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MBS - Ub Proliferate Poison Control


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Jbeanz



Joined: 06 Dec 2009
Posts: 38

PostPosted: Thu Jan 27, 2011 10:30 am    Post subject: MBS - Ub Proliferate Poison Control Reply with quote

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
4 [M11] Drowned Catacomb
2 [WWK] Tectonic Edge
4 [SOM] Darkslick Shores
2 [WWK] Creeping Tar Pit
5 [ZEN] Island (3a)
1 [ZEN] Swamp (1a)
4 [WWK] Halimar Depths
4 [MBS] Inkmoth Nexus

// Spells
4 [WWK] Jace, the Mind Sculptor
1 [MBS] Decimator Web
2 [MBS] Black Sun's Zenith
3 [M11] Doom Blade
2 [MBS] Tezzeret, Agent of Bolas
2 [SOM] Contagion Engine
4 [M11] Mana Leak
4 [SOM] Contagion Clasp
4 [WWK] Everflowing Chalice
2 [ZEN] Into the Roil
1 [MBS] Blue Sun's Zenith
4 [M11] Preordain
1 [MBS] Corrupted Conscience

// Sideboard
SB: 3 [MBS] Corrupted Conscience
SB: 4 [M11] Flashfreeze
SB: 4 [M11] Negate
SB: 4 [ZEN] Spreading Seas


Basically you give your opponent a poison counter via Corrupted Conscience, Decimator Web, or Inkmoth Nexus and proliferate it to 10 while controlling the board.

Now, before you start yelling about Lux Cannon and Consecrated Sphinx I tested them both. Lux Cannon is too slow and ineffective and Consecrated Sphinx is just redundant. By the time I get it into play, its unnecessary and just dies right away anyway.

Contagion Clasp and Contagion Engine are amazing removal. Not to mention they also proliferate.

The only thing I've had much trouble with is MonoRed.

The SB also needs work.

Any suggestions?
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Bob_A_Wilson



Joined: 25 Mar 2010
Posts: 241

PostPosted: Thu Jan 27, 2011 10:42 am    Post subject: Reply with quote

for the sb, Spell Pierce
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Kaz



Joined: 31 Aug 2004
Posts: 8

PostPosted: Thu Jan 27, 2011 11:10 am    Post subject: Reply with quote

I like redirect for Sideboard against monored. It shoots down their kiln fiends rather nicely.
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Jbeanz



Joined: 06 Dec 2009
Posts: 38

PostPosted: Thu Jan 27, 2011 12:30 pm    Post subject: Reply with quote

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
1 [ZEN] Swamp (1a)
5 [ZEN] Island (3a)
2 [WWK] Creeping Tar Pit
4 [SOM] Darkslick Shores
2 [WWK] Tectonic Edge
4 [M11] Drowned Catacomb
4 [WWK] Halimar Depths
4 [MBS] Inkmoth Nexus

// Spells
3 [M11] Doom Blade
3 [MBS] Virulent Wound
4 [WWK] Jace, the Mind Sculptor
2 [MBS] Tezzeret, Agent of Bolas
4 [M11] Preordain
4 [SOM] Contagion Clasp
4 [WWK] Everflowing Chalice
4 [M11] Mana Leak
2 [SOM] Contagion Engine
1 [MBS] Blue Sun's Zenith
2 [MBS] Black Sun's Zenith
1 [MBS] Corrupted Conscience

// Sideboard
SB: 2 [MBS] Black Sun's Zenith
SB: 2 [M11] Negate
SB: 3 [MBS] Corrupted Conscience
SB: 4 [M11] Flashfreeze
SB: 4 [ZEN] Spreading Seas

I took out 2x Into the Roil and 1x Decimator Web and added 3x Virulent Wound.

I also took out 2x Negate in the SB and added 2x Black Sun's Zenith.
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P_P4E



Joined: 31 Aug 2004
Posts: 579

PostPosted: Thu Jan 27, 2011 2:31 pm    Post subject: Reply with quote

Where is Skythyrix? How are you killing your opponent if they have counterspells plus tech edge?

Why Doom Blade over go for the throat?

I think Plague Myr is an upgrade over everflowing chalace. You need to get them a counter somehow, plus it allows for turn 3 planeswalkers still.

Don't think you need blue sun's zenith. I'd much rather tap mana to shock my opponent every turn in this deck.

You seem pretty soft to valakut as well with a clock so slow and not much disruption.
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Jbeanz



Joined: 06 Dec 2009
Posts: 38

PostPosted: Thu Jan 27, 2011 2:39 pm    Post subject: Reply with quote

What is Skythyrix?
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Kira_Desu



Joined: 17 Feb 2010
Posts: 7

PostPosted: Thu Jan 27, 2011 4:05 pm    Post subject: Reply with quote

What is Skythyrix?



+++CONVERSATION ENDED+++
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Jbeanz



Joined: 06 Dec 2009
Posts: 38

PostPosted: Thu Jan 27, 2011 5:38 pm    Post subject: Reply with quote

How is that not a valid question? WTF is it?
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stovepiper



Joined: 24 Oct 2010
Posts: 5

PostPosted: Thu Jan 27, 2011 10:22 pm    Post subject: Reply with quote

I played this a little bit after some tweaking, mainly from the coments above. I really enjoyed the games.
Here's my list.
-2 Clasp: they're bad in mutliples, i was never happy when i had 2 out.
+3 skithyrix: he's a house
+4 plague myr: much better imo than an everflowing chalice. he either eats a removal spell, i never really want to chalice for more then 1 in a deck like this anyway.
+3 go for the throat: great for clearing the skies for blinkmoth/skithyrix, allows your jace to not have to bounce percies
-1 blue sun's zenith: never really any good, would much rather spend my eot mana on proliferating
-4 everflowing chalice
-3 doom blade

// Lands
4 [M11] Drowned Catacomb
2 [WWK] Tectonic Edge
4 [SOM] Darkslick Shores
2 [WWK] Creeping Tar Pit
5 [ZEN] Island (3a)
1 [ZEN] Swamp (1a)
4 [WWK] Halimar Depths
4 [MBS] Inkmoth Nexus

// Creatures
3 [SOM] Skithiryx, the Blight Dragon
4 [MBS] Plague Myr

// Spells
4 [WWK] Jace, the Mind Sculptor
2 [SOM] Contagion Engine
4 [M11] Mana Leak
2 [SOM] Contagion Clasp
4 [M11] Preordain
2 [MBS] Tezzeret, Agent of Bolas
3 [MBS] Go for the Throat
2 [MBS] Black Sun's Zenith
3 [MBS] Virulent Wound
1 [MBS] Corrupted Conscience

// Sideboard
SB: 4 [M11] Flashfreeze
SB: 2 [M11] Negate
SB: 4 [ZEN] Spreading Seas
SB: 2 [MBS] Black Sun's Zenith
SB: 3 [MBS] Corrupted Conscience
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Jbeanz



Joined: 06 Dec 2009
Posts: 38

PostPosted: Thu Jan 27, 2011 10:36 pm    Post subject: Reply with quote

everflowing chalice and proliferate wins games. Being able to proliferate several times a turn with the mana they generate, and having the mana for Zeniths is crucial.

Plague Myr doesn't do a 10th of the job the Chalice does and only gives the very minor bonus of being able to give them a poison counter. Which has never been a problem in any of my games. You only need to get them 1 counter. It also dies to, well, a lot.

Also, I knew what Skithiryx, the Blight Dragon is. I just didn't know what the name of the card was. And since every person before me calling me stupid for not knowing misspelled it "Skythyrix", looking it up wasn't that easy.

But yeah, that thing seems solid.
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stovepiper



Joined: 24 Oct 2010
Posts: 5

PostPosted: Thu Jan 27, 2011 11:42 pm    Post subject: Reply with quote

the other bonus of with t2 plague myr, t3 tezzeret, is that it gives you a really good -1 target.
untapping on t4 with a 5/5 infect beater isn't bad.
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afosz



Joined: 26 Oct 2004
Posts: 3

PostPosted: Fri Jan 28, 2011 8:23 am    Post subject: Reply with quote

How about instead of focusing on infect and proliferate, why not focusing on Agent of Bolas instead ? Control spells as starter like counters, creature removal / bouncer and an early relevant blocker. Somewhere mid-game, creature coming in Myr Battlespehere / Precursor Golem / Thopter Assembly for AOB along with Rite of Replication.
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Jbeanz



Joined: 06 Dec 2009
Posts: 38

PostPosted: Fri Jan 28, 2011 11:11 am    Post subject: Reply with quote

afosz wrote:
How about instead of focusing on infect and proliferate, why not focusing on Agent of Bolas instead ? Control spells as starter like counters, creature removal / bouncer and an early relevant blocker. Somewhere mid-game, creature coming in Myr Battlespehere / Precursor Golem / Thopter Assembly for AOB along with Rite of Replication.



Why not just make a totally different deck then?
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Sandro



Joined: 01 Jan 2006
Posts: 107

PostPosted: Fri Jan 28, 2011 4:30 pm    Post subject: Reply with quote

Jbeanz wrote:
afosz wrote:
How about instead of focusing on infect and proliferate, why not focusing on Agent of Bolas instead ? Control spells as starter like counters, creature removal / bouncer and an early relevant blocker. Somewhere mid-game, creature coming in Myr Battlespehere / Precursor Golem / Thopter Assembly for AOB along with Rite of Replication.



Why not just make a totally different deck then?


That's a great idea! lol jk. I still think the myr might still be better than chalice.
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Jbeanz



Joined: 06 Dec 2009
Posts: 38

PostPosted: Wed Feb 02, 2011 12:34 pm    Post subject: Reply with quote

PonziCrash wrote:
Pretty sure trinket mage should go in the deck.

I think you can make builds with and without tezz.

Builds with tezz should contain 1 vector asp(possibly 2). I agree if trinket mage wasn't in the deck then plague myr is better than everflowing chalice, but I believe trinket mage should be in.

Also, proliferating chalice is damn good.

When I thought about this deck I had plague stinger and inkmoth nexus in mind. My thought was to use low casting costs win conditions so you could always leave mana open and really control the game.

I don't think Skithiryx or contagion engine belong in this deck.
If you are going to run 5/6 drops just save yourself the trouble and play regular UB control with grave titan.

Maybe I'm completely wrong here, but I think throne of geth is a damn good finisher. Get them to 7 and you can drop a throne of geth and hit for the last 3 really quickly.

Definitely think phyrexian crusader should be in the sideboard. Who knows what decks will be played, but at the moment he completely hoses every aggro deck.

EDIT: Quick mock up:

4 inkmoth nexus
4 Darkslick Shores
4 drowned catacombs
2 Scalding Tarn
1 Verdant Catacombs
6 Island
4 Swamp

3 trinket mage
2 plague stinger
1 Vector Asp


4 mana leak
2 Cancel
1 Spell Pierce
3 everflowing chalice
3 JTMS
2 Tezzeret, Agent of Bolas


4 Contagian Clasp
1 Throne of Geth


2 Tumble Magnet
1 black sun zenith
2 Go for the Throat
1 Doomblade
3 inquisition of kozilek

SB:

3 Virulent wound
4 Negate
1 black sun zenith
3 Phyrexian Crusader
2 Memoricide
2 Spell Pierce


Throne of Geth and Tumble Magnet are two cards I've been thinking about adding. The problem with the Throne of Geth however is that I hardly ever find myself in a position we're I have extra artifacts to sacrifice to it. I think if I'm going to remove preordain and add Thrones, I should run Ichor Wellspring as well.

Also after testing the deck for a while, I agree with needing Trinket Mage. But mainly because with out Elixir of Immortality, I can't beat MonoRed.

As for Vector Asp and Plague stinger - When I started this deck I had the idea to focus it around poison more. But after playing many many games with it I find most of the time I win with either Jace or Tezzeret's final abilities. I do win games with poison, but not most. I would much rather have Corrupted Conscience than either the stinger or the asp.

I'm thinking something more along the lines of this -

// Lands
1 [ZEN] Swamp (1a)
4 [MBS] Inkmoth Nexus
5 [ZEN] Island (3a)
2 [WWK] Creeping Tar Pit
4 [SOM] Darkslick Shores
2 [WWK] Tectonic Edge
4 [M11] Drowned Catacomb
4 [WWK] Halimar Depths

// Creatures
3 [SOM] Trinket Mage

// Spells
4 [M11] Mana Leak
1 [SOM] Tumble Magnet
1 [MBS] Virulent Wound
3 [SOM] Contagion Clasp
3 [WWK] Everflowing Chalice
4 [MBS] Ichor Wellspring
2 [SOM] Throne of Geth
1 [SOM] Contagion Engine
2 [MBS] Go for the Throat
2 [MBS] Tezzeret, Agent of Bolas
4 [WWK] Jace, the Mind Sculptor
1 [MBS] Corrupted Conscience
2 [MBS] Black Sun's Zenith
1 [M11] Elixir of Immortality

// Sideboard
SB: 1 [MBS] Corrupted Conscience
SB: 1 [MBS] Black Sun's Zenith
SB: 2 [M11] Negate
SB: 2 [SOM] Memoricide
SB: 2 [SOM] Stoic Rebuttal
SB: 3 [M11] Elixir of Immortality
SB: 4 [ZEN] Spreading Seas
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