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U/W Steel....Comments Plz



 
Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks
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manachuel



Joined: 11 Dec 2005
Posts: 10

PostPosted: Tue Oct 12, 2010 2:02 am    Post subject: Reply with quote

Blue is SO bad in your deck. I'd play Mysrmith instead of riddlesmith, and if u wanna play blue, then play thrummingbird.
Btw, WHY vector asp there? dont kill magic Shocked
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AppleofEris



Joined: 20 Dec 2006
Posts: 553

PostPosted: Tue Oct 12, 2010 11:38 pm    Post subject: Reply with quote

When you count the moxes as lands, then that brings the total up to 20 lands, which is fine for the mana curve of the deck if you like to run things risky, but you need at least 2 extra lands in that deck so the rate of having a land (instead of just having a mox) is a bit greater - the mox isn't gonna work all the time, and the whole point of the mox is to have 2 mana on turn 1.

Magic Rule #246: Using more than one mana on turn one is a decent strategy.

Honestly, I don't favor blue in this deck. The whole point of sending some sooped up Ornithopters and Memnites out is how quickly the deck can take off. I feel like R/W Steel is gonna be a great deck when more of the Scars block comes out, and even right now it's not seeing a lot of play on here, which is mostly due to the vast majority of players either playing U/W control or whatever deck won whatever tournament last week.
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ChrRome



Joined: 08 Mar 2009
Posts: 57

PostPosted: Wed Oct 13, 2010 11:19 am    Post subject: Reply with quote

Tbh it seems like the deck just loses if it doesn't resolve a Tempered Steel.
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