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Roe Roe Roe 8-4 draft No5.



 
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Sun Jun 27, 2010 10:28 am    Post subject: Roe Roe Roe 8-4 draft No5. Reply with quote

As promised a draft I did not win, lost in the second round, do not worry though back to winning ways next time I'm back logged with drafts i want to put up.

Event #: 1348082
Time: 6/22/2010 7:03:06 PM
Players:
eheh_dude
--> ElementalMox
Gernardi
Audioslaved
SpiritualFighter
MikeyGG
SqueektheWeek
mp101147

------ ROE ------

Pack 1 pick 1:
Cast Through Time
Venerated Teacher
Jaddi Lifestrider
Lay Bare
Akoum Boulderfoot
Growth Spasm
Puncturing Light
Staggershock
Contaminated Ground
Zulaport Enforcer
Drake Umbra
--> Vendetta
Spider Umbra
Harmless Assault
Mountain

There are 3 really good cards in this pack, drake umbra, vendetta and staggershock, drake umbra is the best of all the umbras and is normally at its best splashed. It does not fit into alot of the controling decks plans for the game, it can be very good in ur, prob its strongest in gr. Staggershock can be devestating vs some decks like uw levelers, vs other decks however it can be less impresive and is generally a card better in the early game. Vendetta deals with almost any threat on the other hand and is the most efficent removal spell in the format, is easily splashed and so is my pick.

Pack 1 pick 2:
Gloomhunter
Aura Gnarlid
Arrogant Bloodlord
Battle-Rattle Shaman
Mammoth Umbra
Last Kiss
Haze Frog
Snake Umbra
--> Flame Slash
Sea Gate Oracle
Emerge Unscathed
Hyena Umbra
Prophetic Prism
Plains

Two strong cards in the pack and plenty of solid ones but mammoth umbra and flame slash are on a different powerlevel to the other cards so one of the two should be my pick. White is a colour I like alot less now than when i started the format infact i almost never go white, whilst flameslash is premium removal top of the draw and rb works better than rw as a colour combination.

Pack 1 pick 3:
Death Cultist
Lone Missionary
Soul's Attendant
--> Arrogant Bloodlord (FOIL)
Ogre's Cleaver
Surreal Memoir
Soulsurge Elemental
Ogre Sentry
Nema Siltlurker
Shared Discovery
Fissure Vent
Merfolk Observer
Mountain

Farily baron pack, soul surge elemental, arrogant bloodlord, sureal memoirs are all reasonable options, depending how our deck shapes out soulsurge elemental could be very good to unplayable, you can often pick them up much later though so no need to gamble on it this early, surreal memoir is much the same, with only a vendetta to return so far, which is actually not the greatest card to return with memoir most the time, tripple vendetta really hurts your life total, many time ive had just that happen and the vendetta i have got back is actually useless cause of my life total, arrogant blood lord is also similar but one is strong in any deck as its more dependant on your opponents deck on how good or bad it is, 1 main that can be boarded out vs certain decks is fine.

Pack 1 pick 4:
Jaddi Lifestrider
Battle-Rattle Shaman
Bloodrite Invoker
Zof Shade
Snake Umbra
Smite
Reality Spasm
Sea Gate Oracle
Emerge Unscathed
Totem-Guide Hartebeest
--> Prophetic Prism
Plains

Two average picks in battle rattle or blood right invoker or the excellent prophetic prism, taking the prism this early allows me to much more safely pick up the numerous splashable cards in the format.

Pack 1 pick 5:
Demonic Appetite
Nest Invader
Jwari Scuttler
Living Destiny
Stalwart Shield-Bearers
Contaminated Ground
--> Ulamog's Crusher
Glory Seeker
Shared Discovery
Phantasmal Abomination
Mountain

Crusher is a fairly easy pick here, as nest invader is not strong enough to go into another colour for most the other cards are below average at best whilst the crusher, is an excellent win condition.

Pack 1 pick 6:
Umbra Mystic
Inquisition of Kozilek
Ancient Stirrings
Naturalize
Lay Bare
--> Null Champion
Lagac Lizard
Lagac Lizard (FOIL)
Bloodthrone Vampire
Plains

Im not a fan of the vast majorty of the creatures that cost 3 or more to level with the exception of beast breaker and null champion falls into this category, however blood thorn vampire, is a mcuh more niche card and with little other option s in the pack its our pick.

Pack 1 pick 7:
Naturalize
Irresistible Prey
Vent Sentinel
Deprive
Zof Shade
Hand of Emrakul
--> Oust
Totem-Guide Hartebeest
Island

white seems an unlikely splash but oust in still the strongest card here with no other on colour option

Pack 1 pick 8:
Aura Finesse
--> Skittering Invasion
Reinforced Bulwark
Perish the Thought
Eland Umbra
Escaped Null
Bloodthrone Vampire
Forest

Skittering invasion is a card i like alot in black red as it has alot of good ways to make use of it, though i think escaped null is the pick, here my preference for token archtypes prob swayed me in the invasions favour, the vampire again is better once you know you have the tokens to make him good rather than gambling on getting them and ending up with an unplayable card.

Pack 1 pick 9:
Cast Through Time
Lay Bare
--> Akoum Boulderfoot
Contaminated Ground
Spider Umbra
Harmless Assault
Mountain

Pack 1 pick 10:
--> Gloomhunter
Arrogant Bloodlord
Haze Frog
Snake Umbra
Hyena Umbra
Plains

The bloodlord is a little stronger but i perfer the gloomhunter here as blood lord is simply awfull vs some decks, so a second one main deck is rarely a good idea.

Pack 1 pick 11:
Death Cultist
--> Ogre Sentry
Shared Discovery
Fissure Vent
Mountain

Board in vs balls to the walls aggro

Pack 1 pick 12:
--> Jaddi Lifestrider
Zof Shade
Emerge Unscathed
Plains

Pack 1 pick 13:
--> Demonic Appetite
Living Destiny
Mountain

Pack 1 pick 14:
Ancient Stirrings
--> Lagac Lizard

Pack 1 pick 15:
--> Island

------ ROE ------

Pack 2 pick 1:
Venerated Teacher
Curse of Wizardry
World at War
Living Destiny
Dreamstone Hedron
Stalwart Shield-Bearers
Surreal Memoir
Shrivel
Ogre Sentry
Regress
Glory Seeker
Harmless Assault
--> Bloodthrone Vampire
Fleeting Distraction
Mountain

Very disappointing pack, we still have only a vendetta for sureal memoir so not a good cnadidate, regress in not quite good enough a card to make me want to splash, dreamstone hedron is okay, but spells that ramp are good when they cost 2 and accelerate most your deck, not 6 and accelerate 2 maybe 3 spells, the bloodthorne vampire, is the only other option and all though i also think hedron is fine here i decided i would rather gamble on the vampire and getting the tokens with a skittering invasion already in my stack.

Pack 2 pick 2:
Irresistible Prey
Guard Duty
Aura Gnarlid
Induce Despair
Battle-Rattle Shaman
Kor Line-Slinger
--> Disaster Radius
Aura Finesse
Lavafume Invoker
Goblin Arsonist
Oust
Daggerback Basilisk
Rapacious One
Swamp

This is a much more pleasing pick, one sided board wiper is always welcome compliments ulamogs crusher very well.

Pack 2 pick 3:
Goblin Tunneler
Grotag Siege-Runner
Crab Umbra
--> Dread Drone
Caravan Escort
Dawnglare Invoker
See Beyond
Knight of Cliffhaven
Distortion Strike
Ikiral Outrider
Traitorous Instinct
Not of This World
Swamp

Dreadzone is exactly the sort of card i was looking for, token generator plus body, allows me to play crusher on 6th turn works with vampire

Pack 2 pick 4:
Vent Sentinel
Living Destiny
Akoum Boulderfoot
Deprive
Last Kiss
Battle Rampart
Hand of Emrakul
--> Pawn of Ulamog
Glory Seeker
Hyena Umbra
Hellion Eruption
Swamp

The hellon erruption is a card i have played very little with, I think now here it may have been the pick, but at the time i was more concewrned with getting more token generators as opposed to end game cards for the tokens as they are harder to come by, whilst cards like lavafume invoker, bloodthorne vampire, soulsurge elemental alcome much latter and often do as effective a job.

Pack 2 pick 5:
Wildheart Invoker
Goblin Tunneler
Gloomhunter
Unified Will
Jwari Scuttler
Dreamstone Hedron
--> Soulsurge Elemental
Realms Uncharted
Harmless Assault
Mountain
Leaf Arrow

Speak of the devil, this time i take the elmental now with 3 token creating spells in the deck

Pack 2 pick 6:
Guard Duty
Explosive Revelation
Grotag Siege-Runner
Cadaver Imp
Overgrown Battlement
Hand of Emrakul
--> Devastating Summons
Ondu Giant
Essence Feed
Plains

I'm amazed at how often i see these really late, very strong card, alot better than essence feed even if it makes tokens.

Pack 2 pick 7:
Valakut Fireboar
Makindi Griffin
Raid Bombardment
Ogre Sentry
Brood Birthing
Repay in Kind
--> Essence Feed
Fleeting Distraction
Forest

more tokens

Pack 2 pick 8:
Vent Sentinel
Sporecap Spider
Stomper Cub
Aura Finesse
Eland Umbra
--> Bala Ged Scorpion
Totem-Guide Hartebeest
Swamp

Very strong vs alot of blues best cards, can ocassionaly cath someone with an unleveled dude as well.

Pack 2 pick 9:
Curse of Wizardry
Living Destiny
Stalwart Shield-Bearers
--> Surreal Memoir
Shrivel
Harmless Assault
Mountain

Still only a vendetta but only real option in pack

Pack 2 pick 10:
Irresistible Prey
Kor Line-Slinger
Aura Finesse
--> Lavafume Invoker
Goblin Arsonist
Swamp

Happy to see these along with the tokens

Pack 2 pick 11:
Goblin Tunneler
Crab Umbra
--> Ikiral Outrider
Not of This World
Swamp

Pack 2 pick 12:
Living Destiny
--> Akoum Boulderfoot
Glory Seeker
Swamp

Pack 2 pick 13:
--> Goblin Tunneler
Jwari Scuttler
Mountain

Pack 2 pick 14:
--> Hand of Emrakul
Plains

Pack 2 pick 15:
--> Forest

------ ROE ------

Pack 3 pick 1:
Nest Invader
Naturalize
Lightmine Field (FOIL)
--> Consume the Meek
Mnemonic Wall
Cadaver Imp
Ogre's Cleaver
Battle Rampart
Snake Umbra
Lavafume Invoker
Enclave Cryptologist
Gravity Well
Sea Gate Oracle
Merfolk Observer
Island

Great open for us even if it does not work to well with tokens it can still be a real game winner

Pack 3 pick 2:
Skeletal Wurm
Vent Sentinel
Nighthaze
Forked Bolt
Luminous Wake
Kor Line-Slinger
Stomper Cub
See Beyond
Regress
--> Heat Ray
Goblin Arsonist
Totem-Guide Hartebeest
Kozilek's Predator
Island

Heat ray kills alot more guys than the other option forked bolt, so is my pick.

Pack 3 pick 3:
Jwari Scuttler
Nighthaze
Arrogant Bloodlord
Stalwart Shield-Bearers
Kor Line-Slinger
Battle Rampart
Pathrazer of Ulamog
Suffer the Past
Nema Siltlurker
Spider Umbra
--> Tuktuk the Explorer
Fleeting Distraction
Plains

Tuk tuk is very powerfull and also works nicely with consume the meek, eot wipe the board and have a 5/5 golem thankyou very much.

Pack 3 pick 4:
Evolving Wilds
Eel Umbra
Crab Umbra
Merfolk Skyscout
Survival Cache
Bloodrite Invoker
Puncturing Light
Haze Frog
Nema Siltlurker
--> Ulamog's Crusher
Shared Discovery
Swamp

More than happy to add another crusher, to give more good uses for thoose eldrazi spawn

Pack 3 pick 5:
Living Destiny
Contaminated Ground
Soulbound Guardians
Nema Siltlurker
--> Perish the Thought
Gravity Well
Shared Discovery
Lagac Lizard
Harmless Assault
Fissure Vent
Forest

Good board card in control mirrors

Pack 3 pick 6:
Valakut Fireboar
Makindi Griffin
Brood Birthing
Perish the Thought
Essence Feed
Lagac Lizard
Fissure Vent
Merfolk Observer
--> Eldrazi Temple
Forest

Its unlikley an of the other cards will amke the cut to the deck with how its shaping up and being only 2 colours taking the temple felt a resoanble choice.

Pack 3 pick 7:
Lone Missionary
Boar Umbra
--> Raid Bombardment
Soulbound Guardians
Brood Birthing
Spider Umbra
Repel the Darkness
Demystify
Swamp

Looking at this now i think i should have taken the boar umbra as im alsmot certain to not play bombadment with what i have already

Pack 3 pick 8:
Inquisition of Kozilek
Ancient Stirrings
Kor Line-Slinger
Pathrazer of Ulamog
Brood Birthing
--> Essence Feed
Bloodthrone Vampire
Plains

Gives me another, way to create tokens, kind of glad i did not take that hellion eruption now, as i do not have very many ways of making tokens in the deck and not that many creatures, plus 2 of them are 8/8 anilaters

Pack 3 pick 9:
Naturalize
Cadaver Imp
--> Ogre's Cleaver
Battle Rampart
Gravity Well
Merfolk Observer
Island

Also works nicely with tokens

Pack 3 pick 10:
Vent Sentinel
Nighthaze
Kor Line-Slinger
Goblin Arsonist
--> Totem-Guide Hartebeest
Island

Pack 3 pick 11:
Jwari Scuttler
Nighthaze
Stalwart Shield-Bearers
--> Nema Siltlurker
Plains

Pack 3 pick 12:
Haze Frog
Nema Siltlurker
--> Shared Discovery
Swamp

Pack 3 pick 13:
Living Destiny
--> Nema Siltlurker
Forest

Pack 3 pick 14:
--> Fissure Vent
Forest

Pack 3 pick 15:
--> Swamp

The deck

1 devestating summons
1 flame slash
1 vendetta
1 ogres cleaver
1 bloodthrone vampire
1 null champion
1 arrogant bloodlord
1 gloom hunter
1 lavafume invoker
1 pawn of ulamog
1 tuktuk the explorer
1 bala ged scorpion
1 lagac lizard
1 soul surge elemental
1 consume the meek
1 dreadzone
2 essence feed
1 disaster radius
2 ulamogs crusher
1 heat ray
10 swamps
8 mountains

The games

Round 1 grixis Game 1, I get my beat on early with null champion which he regresse turn 4, I do not replay suspecting bala ged scorpion and as i alreay know my move for the next 2 turns will be dreadzone followed by ulamogs crusher so its not as if playing the null champion is going to get me any value. Opponent has a bloodrite invoker, I make dreadzone and pass, opponet drake umbra ups bloodrite invoker and bashes for 6, I attack with dreadzone and make crusher, opponet makes a memnoic wall bringing back regress, with 5 lands in play bashes me down to 8 and passes. I smash in with crusher and dreadzone, opponet sacs 2 land chumps crusher and drops to 8, I consume the meek knocking of the umbra and follow up with devestating summons for 7, leaving my opponent with a 3/1 and 3 lands, vs a 8/8 4/1 and 2 7/7s at 8 life he untaps and conceeds.

Game 2 i have turn 2 bloodthorn followed by turn 3 pawn of ulamog, my opponet has no 3rd land for the 4th turn and choose to flameslash, bloodthorne, which allows me to make a dreadzone on my turn, opponet still does not draw a land, whilst i draw soul surge elemental which i play with crusher in hand, opponet untaps draws and conceeds, ever notice this sort of thing only ever happens to you when your running good.

Round 2, Long games vs ub levelers, my opponet has unfortunatly watched my replay and knows not to over extended plus is a competant player, all game i need to draw a mountain to be able to disaster radius for something in the realm of 12 turns i do not and lose to a drake umba upped guy.

Game 2 I keep a hand with radius, consume a crusher and lands, figuring it will be good, so imagine my despiar when my opponet stalls on 2 mana and i know i have no presure to put on him and its going to very hard to get any value out of my spells, he has wavewatcher and although i do draw gas, he draws land also and i am forced into an early consume the meek to not fall behind. I get stuck on 6 land then with radius and consume the meek for a frustrating amount of time, turn before i draw, 7th land for disater radius he draws drake umbra ecchant his 0/6 wavewatcher making it a 3/9, out of distaer radius range me even more frustratingly sitting with a heat ray in hand and it tkae s the game.

Resolved Umbras are a nightmare for br tokens is the conclusion particulary drake umbra

Feedback appreciated.
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Lynolf



Joined: 25 Aug 2007
Posts: 546

PostPosted: Sun Jun 27, 2010 11:41 am    Post subject: Reply with quote

I love the way you write... Laughing
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BandaBear



Joined: 18 May 2010
Posts: 35

PostPosted: Sun Jun 27, 2010 2:31 pm    Post subject: Reply with quote

Pack 3 pick 8:
Inquisition of Kozilek
Ancient Stirrings
Kor Line-Slinger
Pathrazer of Ulamog
Brood Birthing
--> Essence Feed
Bloodthrone Vampire
Plains


are you serious? thats a gift and you didnt take it. Bloodthrone vamp is what makes BR tokens amazing...
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Spyx



Joined: 31 Oct 2004
Posts: 1188

PostPosted: Sun Jun 27, 2010 9:06 pm    Post subject: Reply with quote

P2P1 i'd pick hedron over vampire. While vampire is certainly quite a good card in token decks hedron is always insane, even when you only have one crusher. It still draws you 3 if you have no use for the mana, and also works nicely with bloodrite invokers which usually go late.

P2P4 last kiss over pawn of ulamog. Pawn is a decent creature at best, while last kiss is ok removal that gets rid of a lot of problem cards (dawnglare invoker, cryptologist, treespeaker, lots of levellers)
not sure about hellion eruption.
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Mon Jun 28, 2010 5:46 am    Post subject: Reply with quote

Thanks Lynolf:D

I dont like hedron, I've tried it a many times now and it just does nt do it for me. I think it has sucessfully answered the question how much mana would ancestral recall have to cost to be bad spell the answer is 9 times its orignal mana cost.

Bloodthorne vampire is only really good with a insane amount of tokens that i did not have, whilst there are so many ways to put token to good use in this format. Which is why i understand the hedron pick even if im not going to make it myself.

My evaluation of token cards is much higher than other cards, I will give them preference over similary powered cards in most circumstances as i think tokens make for the most cohesive and powerfull draft stratergies in the format. If i had no removal at that point i would have took the last kiss though as dawnglare invoker maybe a menance along with others but i had a reasoable amount of removal at the time including boartd wipers.

I suspect hellion eruption is a bomb in the right conditions yesterday i had some one go awakening zone, predator, hatcher, hellion vs me and it was very awsome. But again i think its situational in the fact you need the tokens first and lots of them, which is as said before why i value token creating cards a little higher than other spells in the set.
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Sprouts



Joined: 15 Feb 2006
Posts: 101

PostPosted: Mon Jun 28, 2010 10:16 am    Post subject: Reply with quote

If you were trying to get tokens you should have definately picked hellion eruption, its a game winner really.
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coolcreep



Joined: 18 Feb 2006
Posts: 588

PostPosted: Mon Jun 28, 2010 11:55 am    Post subject: Reply with quote

Ya, you definitely underrate Hedron if you describe it as ancestral for 9. You don't sac it the turn you play it, you don't even sac it the turn after the turn you play it usually. You use it to empty your hand quickly, and then you sac it to get a whole new hand. It gets you to your eldrazi very quickly and can also find more action once you've played your spells. This is a slow enough format that it's fine to play something for 6 that doesnt help you until next turn (although playing it at 7 or with a prism out does allow you to play something else), and the relationship its two abilities have, where whether you need mana to play your cards or cards to spend your mana on it will provide what you need, makes it a very useful card for almost any archetype, and especially ramp.
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dv8r



Joined: 15 Oct 2005
Posts: 239

PostPosted: Mon Jun 28, 2010 7:34 pm    Post subject: Reply with quote

I think I rate hedron over staggershock but under flame slash and vendetta for all the reasons coolcreep describes:

1) In tempo terms it costs you 1 "beat" in exchange for 2 next turn, so you can catch up. If you cast it with coloured mana up (i.e. sacced tokens, or 7 lands) or a black leveller, you don't even waste a turn

2) It helps you get to the critical 8 mana point quickly (one of your arguments for essence feed)

3) It empties your hand very quickly, and then draws you more cards afterwards

4) This format is slow enough that missing your 6 drop doesn't actually hurt that much, especially with all the tokens around


as for some pick commentary:

p1p3
Whilst I don't disagree with your pick, the logic for passing surreal memoir here is just poor. It's p1p3 and you have a vendetta, you can prioritise picking instants up if you take the memoir. "I only have a vendetta" is not a valid argument. If you were WU and "only have 1 leveller" would you pass teacher? I take bloodlord due to archetype preference, but memoir is almost certainly more powerful

p1p4
Invoker has always been very solid for me, I would take it here given your first 3 picks. Prism is fine too, although it seems likely we will be BR, meaning the only colour we are likely to splash is blue (although I admit we might be splashing flame slash depending on future picks)

p1p6
Not a fan of bloodthrone vampire?


p1p7
Vent Sentinal is an on colour option... Oust is also fine though

p1p8
I really dislike this pick. Vampire is a very very solid card in br tokens if you want to go it. Invasion costs 7, and does nothing by itself. You have 0 uses for it so far. Similar logic led you to pass memoir. At common there are much more ways to make tokens (especially with cards like essence feed that no other deck wants), and only vampire and red invoker to actually use them.

p1p10
Bloodlord is still a fine blocker vs. those decks (not saying I disagree with gloomhunter pick, just that bloodlord is very good often and br has shrivel and wrap in flames vs the decks he's bad against, I would take bloodlord here actually)

p1p11
Shared discovery is a great splash in br tokens and you have a prism already

p2p1
Hedron is a very very clear pick here imo (as stated above)

p2p4
Eruption IS a bomb, but you have late game already, and are in desperate need of early drops due to your picks in the previous pack, so this pick is correct imho

p2p5
Windmill slam Hedron, probably still windmill slam if I took the one p2p1

p2p6
I see Summons late too all the time, don't understand why, it's clearly a bomb...

p2p9
At this point you want to hate the shrivel, memoir does nothing for you, sb cards are important in this format

p3p1
This card has never been good for me, I can see how it is powerful, but in this format, it is so much less good than it could be. I would even consider invoker here... but I concede this pick is probably correct still... just about.

p3p9
Imp, you have almost no tokens


IMO I look at this draft and see someone very keen to force an archetype (BR tokens) because of your willingness to pass on key enablers for other archetypes (e.g. surreal memoir). At the same time, you seem to really dislike bloodthrone vampire, so I would be very keen to hear more about what your thoughts are for drafting the br tokens archetype. Forcing is fine in this format, but you have to be flexible at some point and see that the draft isn't coming together which is where I think this draft falls down. The cleaver over cadaver imp pick (p3p9) is probably the worst pick in the draft imho because of this. You're almost certainly going to be relying on certain "bombs" to win the game such as your two crushers, as your token plan isn't that consistant, take the imp to support plan b.
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Tue Jun 29, 2010 1:06 am    Post subject: Reply with quote

To be honest I rarely go br tokens or fully fledged tokens, I certainly never force but i find you can pick up the cards late.

Still not sold on hedron, ramp is not what i want to be playin when i have 6 mana, battlment is good because it acceleates most the cards in your deck and gives a defensive body. Hedron ramps into 2 or 3 cards with no defense bonus or draws 3 cards for a total of 9 mana we will have to agree to disagree and I d not find the format that slow, you can draft slow decks and make them very good but there are still plenty of fast decks out there.

I disagree with memoir logic being poor, it would be foolish to expect I am going to be able to pick up the instants i want to play with memoir, heat ray, vendetta and stagger shock do not get very far round the table, had i took them early alot of the time they would be unplayable. Secondly they go much later not sure if i menioned this or not.

I think br is fine but your almost always better splashing blue if you can, as narcolepsy and regress help deal with the umbras which can be such a problem if resolved.
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dv8r



Joined: 15 Oct 2005
Posts: 239

PostPosted: Tue Jun 29, 2010 6:06 am    Post subject: Reply with quote

have you played with hedron or is this working on conjecture out of curiosity? if so how many times and in what kind of decks? because I honestly can't even imagine how you can think what you are thinking (and it's even more disturbing to me personally because I see you as a relatively competant drafter)

common cards that work with memoir which you don't mention but I am happy to maindeck: spawning breath, induce despair, last kiss (and then in blue, regress, deprive, fleeting distraction). Sure you might not get a 3 vendetta or w/e every draft, but the other cards you need to make the card solid DO come later. I am happy to see memoir as a fine card that occasionally just wins me the game because I drew it after I played vendetta/heat ray/staggershock. Hence why I think it is such a powerful card
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