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Create-A-Card 3 Competition


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kendiggy



Joined: 30 Nov 2004
Posts: 441
Location: not here

PostPosted: Thu Dec 30, 2010 9:14 pm    Post subject: Reply with quote

Landscaping 1GG

Instant

As an additional cost to play Landscaping, sacrifice a land. Search your library for up to two Forest, Plains or Mountain cards and put them into play tapped. Draw a card, then draw a card for each card named Landscaping in all graveyards.

G: Return Landscaping from your graveyard to your hand. Play this ability during your upkeep and only if an opponent controls more lands than you.


Last edited by kendiggy on Fri Dec 31, 2010 2:37 am; edited 1 time in total
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papirfakir



Joined: 01 Sep 2009
Posts: 2

PostPosted: Fri Dec 31, 2010 2:19 am    Post subject: Reply with quote

On the brink of insanity UUBB

You may discard your hand instead of paying On the brink of insanity's mana cost.

sorcery UB

All opponents discards there hand.
Draw 4 cards.
At the end of your turn you lose the game.


"when youre on the brink of insanity, you have the chance to achieve the greatest gain or the gratest loss.

-Tolarian Professor.
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Farseer
Level 3 Judge


Joined: 03 Oct 2004
Posts: 335

PostPosted: Fri Dec 31, 2010 6:36 am    Post subject: Reply with quote

papirfakir wrote:
On the brink of insanity UUBB


Entry should be a Green card, not a Blue/Black card.
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papirfakir



Joined: 01 Sep 2009
Posts: 2

PostPosted: Fri Dec 31, 2010 7:16 am    Post subject: Reply with quote

i obv didnt read that, sorry... Embarassed
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R3wind



Joined: 24 Jul 2006
Posts: 1386

PostPosted: Fri Dec 31, 2010 10:53 am    Post subject: Reply with quote

Deadly Instincts

2G

Instant

Multikicker: Exile an Instant or Sorcery from your hand.

Split Second

Chose a target creature and double that creature's power rounded up. Chose one. That creature gains Trample until end of turn. That creature gains Deathtouch until end of turn. That creature gains First Strike until end of turn.

If Deadly Instincts was kicked, that creature can't be the target of spells or abilities your opponents control this turn and you may chose another effect for each time Deadly Instincts was kicked.

"The hunter's prowess comes at the cost of a measure of sanity."

Elven proverb
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Bejeezus



Joined: 12 Dec 2004
Posts: 1796
Location: Right Here

PostPosted: Fri Dec 31, 2010 12:59 pm    Post subject: Reply with quote

Gaea's Hidden Shrine (L)
Legendary Land -- (MR)

T: Add G to your Mana Pool.

G, Pay 1 Life, T: Until the beginning of your end step, whenever an opponent plays a spell, you may draw a card. Play this ability only during your upkeep.
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Alandariel



Joined: 17 Jan 2006
Posts: 217

PostPosted: Sat Jan 01, 2011 12:36 am    Post subject: Reply with quote

R3wind wrote:
Deadly Instincts

2G

Instant

Multikicker: Exile an Instant or Sorcery from your hand.

Split Second

Chose a target creature and double that creature's power rounded up. Chose one. That creature gains Trample until end of turn. That creature gains Deathtouch until end of turn. That creature gains First Strike until end of turn.

If Deadly Instincts was kicked, that creature can't be the target of spells or abilities your opponents control this turn and you may chose another effect for each time Deadly Instincts was kicked.

"The hunter's prowess comes at the cost of a measure of sanity."

Elven proverb


Not a terrible idea, but probably the worst wording I've ever seen.
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KnowN



Joined: 20 Jul 2005
Posts: 240

PostPosted: Sat Jan 01, 2011 7:03 pm    Post subject: Reply with quote

wtf is taking so long? did i win? the last question was rhetorical my card idea was the best, so obv i won. Make it official, thanks
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Welran



Joined: 08 Apr 2005
Posts: 64

PostPosted: Sat Jan 01, 2011 11:52 pm    Post subject: Reply with quote

results

Silhana Base Jumper | 2GG

Flash and Can't be blocked except by creatures with flying. affects blue less of all colors since counters could be played as instants and most flying creatures are blue.
Shroud is worst for red color. almost no way to red to deal with creatures with shroud. while black has many ways to remove them and for blue in most cases no difference shrouded creature or no since it is second lightest for removal color.

Elvish Wanderer | 1G

this is very interesting card it isn't affect black as much as blue and can be easily removed. I think it should be 2/2

Freyalise, Goddess of Fyndhorn | 2GG
Planeswalker - Freyalise (Mythic)

1st ability simply otherpowered. and it gives shroud as I said affect all colors with red most affected.

Indomitable Champion | GGG

some little changed existing abilities (can't be countered and put in play if forced to discard by opp) but affect main specific abilities of both colors. I think it should be 3/3 for 1GG

Mumanju, Spirit Ape. | 1GGG

too many abilities makes look Mumanju undercosted and it is too broken so any player not only blue or black wouldn't like to see it entered battlefield. and I already mentioned about shroud.

Garruk's Packmaster 4G

just worse version of Garruk's packleader and didn't affect blue or black.

Chuck Norris | GGGGGGGGGGGGG

I already saw it somethere ^_^.

Rain Forest Knight || 1GG

shroud!

Gaea's Mantra | 3GG

indestructibility and can't be target (shroud!) affect red and white much more then blue. blue doesn't often targets creatures and haven't much creatures on battlefield to fight in combat.

Peacock of Paradise G - Rare

Shroud! and main problem of green mana acceleration is dying to red removal so it is anti red card.

Landscaping 1GG

undercosted and doesn't hates blue or black.

On the brink of insanity UUBB

as already said you need to post green card to compete.

Deadly Instincts

just broken lowcosted "I win" card.

Gaea's Hidden Shrine (L)

may be little affect blue (2 mana and life just for chance to draw a card if you spell is countered) and didn't affect black (if it needs to remove your creature at your turn it would remove it at upkeep or at end of turn and affect red and white as much as black)

so 2 cards are look good to me - Elvish Wanderer and Indomitable Champion

while Champion is fit the conditions more, but new and elegant ability of Elvish Wanderer awesome!

so winner is Farseer with Elvish Wanderer
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Farseer
Level 3 Judge


Joined: 03 Oct 2004
Posts: 335

PostPosted: Sun Jan 02, 2011 8:38 am    Post subject: Reply with quote

Sylvan Archmage was skipped. Sad

I agree my card is far more, hates blue than black. It was 1/1 because it's an elf and, in any event, it's P/T is pretty irrelevant as it will only ever see play as a hate card from the sideboard.

Peacock of Paradise seems very overpowered. It's effectively an unkillable land drop.
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kendiggy



Joined: 30 Nov 2004
Posts: 441
Location: not here

PostPosted: Sun Jan 02, 2011 9:14 pm    Post subject: Reply with quote

Welran wrote:

Landscaping 1GG

undercosted and doesn't hates blue or black.



Black relies on depleting you of resources, Blue relies on having more resources than you. This card gives you resources, something neither color wants you to have, and at a cheap price, the double Green in the casting cost being a drawback, making this less of a splash card. If your playing against a blue or black deck, they're not going to be playing this card, so drawing several cards won't be too good. A skilled player can take this card and make it count. Think about it, this card is perfect hate against both blue and black.
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