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Mythic Conscription Bant (No extra colors)


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Morpheus2222



Joined: 04 Sep 2004
Posts: 37

PostPosted: Fri May 28, 2010 2:06 pm    Post subject: Mythic Conscription Bant (No extra colors) Reply with quote

Actual Deck

Land (26)

5 - Forest
2 - Island
3 - Plains
4 - Misty Rainforest
1 - Scalding Tarn
1 - Marsh Flats
1 - Arid Mesa
1 - Verdant Catacombs
2 - Stirring Wildwood
2 - Celestial Colonnade
2 - Sejiri Steppe
1 - Sunpetal Grove
1 - Glacial Fortress

Creature (23)

4 - Noble Hierarch
3 - Birds of Paradise
4 - Lotus Cobra
4 - Rhox War Monk
4 - Knight of the Reliquary
4 - Sovereigns of Lost Alara

Spells (11)
3 - Bant Charm
3 - Negate
2 - Eldrazi Conscription
3 - Elspeth Knight-Errant

Sideboard - (15)
3 - Kor FireWalker
3 - Oblivion Ring
3 - Dauntless escort
3 - Flashfreeze
3 - Celestial Purge

Deck Analysis ( You should never post a deck without it)

Land Analysis

Basic Lands - are needed because they are the staple to the deck i was considering adding an additional plains but scratched the idea because it would mean removing a seijiri and those are way too useful in the game.

Sac Lands - They allow deck thinning which leads to card advantage, they pump the knight, they provide extra mana with lotus, and the misty allows you to choose which land you need more situationally, an additional odd plus is they cant be enchanted by spreading seas early in the game.

Man Lands- I chose the 2 different types because Colonnade is very best late game and Wildwood is a very good mid-game attacker and blocker (it has reach)

Sejiri Steppe- Very good utility card provides protection and allows opponent to think twice b4 attempting to kill a knight or any creature on the battlfield. If you have one in hand great for an unblocked attacker Wink

Glacial Fortress and Sunpetal Grove just round out the deck and I have actually considered swapping them out for more Man-lands but I dunno yet. Sometimes you really want a land to come into play untapped.

Creatures

Noble Hierarch - must have of 4. Pumps attackers, provides mana of the right color.

Birds - thinking about reducing to 2 and adding some diverse mana source. Its a good card but not necessarily all that great and very easily targeted

Lotus Cobra - Another must have of 4. With sac lands allows for diverse plays and lotsa options. very synergistic. Fear the Cobra.

Rhox - I have 4 in deck because it has saved my life far more times than I can possibly count. Its a fatty that can come out second turn and it allows you to gain life.

Knight - another 4 of because if this card stays out longer than one turn it usually means death to an opponent. Alotta Synergy with Cobra, Sejiri, Man lands, Sac lands, and it gets really big really fast.

Sovereign - Usually the turn this comes into play spells absolute disaster for the unprepared opponent. however dont rely to much on this card and always have a way out or some kind of counter if the opponent has any lands open. Its just one win condition and many opponents will prepare for it well...

Spells

Bant Charm - One of the most diverse spells in the deck it is never a dead card in any match-up and yes i will continue to use it over path to exile... small reminder if someone is using unearth and u bant it please remove critter from game... plus it can be used as a counter and kills artifacts... what is not to like? oh yeah i know the color mixing but we have ways to deal with that

Negate - counters every spell thats not a creature spell provides protection against that dreaded white card that would kill all your critters and that new card All is Dust i have countered a couple of these.

Elspeth - Increases the decks reach and improves the match-up against control. Provides an evasion ability against jund and allows indestructibility late game only need 3 tho

Eldrazi - Must have 2 because every once in a while one might enter your hand and yes i have hardcasted these b4 but i always want at least one in the deck at all times for my personal reasons. Smile

Sideboard


Kor - is used for by far the decks WORST matchup RDW and RB blighting

Oblivion Ring - a very useful card that allows u some flexibility vs the very diverse T2 field u might need it u might not... just remember its there just in case

Flash freeze - good vs Jund and again RDW and Rb blight need I say more?

Celestial Purge - Jund and Rb blight hate this card ... which is why i love it also useful vs other decks (vampires) but that is primarily why its here

Dauntless Escort - Good vs control stops that all white critter destruction thing (Coup and Judgement)

Matchups

Jund - A 50/50 matchup because there are so many variants and usually comes down to who is the better pilot so hone in those skillz.

RDW/RB blight - 35/65 matchup that gets better after board however this matchup is not really in your favor RB blight is the worst sorry but i cant do anything to better your chances

UW Control - Another 55/45 slightly in ur favor matchup that comes down to experience and playability so again hone in those skillz

UG Emrakul - 60/40 just watchout for the big play and all games will be easy for you now if the player is skilled he will be waiting but by that time you have snuck in under the radar

Vampire - 70-30 ur most favorable match-up in my opinion just watchout after sb they will have alot of removal and plan for malakar...

Naya - too many variants and not enough testing goodluck my guess is 50/50 just learn ur deck well

UWR Planeswalker - another matchup that is difficult to call all i can say is this is why u have o-rings Very Happy

Conclusion -
I have done well with this deck because I have spent time to learn it well just becareful of the dreaded blight and goodluck... Although you can copy this deck this deck depends on proper piloting because u have many decisions to make and can make the wrong decision at any point in time... Oh and don't be afraid to Mulligan
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pascal3000
Level 1 Judge


Joined: 02 Sep 2009
Posts: 59

PostPosted: Fri May 28, 2010 6:55 pm    Post subject: Reply with quote

This is one of the worst deck overviews ive read that didnt show an obviously terrible deck or look like an obvious troll...

1. Your list is far from optimal
2. All of your comments show 0 knowledge of the deck and no real thinking...
3. I doubt anyone with an IQ over 50 would learn anything from this, given that theyve played magic for 2-3 days
4. "Many decisions"? Bant is one of the most straightforward and decision-free mindless decks in the format and requires very little in terms of strategy, especially when playing a version without jaces...
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Vedrfolner



Joined: 04 Apr 2006
Posts: 2325

PostPosted: Fri May 28, 2010 7:03 pm    Post subject: Reply with quote

Explaining what the cards do isn't so useful for the reader. Readers can read. What would be useful for those who have experience playing Mythic Conscription (a deck having been around for months) is an explanation of the choices you have made that makes your version different from other successful versions.

Like this one: http://www.magic-league.com/deck/61616/standard_t2.html#Mythic Conscription126736
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Morpheus2222



Joined: 04 Sep 2004
Posts: 37

PostPosted: Fri May 28, 2010 8:50 pm    Post subject: Reply with quote

Very harsh criticism so I see that now the only way to prove this deck works is by actually winning games... and I wasnt trying to minimize the integrity of the reader by explaining my choices but nearly a genuine thought process and a reason for those choices... I know its rogue ish but thats what makes magic a wonderful game no?
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rickyJ



Joined: 09 Nov 2008
Posts: 22

PostPosted: Fri May 28, 2010 8:54 pm    Post subject: Reply with quote

Lol this .......Just makes me laugh, thanx man for making my day.
Man i love you oh and BTW

Jace the Mind Sculpter : This card is so good it lets you draw 3 cards and put two on top and you can return a creature to their hand and
you can so totally make your opponent put good cards they could topdeck on the botom, I mean what is there not to like???
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combomaster



Joined: 31 Jul 2008
Posts: 71

PostPosted: Fri May 28, 2010 9:50 pm    Post subject: what the heck Reply with quote

I think personally people that make comments about decks should be constructive and at the very least not personally attack someone or they should be banned from forums.
Because some magic players need to know how to be helpful rather than cynical and narcissistic
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kumagmd



Joined: 15 Feb 2009
Posts: 307

PostPosted: Sat May 29, 2010 12:05 am    Post subject: Reply with quote

Agreed with above. constructive criticism is better than LOLOLOL I RULEZ YOU! Jace, The Mindsculptor IS good, but it might not suit his playing style. If you noticed, MAYBE he doesn't want to 'waste' 4 mana in setting up his deck when he could just go in for the kill.

However, Jace is one of the most powerful cards of this format, dude. You either play with him or play around him. Right now, every blue deck should contain Jace. Sad, but true (mindless zombies just netdeck and put 4 Jace into everything to make a 'winning' deck).

Play the deck and either 1) make it faster so the Jace your opponent has in his hand won't matter or 2) play your own Jace. Or (my favourite option) 3) Innovate, make the deck better.
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Vedrfolner



Joined: 04 Apr 2006
Posts: 2325

PostPosted: Sat May 29, 2010 3:34 am    Post subject: Reply with quote

Morpheus2222 wrote:
Very harsh criticism so I see that now the only way to prove this deck works is by actually winning games... and I wasnt trying to minimize the integrity of the reader by explaining my choices but nearly a genuine thought process and a reason for those choices... I know its rogue ish but thats what makes magic a wonderful game no?


You misunderstand (me, at least). The deck WILL win games, because Mythic Conscription is a good deck. And it is not rogue-ish at all, it is a deck idea that has won tournaments before. It is not YOUR deck per se, but a version of an existing archetype. This is why

"Rhox - I have 4 in deck because it has saved my life far more times than I can possibly count. Its a fatty that can come out second turn and it allows you to gain life."

is pretty much pissing on the leg of the reader. This is not a reasoning behind choosing Rhox War Monk, but an explanation of why a 3/4 lifelink creature for 3 mana is good. I know perfectly well why RWM is a good creature. You don't have to tell me why it is in the deck on the level of choosing good cards to put in a deck. You need to tell me why you play four instead of three - and that is not because the card you put in there instead is a powerful card too.

Do you see now how your "analysis" pissed people off?

Explain why your version is an improvement over the deck I linked to earlier, or over this one: http://www.magic-league.com/deck/61473/eldrazi_bant.html#Eldrazi Bant86209

...and the flaming you have been subjected to will change to constructive criticism. Proving that Mythic Conscription wins games does nothing, because it does win games out of sheer card power, and an analysis at that level can look like trolling to some. The only thing you explained well is Bant Charm over Path to Exile (versatility). If you continue in that fashion and also explain why versatility is important for the deck in your meta, and why you use Negate and Bant Charm over Jace TMS and Gideon Jura, you're contributing to the deck discussion rather than to a flamewar.
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pascal3000
Level 1 Judge


Joined: 02 Sep 2009
Posts: 59

PostPosted: Sat May 29, 2010 3:25 pm    Post subject: Reply with quote

Morpheus2222 wrote:
Very harsh criticism so I see that now the only way to prove this deck works is by actually winning games... and I wasnt trying to minimize the integrity of the reader by explaining my choices but nearly a genuine thought process and a reason for those choices... I know its rogue ish but thats what makes magic a wonderful game no?


ok, NOW i think hes trolling...

Atleast i hope so for him =D
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combomaster



Joined: 31 Jul 2008
Posts: 71

PostPosted: Sat May 29, 2010 6:12 pm    Post subject: Reply with quote

dauntless main board i say you have no protection except bant vs mass removal and most of the mass removal to watch at the moment isnt instant.
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Morpheus2222



Joined: 04 Sep 2004
Posts: 37

PostPosted: Sat May 29, 2010 6:55 pm    Post subject: Reply with quote

So i took all the advice and came to the following conclusion -3 negate - 3 bantcharm +3 gideon and +3 jace the mind sculptor and the decks results have dramatically improved. This goes to show you that constructive critisicm and Flaming both help when someone is actually trying to better themselves and their deck Smile thnx guys for being serious and for laughing Smile
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SJM



Joined: 17 Apr 2009
Posts: 415

PostPosted: Sun May 30, 2010 3:36 am    Post subject: Reply with quote

I don't like Dauntless Escort generally, but in theory he should absolutely be in the main deck because he protects your "combo" in addition to being protection against board sweepers from the plethora of control decks in the format right now.

His main use, in my opinion, is simply saving your conscripted dude from instant removal.
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SJM



Joined: 17 Apr 2009
Posts: 415

PostPosted: Sun May 30, 2010 3:50 pm    Post subject: Reply with quote

SugarShark wrote:
I put money into my deck and it got better
hey thanks guys


Welcome to Magic in the age of $60 in-print mythics.
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SJM



Joined: 17 Apr 2009
Posts: 415

PostPosted: Mon May 31, 2010 8:07 pm    Post subject: Reply with quote

xSNACKSx wrote:
SJM wrote:
SugarShark wrote:
I put money into my deck and it got better
hey thanks guys


Welcome to Magic in the age of $60 in-print mythics.


Man you literally try to weep about mythic prices every chance you get. Can you either just quit or get a real job?


I make plenty. I have about $4,000 purely disposable income per month. But this isn't about money, and it isn't about me. It's about the principle of the matter.

It's about companies exploiting their customers to the detriment of the gaming community that has been built around the product. In the long run this is going to drive players from Magic and harm the game.
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SJM



Joined: 17 Apr 2009
Posts: 415

PostPosted: Tue Jun 01, 2010 5:35 pm    Post subject: Reply with quote

Disease and famine do not concern me. I'm a gamer and as such I care more about the state of Magic the Gathering and Starcraft 2 than about starving children, the oil leak in the Gulf of Mexico, and whatever Israel did yesterday.
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