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Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks
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kumagmd



Joined: 15 Feb 2009
Posts: 307

PostPosted: Fri Nov 05, 2010 7:41 pm    Post subject: Reply with quote

If you just wanted the landfall trigger for Geopede, you shoulda run Harrow instead of explore because a) harrow is an instant, and b) harrow gets 2 lands. However, putting in 3 or 4 cards just to make your geopede better is not so efficient.

I still like the thought of kiln fiend =P
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YvesHenri



Joined: 21 Jan 2008
Posts: 19

PostPosted: Sat Nov 06, 2010 8:58 am    Post subject: Reply with quote

Yea but explore doesnt stand only for the geopede, it gives speed and helps the shrine...
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GDP



Joined: 14 Jun 2009
Posts: 19

PostPosted: Sat Nov 06, 2010 11:37 am    Post subject: Reply with quote

the best thing for you to do is add Fauna Shaman. They probably won't even have removal for her right away considering they are going to Disfigure/Bolt your Goblin Guide usually.
She could search up half of your summons combo, letting you either pull it more consistently, or as I would suggest, just running less pieces of the combo as generally you'll have done enough damage that you would rather just have burn/they can easily disrupt it and take the game with you landless.
You can for sure "explode" on them this way in the mid-late game with 2-4 vvs in the yard from fauna.
the most important card for your deck would be the R/G dual from SOM that comes into play untapped turn 1-3, and you would definately want atleast 10 fetches if you are relying on landfall.
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YvesHenri



Joined: 21 Jan 2008
Posts: 19

PostPosted: Sat Nov 06, 2010 12:20 pm    Post subject: Reply with quote

kumagmd wrote:
If you just wanted the landfall trigger for Geopede, you shoulda run Harrow instead of explore because a) harrow is an instant, and b) harrow gets 2 lands. However, putting in 3 or 4 cards just to make your geopede better is not so efficient.

I still like the thought of kiln fiend =P


Harrow seems to be better than explore, but explore does "basically" the same except it buys a card wich gives an extra boost, so does harrow, sort of...
But this deck isnt focused only on the landfall...

GDP wrote:
the best thing for you to do is add Fauna Shaman. They probably won't even have removal for her right away considering they are going to Disfigure/Bolt your Goblin Guide usually.
She could search up half of your summons combo, letting you either pull it more consistently, or as I would suggest, just running less pieces of the combo as generally you'll have done enough damage that you would rather just have burn/they can easily disrupt it and take the game with you landless.
You can for sure "explode" on them this way in the mid-late game with 2-4 vvs in the yard from fauna.
the most important card for your deck would be the R/G dual from SOM that comes into play untapped turn 1-3, and you would definately want atleast 10 fetches if you are relying on landfall.


Fauna Shaman seems good aswell, but in sideboard, I think...
But Im 100% sure people would kill the shaman in the second/third match or even in the first than he would rather kill the goblin.
What r/g dual card from SOM that youre talking about?
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