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Roe Roe Roe 8-4 draft no1.



 
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Thu Jun 17, 2010 2:19 pm    Post subject: Roe Roe Roe 8-4 draft no1. Reply with quote

kay this ones an 8-4 my second of the day in fact and my second win, in the first one my r2 opponent went turn 1 death cultist go followed by turn 2 death cultist go in his 3 colour deck, any noob can and do join both ques 8-4 is hardly a gurantee of quality just like 4-3-2-2 is not the reverse.

Event #: 1331853
Time: 6/17/2010 6:59:00 PM
Players:
CrowneVict
Sick Beats
--> ElementalMox
torjuul
GreatTeacherOnizuka
Caseman0202
yuffiesucks
StanV

------ ROE ------

Pack 1 pick 1:
Eland Umbra
Hand of Emrakul
Skittering Invasion
Gigantomancer
Cadaver Imp
Swamp
Nighthaze
Aura Gnarlid
Might of the Masses
Kor Line-Slinger (FOIL)
Suffer the Past
Battle Rampart
--> Joraga Treespeaker
Sea Gate Oracle
Lavafume Invoker

All the pros are bumming, treespeaker as a virtual sol ring etc and just an amazing card, so it seems stronger than the fragile but powerfull gigantomancer, worked out that way.

Pack 1 pick 2:
Oust
Dawnglare Invoker
Goblin Tunneler
Leaf Arrow
Lay Bare
Wrap in Flames
Bramblesnap
Distortion Strike
Shrivel
Death Cultist
--> Vengevine
Grotag Siege-Runner
Mountain
Knight of Cliffhaven

Yes win $30+ passed me for the second pick, unless this pack included a foil vengevine or a foil gideon the person passing to me is nuts.

Pack 1 pick 3:
Emrakul's Hatcher
Skywatcher Adept
Null Champion
Ondu Giant
Battle-Rattle Shaman
Wall of Omens
Not of This World
Reinforced Bulwark
--> Narcolepsy
Guard Duty
Cadaver Imp
Daggerback Basilisk
Forest

Strongest card here, not a huge fan of green blue, was tempted to take the hatcher but, the power level is just alot lower than the premium removal.

Pack 1 pick 4:
Naturalize
Fleeting Distraction
Mountain
Harmless Assault
Shrivel
Ogre Sentry
Stalwart Shield-Bearers
--> Broodwarden
Soul's Attendant
Deprive
Escaped Null
Bala Ged Scorpion

Great in token decks

Pack 1 pick 5:
Totem-Guide Hartebeest
Pennon Blade
Forest
Lay Bare
Last Kiss
Puncturing Light
--> Growth Spasm
Zof Shade
Enatu Golem
Vent Sentinel
Kabira Vindicator

3 good cards in vindicator, last kiss and growth spasm, i know im set into green so although spasm is weaker you also factor in, it helps me play my narcolespy as a splash it seems strong.

Pack 1 pick 6:
Demonic Appetite
Enatu Golem
Cadaver Imp
Sporecap Spider
Hand of Emrakul
Island
Explosive Revelation
--> Spawning Breath
Battle Rampart
Guard Duty

Weak pack, I hate explosive revelation, every time i have cast that card it has revelaed a 1cc spell, cant stand the fucking thing for that reason hate randomm, i like breath more than most as it still kills envoker, cryptologist etc.

Pack 1 pick 7:
Merfolk Observer
Forest
Jwari Scuttler
Shared Discovery
--> Wrap in Flames
Stalwart Shield-Bearers
Contaminated Ground
Battle Rampart
Luminous Wake

Strong against what i am planning to draft, tokens plus a solid board card

Pack 1 pick 8:
Runed Servitor
Stomper Cub
Angelheart Vial
Smite
Bloodrite Invoker
--> Daggerback Basilisk
Spawning Breath
Island

Death touch is handy solid guy

Pack 1 pick 9:
Eland Umbra
Swamp
Nighthaze
--> Might of the Masses
Kor Line-Slinger (FOIL)
Suffer the Past
Battle Rampart

Stron in the token archtype im trying to draft

Pack 1 pick 10:
Goblin Tunneler
Lay Bare
--> Wrap in Flames
Death Cultist
Grotag Siege-Runner
Mountain

Pack 1 pick 11:
--> Null Champion
Not of This World
Reinforced Bulwark
Cadaver Imp
Forest

Pack 1 pick 12:
Fleeting Distraction
Mountain
--> Harmless Assault
Stalwart Shield-Bearers

Pack 1 pick 13:
Forest
--> Zof Shade
Enatu Golem

Pack 1 pick 14:
--> Demonic Appetite
Island

Pack 1 pick 15:
--> Shared Discovery

------ ROE ------

Pack 2 pick 1:
Nighthaze
Regress
Harmless Assault
Goblin Arsonist
Jwari Scuttler
Wrap in Flames
Emerge Unscathed
--> Drana, Kalastria Bloodchief (FOIL)
Contaminated Ground
Renegade Doppelganger
Leaf Arrow
Kor Line-Slinger
Merfolk Skyscout
Mountain
Survival Cache

Score looks like im going black, on of the best damn rares in the set, out and out blow out.

Pack 2 pick 2:
Ogre Sentry
Fleeting Distraction
Soulbound Guardians
Swamp
Makindi Griffin
Ulamog's Crusher
--> Overgrown Battlement
Essence Feed
Explosive Revelation
Raid Bombardment
Grotag Siege-Runner
Pawn of Ulamog
Puncturing Light
Hellcarver Demon

Tough call here, battlemt vs crusher and demon, demon is random so its out, this is really close i felt the ramp would be a little harder to come by than the winner, with hindsight id take the crusher, not sure about this pick.

Pack 2 pick 3:
Mnemonic Wall
Unified Will
Sporecap Spider
Brimstone Mage
Hand of Emrakul
Jaddi Lifestrider
Island
Living Destiny
Lagac Lizard
--> Cadaver Imp
Bala Ged Scorpion
Snake Umbra
Sea Gate Oracle

Gets pack kalistra, incase they manage to kill it the first time

Pack 2 pick 4:
Soulbound Guardians
Raid Bombardment
Haze Frog
Evolving Wilds
Mountain
Demystify
Lone Missionary
Irresistible Prey
Splinter Twin
--> Essence Feed
Spider Umbra
Eel Umbra

I do not like splinter twin, its only good with cip creatures and there are not really that many sick ones, the essence feed gives me more token makers

Pack 2 pick 5:
Soul's Attendant
See Beyond
Stomper Cub
Goblin Arsonist
Ikiral Outrider
Hand of Emrakul
--> Dread Drone
Not of This World (FOIL)
Island
Spawning Breath
Bala Ged Scorpion

Much the same makes the broodwarden better

Pack 2 pick 6:
Demonic Appetite
Glory Seeker
Sphinx-Bone Wand (FOIL)
Living Destiny
Bramblesnap
Goblin Tunneler
Valakut Fireboar
Forest
Gloomhunter
--> Devastating Summons

This should not be here its a bomb, even if im not playing it, its a card id rather not play vs

Pack 2 pick 7:
Perish the Thought
Curse of Wizardry
Eland Umbra
--> Arrogant Bloodlord
Aura Finesse
Hyena Umbra
Repay in Kind
Island
Eel Umbra (FOIL)

More solid black

Pack 2 pick 8:
Nighthaze
Forest
Skeletal Wurm
Kor Line-Slinger
Prey's Vengeance
Gloomhunter
--> Nest Invader
Battle Rampart

Solid guy, i think maybe with what i have already taking the skeletal wurm could be a real possiblility

Pack 2 pick 9:
--> Nighthaze
Harmless Assault
Goblin Arsonist
Jwari Scuttler
Contaminated Ground
Kor Line-Slinger
Mountain

Pack 2 pick 10:
Ogre Sentry
Fleeting Distraction
Swamp
--> Essence Feed
Explosive Revelation
Grotag Siege-Runner

I have alot of tokens now but not that much to do with them sadly

Pack 2 pick 11:
Unified Will
--> Sporecap Spider
Island
Living Destiny
Lagac Lizard

For the board

Pack 2 pick 12:
Haze Frog
Mountain
Irresistible Prey
--> Spider Umbra

Pack 2 pick 13:
--> Hand of Emrakul
Not of This World (FOIL)
Island

Pack 2 pick 14:
--> Living Destiny
Forest

Pack 2 pick 15:
--> Island

------ ROE ------

Pack 3 pick 1:
Eland Umbra
Naturalize
Phantasmal Abomination
Aura Finesse
Mnemonic Wall
Realms Uncharted
Induce Despair
Zof Shade
Plains
--> Corpsehatch
Aura Gnarlid
Dreamstone Hedron
Bloodthrone Vampire
Guard Duty
Lavafume Invoker

the pick is between the two pieces of removal, the corpse harch gives me more tokens but the induce can kill kalistra, in the end i went with synergy

Pack 3 pick 2:
Baneful Omen
Dawnglare Invoker
--> Broodwarden
Lay Bare
Death Cultist
Raid Bombardment
Shrivel
Curse of Wizardry
Kiln Fiend
Corpsehatch
Null Champion
Demystify
Swamp
Growth Spasm

This pays of my last decision, should be able to create an awsome army off tokens now

Pack 3 pick 3:
Plains
Ancient Stirrings
Zulaport Enforcer
Mnemonic Wall
Skittering Invasion
Caravan Escort
Traitorous Instinct
It That Betrays
--> Cadaver Imp
Snake Umbra
Brood Birthing
Lavafume Invoker
Affa Guard Hound

More ways to get back my retarded bomb:)

Pack 3 pick 4:
Pennon Blade
--> Overgrown Battlement
Soul's Attendant
Sporecap Spider
Repel the Darkness
Null Champion
Merfolk Observer
Reinforced Bulwark
Brood Birthing
Luminous Wake
Fissure Vent
Forest

Wishing id took the crusher now earlier still a good pick

Pack 3 pick 5:
Eel Umbra
Island
Battle-Rattle Shaman
Zof Shade
--> Last Kiss
Soulsurge Elemental
Phantasmal Abomination
Makindi Griffin
Grotag Siege-Runner
Snake Umbra
Sea Gate Oracle

Welcome removal, may not be splashing at all this draft

Pack 3 pick 6:
Zulaport Enforcer
Eel Umbra
Hyena Umbra
Battle-Rattle Shaman
--> Last Kiss
Reinforced Bulwark
Forked Bolt
Prey's Vengeance
Sea Gate Oracle
Plains

Happy to see this again, it may not be great removal, but i still like a few in my deck

Pack 3 pick 7:
Glory Seeker
Spider Umbra
Mountain
Raid Bombardment
--> Thought Gorger
Demystify
Nema Siltlurker
Contaminated Ground
Eland Umbra

One of those cards which is hard to evaluate

Pack 3 pick 8:
Mountain
Fleeting Distraction
--> Perish the Thought
Jwari Scuttler
Fissure Vent
Stalwart Shield-Bearers
Gravity Well
Inquisition of Kozilek

For the board

Pack 3 pick 9:
--> Naturalize
Phantasmal Abomination
Aura Finesse
Realms Uncharted
Zof Shade
Plains
Bloodthrone Vampire

This should have been the vampire, somehow i missed it and took a card for the board, just not a card im use to playing

Pack 3 pick 10:
Lay Bare
Death Cultist
--> Raid Bombardment
Curse of Wizardry
Demystify
Swamp

Pack 3 pick 11:
Plains
Ancient Stirrings
--> Zulaport Enforcer
Skittering Invasion
Brood Birthing

Pack 3 pick 12:
Merfolk Observer
--> Reinforced Bulwark
Fissure Vent
Forest

Pack 3 pick 13:
Island
--> Zof Shade
Phantasmal Abomination

Pack 3 pick 14:
--> Zulaport Enforcer
Plains

Pack 3 pick 15:
--> Contaminated Ground

The deck

1 shared discovery
1 might of the masses
1 jorga treespeaker
1 narcolepsy
1 nest invader
2 overgrown battlement
1 growth spasm
2 last kiss
1 arrogant blood lord
2 cadaver imp
1 daggerback basilisk
1 vengevine
1 corpse hatch
2 broodwarden
1 drana kalistra highborn
1 dread zone
2 essence feed
1 island
8 Swamp
9 forest

Feedback appreciated.
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spudfuss



Joined: 08 Oct 2006
Posts: 53

PostPosted: Thu Jun 17, 2010 3:29 pm    Post subject: Reply with quote

I stopped reading after you passed splinter twin, you have never had it on a broodwarden thats why you think its only good with cip creatures; also its really good with eldrazi as you can make one that stays at eot and swing with two tokens on the next turn. O yea hatcher or drone with twin seems really good to ramp or to drop a broodwarden.
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Magno-
Level 1 Judge


Joined: 02 Oct 2007
Posts: 89

PostPosted: Thu Jun 17, 2010 3:48 pm    Post subject: Reply with quote

spudfuss wrote:
I stopped reading after you passed splinter twin, you have never had it on a broodwarden thats why you think its only good with cip creatures; also its really good with eldrazi as you can make one that stays at eot and swing with two tokens on the next turn. O yea hatcher or drone with twin seems really good to ramp or to drop a broodwarden.

It prolly has no use arguing with you, because you are so settled on Splinter Twin. I myself rarely play it and have no problem passing it. Most of the times your creature just dies and you lost a creature + a crappy enchantment.

Next to that, it's pick 4 in 2nd booster while it already was clear that he would end up GB with his other picks.

Not taking Splinter Twin was the right decision here. The only (biggest) mistake was not taking that Vampire, but he already saw that himself.
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CalvinDeclan



Joined: 06 Jan 2008
Posts: 20

PostPosted: Thu Jun 17, 2010 4:33 pm    Post subject: Reply with quote

Splinter twin is pretty much awful. Also... since when is devastating summons a bomb? I've never even seen anybody play it and I've never had it in a deck. It seems barely playable... maybe as a 22nd/23rd card.
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BandaBear



Joined: 18 May 2010
Posts: 35

PostPosted: Thu Jun 17, 2010 8:27 pm    Post subject: Reply with quote

open drana, win
not intresting
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Spyx



Joined: 31 Oct 2004
Posts: 1188

PostPosted: Thu Jun 17, 2010 10:29 pm    Post subject: Reply with quote

I would pick evolving wilds over essence feed pack 2 pick 4. Essence feed is just a weak card in general.
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Fri Jun 18, 2010 5:21 pm    Post subject: Reply with quote

Yes i agree evolving wilds would have been a better pick, I was a little unhappy with my mana and a wilds would have made me much happier.

Summons is a bomb if used right its a very powerfull card, its at its best in aggresive decks that can use the mana to develop board advntage and then just drop summons to create an unbetable board, though its not bad in other sorts of decks as well.
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