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Create-A-Card: Round 7


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bugaga



Joined: 17 Feb 2007
Posts: 9

PostPosted: Sat Jan 08, 2011 11:19 pm    Post subject: Create-A-Card: Round 7 Reply with quote

From last thread:

These forums are always too quiet. How about a competition? The rules are simple:

1. Judge posts the card criteria;

2. People make card(s) based on the criteria;

3. Judge picks a winner; and

4. The winner becomes the judge for the next round.


---

Round 7: Create a common low-cost (0-3 cmc) Enchantment card that really playable in Constructed formats.


Judging in 24 hours.
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P_P4E



Joined: 31 Aug 2004
Posts: 579

PostPosted: Sat Jan 08, 2011 11:38 pm    Post subject: Reply with quote

Derf - W
Enchantment (Mythic)

Win the Game.

Playable.
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Epic-Juzam37



Joined: 09 Jul 2005
Posts: 70

PostPosted: Sat Jan 08, 2011 11:41 pm    Post subject: Reply with quote

Deleted upon self stupidity

Last edited by Epic-Juzam37 on Sun Jan 09, 2011 12:21 am; edited 2 times in total
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kumagmd



Joined: 15 Feb 2009
Posts: 307

PostPosted: Sat Jan 08, 2011 11:48 pm    Post subject: Reply with quote

Easy.

RANCOR
G
Enchantment - Aura
Rancor comes into play enchanting target creature.
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into the graveyard from play, return it to its owners hand.
'This is da SHNITZZ!!!'



oh, wait... they already made that =).
Debilitating Spores
1G
Enchantment - Artifact Aura
Debilitating Spores comes onto the battlefieled enchanting target artifact.
When Debilitating Spores enters the battlefield, put two 1/1 green saproling tokens into play.
Enchanted artifact does not untap during its controller's untap phase.
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kumagmd



Joined: 15 Feb 2009
Posts: 307

PostPosted: Sat Jan 08, 2011 11:51 pm    Post subject: Reply with quote

Epic-Juzam37 wrote:
Relic to the Past 1G Artifact Mythic rare
Shroud

Whenever a card goes to a graveyard from anywhere you may have Relic to the Past loses shroud and becomes an x/x+1 Creature with power equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

Playable in all formats And pretty much extremely broken their ya go


please create a COMMON

read instructions =P
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kumagmd



Joined: 15 Feb 2009
Posts: 307

PostPosted: Sat Jan 08, 2011 11:53 pm    Post subject: Reply with quote

P_P4E wrote:
Derf - W
Enchantment (Mythic)

Win the Game.

Playable.


not following instructions. please create a COMMON

get a clue =)
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BlackPen



Joined: 01 Sep 2004
Posts: 76

PostPosted: Sat Jan 08, 2011 11:58 pm    Post subject: Reply with quote

Avarax hide - R

enchantment-aura

enchant creature

when avarax hide enters the battle field you may search your library for another card named avarax hide.

enchanted created has haste

R: enchanted creature gains +1/+0 until end of turn
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Odysseus



Joined: 20 Dec 2010
Posts: 2

PostPosted: Sun Jan 09, 2011 12:11 am    Post subject: A play off the seal cards Reply with quote

Seal of Renewal

1W

Enchantment

Sacrifice Seal of Renewal: Return target enchantment or artifact from a players graveyard to their hand


" I am the renewer of all things ancient; evil or good "

- Seal inscription
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blitzer2k7



Joined: 12 Jul 2007
Posts: 412

PostPosted: Sun Jan 09, 2011 2:05 am    Post subject: Reply with quote

Underworld Sacrilege 1B

Enchantment

Underworld Sacrilege enters the battlefield with five counters.

During your upkeep, remove a counter from Underworld Sacrilege. If you don't, sacrifice it.
When a counter is removed from Underworld Sacrilege, put a 0/1 Thrull token with flying into play.
When Underworld Sacrilege goes to the graveyard from the battlefield, sacrifice all Thrull tokens.
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Finespoo



Joined: 11 Dec 2010
Posts: 14

PostPosted: Sun Jan 09, 2011 2:37 am    Post subject: Reply with quote

Stray of the Lonely W

Enchantment

1, Sacrifice Stray of the Lonely: Exile target creature an opponent controls. Activate this ability only during your upkeep and only if an opponent controls exactly one creature.
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Jacois



Joined: 05 Sep 2004
Posts: 1201

PostPosted: Sun Jan 09, 2011 3:04 am    Post subject: Reply with quote

2R
Enchantment
During your upkeep, deal 1 damage to target creature or player.
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Remand



Joined: 13 Apr 2009
Posts: 1

PostPosted: Sun Jan 09, 2011 3:29 am    Post subject: Reply with quote

Replenishing Grove
1G
Enchantment - Aura
Common

Enchant Land

When enchanted land is tapped for mana for the first time in a turn, untap it.
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Djinn
Level 2 Judge


Joined: 30 Mar 2004
Posts: 297

PostPosted: Sun Jan 09, 2011 3:41 am    Post subject: Reply with quote

Forbidding Logic 1U
Enchantment
Flash
When ~ comes into play, if ~ was played as a sorcery, draw a card.
Sacrifice ~: Counter target spell unless its controller pays {1}
One should never forbid what one lacks the power to prevent.


Last edited by Djinn on Sun Jan 09, 2011 1:12 pm; edited 1 time in total
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Lynolf



Joined: 25 Aug 2007
Posts: 546

PostPosted: Sun Jan 09, 2011 4:41 am    Post subject: Heart of Light Reply with quote

Heart of Light | GW
Enchantment - Aura (C)
Enchant creature
Enchanted creature get's +1/+1 and has lifelink and protection from black.
No darkness can corrupt an enlightened soul.

Also Djinn, do you have any idea how incredibly broken your card is, specially at a common? Shocked
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GreenBear



Joined: 27 Jul 2010
Posts: 899

PostPosted: Sun Jan 09, 2011 5:01 am    Post subject: Reply with quote

Seal of Wisdom 1U

Enchantment (common)

The next time an opponent casts a creature spell sacrifice seal of wisdom draw 2 cards.

Your grunts are no match for my books- Jace
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