1 life for each creature destroyed this way.

If an opponent would attack for lethal damage ( the total amount of power of creatures attacking is greater than your life total) You may cast Admiral's Hindsight for 1BW Instead of it's mana cost.

It's a Trap!
Admiral Ackbar
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Listenboi



Joined: 07 Oct 2010
Posts: 18

PostPosted: Thu Feb 03, 2011 8:57 pm    Post subject: Reply with quote

Ants in your pants BBGG
Instant- trap Uncommon

whenever an opponent cast a spell during your attack phase u may pay BG instead of paying Ants in your pants mana cost

target player gets 2 poison counters

Distracted by the attackers, never saw phyrexia new crotch munchers
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spudfuss2



Joined: 18 Jun 2008
Posts: 51

PostPosted: Thu Feb 03, 2011 9:09 pm    Post subject: Reply with quote

Tezzerets Mind 4UB
Rare Instant
If an opponent has destroyed an artifact you control this turn you may cast Texxerets Mind for 2UB.
Look at the top 10 cards of your library you may put up to 2 artifacts from among them onto the battlefield.
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dongs



Joined: 09 Jan 2010
Posts: 22

PostPosted: Thu Feb 03, 2011 9:10 pm    Post subject: Reply with quote

Tripwire Trap U
Instant -- Trap {C}
If an opponent controls three or more creatures, Tripwire Trap has storm.
Tap target creature.
Their overconfidence was their last mistake.—Noyan Dar, Tazeem lullmage
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P_P4E



Joined: 31 Aug 2004
Posts: 579

PostPosted: Thu Feb 03, 2011 9:36 pm    Post subject: Reply with quote

spudfuss2 wrote:
Tezzerets Mind 4UB
Rare Instant
If an opponent has destroyed an artifact you control this turn you may cast Texxerets Mind for 2UB.
Look at the top 10 cards of your library you may put up to 2 artifacts from among them onto the battlefield.


No thanks.
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blitzer2k7



Joined: 12 Jul 2007
Posts: 412

PostPosted: Thu Feb 03, 2011 10:02 pm    Post subject: Reply with quote

Trapfinder's Guise 3UU

Instant - Trap Rare

If an opponent cast a trap card this turn, ~ Costs 1U less to play.

Choose a color. Return each permanant of the chosen color to its owner's hand.
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cdubs



Joined: 11 Sep 2004
Posts: 127

PostPosted: Thu Feb 03, 2011 10:43 pm    Post subject: Reply with quote

I don't know what you are talking about P_P4E have you ever heard of molten rain? your card is way overcosted
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Bejeezus



Joined: 12 Dec 2004
Posts: 1796
Location: Right Here

PostPosted: Thu Feb 03, 2011 11:17 pm    Post subject: Reply with quote

Necromancer's Trap | 2BB
Instant - Trap | (R)

If an opponent destroyed 3 or more
permanents you control this turn, you
may pay 0 rather pay Necromancer's
Trap's mana cost.

Put a creature card from your graveyard
onto the battlefield.
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P_P4E



Joined: 31 Aug 2004
Posts: 579

PostPosted: Fri Feb 04, 2011 1:36 am    Post subject: Reply with quote

cdubs wrote:
I don't know what you are talking about P_P4E have you ever heard of molten rain? your card is way overcosted


wizards stopped printing 3 mana stone rains. I assume mine would get axed in pre-production, so I make that card.

Obviously.
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cdubs



Joined: 11 Sep 2004
Posts: 127

PostPosted: Fri Feb 04, 2011 1:44 am    Post subject: Reply with quote

yeah but 2RRR? wtf? RRR at the trap cost...ld isnt that good to nerf it...just what wizards chose to do because ld was boring...its not over powered obviously it just pissed people off just like land screw
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P_P4E



Joined: 31 Aug 2004
Posts: 579

PostPosted: Fri Feb 04, 2011 2:45 am    Post subject: Reply with quote

cdubs wrote:
yeah but 2RRR? wtf? RRR at the trap cost...ld isnt that good to nerf it...just what wizards chose to do because ld was boring...its not over powered obviously it just pissed people off just like land screw


...right?

It's instant speed, brah.
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Djinn
Level 2 Judge


Joined: 30 Mar 2004
Posts: 297

PostPosted: Fri Feb 04, 2011 10:47 am    Post subject: Reply with quote

Plane Trap

Instant - Trap, 3BB

If an opponent cast a planeswalker spell this turn, you may pay {1}{B} rather than pay Plane Trap's mana cost.

Remove all loyalty counters from target planeswalker. You lose X life and draw X cards where X is the number of counters removed in this way.

Only the most reckless planeswalkers do not watch their back when travelling among planes
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