Magic-League.com Forum Index Magic-League.com
Forums of Magic-League: Free Online tcg playing; casual or tournament play.
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Mono Green Ramp



 
Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks

How good is the deck concept and will it be played?
1. Very Good
0%
 0%  [ 0 ]
2. Good
0%
 0%  [ 0 ]
3. Ok
66%
 66%  [ 2 ]
4. Barely playable
0%
 0%  [ 0 ]
5. Unplayable
33%
 33%  [ 1 ]
Total Votes : 3

Author Message
Shinato



Joined: 03 Jun 2007
Posts: 108

PostPosted: Thu Jul 15, 2010 3:58 pm    Post subject: Mono Green Ramp Reply with quote

Once in a while you develop some ideas which might actually work and surpass the usuall Tier 2 paradigma. I am pretty sure this is one of them:

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
4 [ZEN] Misty Rainforest
4 [WWK] Khalni Garden
11 [A] Forest (1)
4 [ROE] Eldrazi Temple
3 [WWK] Tectonic Edge
1 [WWK] Eye of Ugin

// Creatures
4 [ROE] Ondu Giant
4 [ZEN] Oracle of Mul Daya
4 [WWK] Avenger of Zendikar
1 [ROE] Ulamog, the Infinite Gyre
1 [ROE] Kozilek, Butcher of Truth
4 [M11] Primeval Titan
1 [ROE] Emrakul, the Aeons Torn

// Spells
4 [WWK] Explore
3 [ROE] All Is Dust
4 [WWK] Everflowing Chalice
3 [M11] Cultivate

// Sideboard
SB: 4 [M11] Obstinate Baloth
SB: 2 [M10] Pithing Needle
SB: 3 [M11] Mitotic Slime
SB: 3 [ZEN] Eldrazi Monument
SB: 3 [M11] Brittle Effigy

Worst deck to face with this is either Burn or Aggro-Control with counterspells (if they provide a fast clock on turn 1 or 2 such as Student of Warfare and control afterwards i can prolly lose). I don't fear control at all because they will have a hard time keeping up. I would be interested to hear some ideas concerning the deck, after you actually played it.

It can't be very bad in my opinion because I have yet to see a deck which I completely lose to (I've played about 35 matches, lost 3 of them)
Back to top
Rikets



Joined: 19 Jun 2008
Posts: 45

PostPosted: Thu Jul 15, 2010 4:16 pm    Post subject: Reply with quote

you are aware that doj all is dust destructive force and pretty card in a tier 1 deck wrecks this deck right???

if you want to make an eldrazi deck go mono w its the best
Back to top
Shinato



Joined: 03 Jun 2007
Posts: 108

PostPosted: Thu Jul 15, 2010 4:24 pm    Post subject: Reply with quote

Please play the deck just a few times before posting these assumptions. Apparently I do not care at all about Wrath Effects.
Back to top
Rikets



Joined: 19 Jun 2008
Posts: 45

PostPosted: Thu Jul 15, 2010 4:42 pm    Post subject: hfhf Reply with quote

anyone who knows anything about mtg has tried this deck or one very close to it mono g eldrazi just doesnt work maybe for a fun deck but not for comps we know what we are talking about they are fun in theory but not when you actually try it
Back to top
BattleofWits



Joined: 03 Jun 2006
Posts: 230

PostPosted: Thu Jul 15, 2010 7:46 pm    Post subject: Reply with quote

How is this better/different from Turboland? There is maybe a 10 card difference. And yeah, one difference is a distinct lack of Jace TMS.
Back to top
Shinato



Joined: 03 Jun 2007
Posts: 108

PostPosted: Fri Jul 16, 2010 7:42 am    Post subject: Reply with quote

I am not paying 60 for a Jace TMS. If I cannot win without it so be it.
Back to top
Display posts from previous:   
Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks All times are GMT - 7 Hours
Page 1 of 1

 


Powered by phpBB © 2001, 2005 phpBB Group

All content on this page may not be reproduced without consent of Magic-League Directors.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved.


About Us | Contact Us | Privacy Policy