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Roe Roe Roe 4-3-2-2 draft no5.



 
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Fri May 28, 2010 8:02 am    Post subject: Roe Roe Roe 4-3-2-2 draft no5. Reply with quote

Back with another 4-3-2-2 I have so many drafts I want to post atm that I'm spoilt for choice, p.s i did this draft before LSV put up his aura gnarlid deck on channelfireball, I won this deck was sick.

Event #: 1254571
Time: 5/25/2010 8:45:14 PM
Players:
--> ElementalMox
depressedsummerpenguin
Ryno84
JimmyJamesOutlaw
TomasRosicky
Duodax
BlazingSpoon
Shaoku

------ ROE ------

Pack 1 pick 1:
Valakut Fireboar
Champion's Drake
Vent Sentinel
Awakening Zone
Ogre's Cleaver
Zof Shade
Last Kiss
Skywatcher Adept
--> Narcolepsy
Hand of Emrakul
Suffer the Past
Brood Birthing
Prophetic Prism
Kozilek's Predator
Plains

Not sure on just how good awakening zone is put it did not really feel to me as powefull a pick as narcolepsy, which is a tier above anything else in this pack. With out the narcolepsy in the pack i would have to decide between the zone and the predator.

Pack 1 pick 2:
Lone Missionary
Champion's Drake
Gloomhunter
Jwari Scuttler
Bloodrite Invoker
Smite
Nema Siltlurker
--> Enclave Cryptologist
Gravity Well
Recurring Insight
Emerge Unscathed
Prophetic Prism
Prophetic Prism (FOIL)
Forest

With out first pick this is a really straight forward pick the cryptologist is really solid.

Pack 1 pick 3:
--> Gravitational Shift
Jwari Scuttler
Eel Umbra
Grotag Siege-Runner
Wrap in Flames
Puncturing Light
Overgrown Battlement
Essence Feed
Harmless Assault
Phantasmal Abomination
Traitorous Instinct
Leaf Arrow
Plains

I find this card can be devistating insome blue decks and you never ever wheel this card, so im just going to take it now, as any other pick means us branching out into another colour with green being the most likley due to the battlement.

Pack 1 pick 4:
Goblin Tunneler
Aura Gnarlid
Battle-Rattle Shaman
Growth Spasm
Wall of Omens
Last Kiss
Snake Umbra
Warmonger's Chariot
--> Sea Gate Oracle
Distortion Strike
Affa Guard Hound
Island

More good green in aura gnarlid, battle rattle works nicely with blue evasive creatures, last kiss is solid in black but i do not like the colous, sea gate oracle is prob a little less powerfull than all thses cards but it keeps me only comitted to one colour.

Pack 1 pick 5:
Death Cultist
Nest Invader
Angelheart Vial
Naturalize
--> Boar Umbra
Battle Rampart
Ogre Sentry
Nema Siltlurker
Shared Discovery
Merfolk Observer
Plains

Okay now the 5th pick boar umbra with what has gone by already is prob a sign we want to move into green, pack also has another solid green card in nest invader, green blue is a wierd combination but I like splashing in this format, as often your playing 18 lands and between wilds and prism its quite easy to make good splashes.

Pack 1 pick 6:
--> Nest Invader
Champion's Drake
Bloodrite Invoker
Battle Rampart
Smite
Aura Finesse
Gravity Well
Prophetic Prism
Bloodthrone Vampire
Forest

This is the best card here and confirms moving into green was a good idea

Pack 1 pick 7:
Goblin Tunneler
Gloomhunter
Vent Sentinel
Evolving Wilds
Stomper Cub
Soulbound Guardians
Gravity Well
--> Kozilek's Predator
Island

Once again strongest card here, though we would also like the wilds, but quite a few of our early packs had prisms so fingers crossed, one a foil and normal prism in fact

Pack 1 pick 8:
--> Naturalize
Unified Will
Lay Bare
Aura Finesse
Eland Umbra
Not of This World
Bloodthrone Vampire
Plains

For the board

Pack 1 pick 9:
Valakut Fireboar
Zof Shade
Hand of Emrakul
Suffer the Past
Brood Birthing
--> Prophetic Prism
Plains

Thats what we wanted

Pack 1 pick 10:
Jwari Scuttler
Nema Siltlurker
Gravity Well
Emerge Unscathed
--> Prophetic Prism
Forest

And once again now splashing should be a simple matter

Pack 1 pick 11:
--> Jwari Scuttler
Essence Feed
Harmless Assault
Phantasmal Abomination
Plains

Pack 1 pick 12:
Goblin Tunneler
--> Aura Gnarlid
Distortion Strike
Island

Wow ridic late aura gnarlid, people at this draft are valuing this card wrong, we already have a boar umbra, if we can oick up some more which we should be able to do considering how people value this card in this draft given this pick we should be able to get an awsome deck.

Pack 1 pick 13:
--> Death Cultist
Shared Discovery
Plains

Pack 1 pick 14:
--> Gravity Well
Forest

Pack 1 pick 15:
--> Island

------ ROE ------

Pack 2 pick 1:
Ancient Stirrings
Hedron Matrix
--> Staggershock
Raid Bombardment
Ogre Sentry
Smite
Enatu Golem
Ulamog's Crusher
Kiln Fiend
Warmonger's Chariot
Vendetta
Repel the Darkness
Nirkana Cutthroat
Fleeting Distraction
Mountain

Here i have a choice between vendetta and staggershock, the red removal is infact lot more splashable than the black, as stuff like corsphatch is double black and 5 mana, whilst flameslash and heat ray are much nicer on the mana, plus overall red is a little stronger so my pick is the shock.

Pack 2 pick 2:
Irresistible Prey
--> Aura Gnarlid
Deprive
Battle-Rattle Shaman
Sporecap Spider
Last Kiss
Snake Umbra
Skittering Invasion
Thought Gorger
Sea Gate Oracle
Bala Ged Scorpion
Merfolk Observer
Totem-Guide Hartebeest
Island

Here we take the gnarlid and hope to wheel the snake umbra.

Pack 2 pick 3:
Spawning Breath
Emrakul's Hatcher
Grotag Siege-Runner
Cadaver Imp
Stomper Cub
--> Narcolepsy
Overgrown Battlement
Hand of Emrakul
Ondu Giant
Essence Feed
Phantasmal Abomination
Plains
Mortician Beetle

Narcolespy is a great 3rd pick works nicely with gnarlid plus is premium removal, battlement with out narcolespy but its not in the same class

Pack 2 pick 4:
Death Cultist
Pestilence Demon
Time of Heroes
Makindi Griffin
Shrivel
Raid Bombardment
Brood Birthing
Essence Feed
--> Halimar Wavewatch
Knight of Cliffhaven
Demystify
Mountain

Moe good Blue, he always seems to move seemlesly from defence to offence top blue common after narcolepsy

Pack 2 pick 5:
--> Wildheart Invoker
Joraga Treespeaker
Vent Sentinel
Surreal Memoir
Dread Drone
Narcolepsy
Soulbound Guardians
Reinforced Bulwark
Ondu Giant
Hyena Umbra
Swamp

Okay this pick needs some justifaction, narcolespy is the better card, however its not by much, the green invoker is a powerfull card and currently our deck is lacking a little in the power department, this goes some way to remedying that, if your drafting a deck that does not put your opponent in a world of hurt when you reach the magical number 8 in this format your doing it wrong.

Pack 2 pick 6:
Soul's Attendant
Contaminated Ground
--> Pelakka Wurm
Nema Siltlurker
Perish the Thought
Spider Umbra
Eland Umbra
Fissure Vent
Demystify
Island

This also helps with the power problem

Pack 2 pick 7:
Jaddi Lifestrider
Lay Bare
--> Aura Gnarlid
Renegade Doppelganger
Hand of Emrakul
Sea Gate Oracle
Hyena Umbra
Affa Guard Hound
Swamp

Sweet a 3rd gnarlid now we just need some more umbras to make them tuely awsome

Pack 2 pick 8:
Demonic Appetite
Aura Gnarlid
Nighthaze
Living Destiny
Battle-Rattle Shaman
--> Prey's Vengeance
Regress
Forest

Late trck farily rare in this format

Pack 2 pick 9:
--> Ancient Stirrings
Raid Bombardment
Ogre Sentry
Enatu Golem
Repel the Darkness
Fleeting Distraction
Mountain

Pack 2 pick 10:
Irresistible Prey
Deprive
--> Sporecap Spider
Skittering Invasion
Merfolk Observer
Island

Board card vs white and blue aerial decks some black decks with multiple gloomhunters also

Pack 2 pick 11:
Grotag Siege-Runner
--> Stomper Cub
Hand of Emrakul
Phantasmal Abomination
Plains

I think this guy is a solid threat im more than happy to play him, plus dudes with tramble love auras also.

Pack 2 pick 12:
Death Cultist
Brood Birthing
--> Demystify
Mountain

Pack 2 pick 13:
Reinforced Bulwark
--> Hyena Umbra
Swamp

Pack 2 pick 14:
--> Eland Umbra
Island

Pack 2 pick 15:
--> Swamp

------ ROE ------

Pack 3 pick 1:
Venerated Teacher
Deprive
Might of the Masses
Lighthouse Chronologist
Contaminated Ground
Suffer the Past
--> Beastbreaker of Bala Ged
Glory Seeker
Spider Umbra
Hada Spy Patrol
Eland Umbra
Shared Discovery
Harmless Assault
Demystify
Swamp

The lighthouse chronologist is cute, put beastbreaker of bala ged is really the only level up guy who cost 3 to level i like, as i can ply him turn 2 level turn after and ive already got a good deal.

Pack 3 pick 2:
Valakut Fireboar
Demonic Appetite
Naturalize
Jaddi Lifestrider
Vent Sentinel
Zof Shade
--> Domestication
Hand of Emrakul
Goblin Arsonist
Merfolk Observer
Totem-Guide Hartebeest
Kozilek's Predator
Surrakar Spellblade
Forest

Awsome card even with out the aura gnarlids, easy pick with what i already have

Pack 3 pick 3:
Mnemonic Wall
Eel Umbra
Makindi Griffin
Cadaver Imp
Caravan Escort
Snake Umbra
Guard Gomazoa
Zulaport Enforcer
Lavafume Invoker
Reinforced Bulwark
--> Devastating Summons
Virulent Swipe
Mountain

This card is a bomb and im surprised to see it this late given how easy it is to splash it won many a game through out the tourni

Pack 3 pick 4:
Unified Will
Lay Bare
Merfolk Skyscout
Stalwart Shield-Bearers
--> Growth Spasm
Shrivel
Ogre Sentry
Repay in Kind
Distortion Strike
Not of This World
Fleeting Distraction
Plains

Not a fan of this card but I'll tkae is disappointing pack

Pack 3 pick 5:
--> Nest Invader
Splinter Twin
Battle Rampart
Aura Finesse
Overgrown Battlement
Reality Spasm
Reinforced Bulwark
Repel the Darkness
Emerge Unscathed
Bloodthrone Vampire
Swamp

Solid early guy very welcome

Pack 3 pick 6:
Naturalize
Jwari Scuttler
Soul's Attendant
--> Deprive
Stalwart Shield-Bearers
Wrap in Flames
Contaminated Ground
Shared Discovery
Escaped Null
Forest

Pack 3 pick 7:
Jwari Scuttler
Might of the Masses
--> Wrap in Flames
Contaminated Ground
Perish the Thought
Harmless Assault
Fissure Vent
Forest
Leaf Arrow

This card is getting better a speople are getting better at drafting the format much like staggershock

Pack 3 pick 8:
See Beyond
--> Snake Umbra
Suffer the Past
Thought Gorger
Perish the Thought
Fissure Vent
Merfolk Observer
Swamp

Really wanted one of these for my gnarlid

Pack 3 pick 9:
Contaminated Ground
Suffer the Past
--> Spider Umbra
Eland Umbra
Shared Discovery
Harmless Assault
Swamp

Pack 3 pick 10:
Demonic Appetite
--> Naturalize
Jaddi Lifestrider
Zof Shade
Goblin Arsonist
Forest

Pack 3 pick 11:
Mnemonic Wall
Eel Umbra
--> Snake Umbra
Reinforced Bulwark
Mountain

A second hell yeah my deck is complete.

Pack 3 pick 12:
Stalwart Shield-Bearers
Not of This World
--> Fleeting Distraction
Plains

Pack 3 pick 13:
Aura Finesse
--> Bloodthrone Vampire
Swamp

Pack 3 pick 14:
--> Contaminated Ground
Forest

Pack 3 pick 15:
--> Forest

The deck

1 devestating summons
1 prey's vengance
1 enclave cryptologist
2 prophetic prism
2 narcolespsy
1 beastbreaker of bala ged
1 halimar wavewatcher
2 nest invader
1 staggershock
1 boar umbra
2 snake umbra
3 aura gnarlid
1 domestication
1 kozilevs predator
1 wildheart invoker
1 stomper club
1 pelakka wurm
6 islands
1 mountain
10 forest

Games a little fuzzy as this draft was days ago, R1 duodax 2-1 some sort of underpowered rw deck, i flood horribly game 1, game 2 i believe pekkula wurm seals the deal, game 3 im looking out of it until a timely top decked domestication steals his fully leveled brimstone mage.

r2 Tomas Rosicky 2-0 (nice guy even if he is an arsenal fan) had a powerfull bw deck, with all is dust, crusher, white and black invoker and alot of removal, I draw totally absurdly both games though, though his draws are not shabby, summons takes down both game after baiting, all is dust and a metric shit ton of other removal out of both his hands both games.

r3 depressed penguin 2-0 ub levelers (sort of deck i hate) game 1 guy gets blown out by turn 3 aura gnarlid, turn 4 snake umbra, he has no answer so i add bear umbra and bash his face in two short turns. Game 3 he only has blue mana I have aura gnarlid and snake umbra again plus plenty of other gas in hand, he has only blue mana, and his hadra spy is far to slow and mana intesnive to get anywhere near being close to racing me.

Feedback appreciated.
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artifice



Joined: 19 Oct 2004
Posts: 6

PostPosted: Sat May 29, 2010 12:48 am    Post subject: Reply with quote

Ive drafted this quite a bit on MTGO

aura gnarlid can be fierce, but the problem with going aura heavy is the bounce hurts too much.

still not a bad way to go tho, i didnt look at what exact cards your dafting from too much reading
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P_P4E



Joined: 31 Aug 2004
Posts: 579

PostPosted: Sat May 29, 2010 6:51 am    Post subject: Reply with quote

narcolepsy is far superior to the invoker. FAR superior.

I'd probably go with the hada spy patrol over beastbreaker. Beastbreaker almost always can be dealt with, while the spy patrol has to be killed with a direct removal spell. Plus it works better with auras and things of that nature.

Devistating summons isn't really that much of a bomb. It COULD win you the game, but so could... a lot of cards. And those don't make you lose automatically if it doesn't work. I would have taken the guard gomazoa.

merfolk skyscout is a good card! growth spasm might be better in some cases, but to say that pack is disappointing is rather absurd.

Overgrown battlement is just so much better than nest invader.
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Bballhopstar



Joined: 28 Jan 2008
Posts: 2

PostPosted: Sat May 29, 2010 7:52 am    Post subject: Reply with quote

i stopped watching when you took a preys vengance over the 4th aura narlid you are bad, y would you want to splash red in your amazing UG deck when you could just have all of the amazing cards that you want
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Sat May 29, 2010 9:11 am    Post subject: Reply with quote

My 1822 MODO rating begs to differ whats yours!

On other stuff

Nest invader vs battlement depends on the deck it is in, my deck was aggro so invader is better with multiple snake umbars etc.

Beast breaker is alot more powerfull than hadra spy for sure, cant agree with taking breaker over spy.

Im splashing red so im not dead to cards like dawn glare invoker, which u need answers for, there are to many problem cards in this format I would have lost round 1 with out red splash to invoker, i would have also lost to the same card round 2 so looks like a good decision, all non bad players know this. Splashing is easy in this format.

Also summons was amazing for me, it could have been horrible had i just rushed it out every time, but its a case of exhuasting your opponets resources first then playing it at which point its a beating. I think this is to do with deck again guard gomazoa is a good defensive card but i was taking an aggresive route, so summons it is.

Yeah i prob should have took skyscout from spasm pack, I really dislike spasm, and the skyscout had alot of good interactions with the deck. Is a card I have underated due to not playing with it much and not being overly impressed with its stats but thew ability tagged on is in fact really strong.

I do not think narcolepsy is that much better than invoker as both are really good cards, like i said at the time i was lacking in power, my biggest threat was a stomper club plus i was short on creatures whilst already had ample removal.
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cmc
Level 3 Judge


Joined: 11 Mar 2007
Posts: 61

PostPosted: Sat May 29, 2010 3:25 pm    Post subject: Reply with quote

modo rating should be over 9000 from playing only 4-3-2-2s
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Sat May 29, 2010 3:42 pm    Post subject: Reply with quote

Its still harder than magic-league and then are like 12 people or so with ratings over 1800 of which none are you so stfu! When you cant do it yourself.

Also carrying on the splashing is bad thing, have you been watching the pro tour and the undefeated draft decks, care to eat your words!
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dv8r



Joined: 15 Oct 2005
Posts: 239

PostPosted: Sun May 30, 2010 6:30 am    Post subject: Reply with quote

these were much more fun to comment on before you became so arrogant... I don't feel civil enough to reply politely today due to the way you've conducted yourself above:

p1p4
I understand why you take oracle, I would personally take gnarlid, but that's a judgement call

p2p5
This pick is clearly correct, anyone who says otherwise is just picking good cards and not building a deck

p2p8
I would take regress, most people would take gnarlid (which is defencible) what is your argument for prey's vengence. Simply saying that it's a trick is not enough

p2p11
This is why you should be switching to 8-4s instead of getting so up yourself with your 1800 rating on MODO

p3p1
Clear pick, this guy is big early and hits very hard

p3p3
For the record, I think summons is a bomb too

p3p4
As has been said above, skyscout is the right pick here, it even has evasion to go with your umbras

p3p7
Would not have criticised Leaf Arrow here
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doublegg



Joined: 11 Nov 2008
Posts: 16

PostPosted: Sun May 30, 2010 7:16 am    Post subject: Reply with quote

Trotsky1 wrote:
My 1822 MODO rating begs to differ whats yours!



Is 1822 really that high? My rating is jumping between 1850 and 1880, but I didn't think it was that big of a deal.

Anyways, you can never have enough removal, so Nacrolepsy is my pick over the Invoker (Narcolepsy is even better with all those Aura Gnarlids; also picking that crap Prey's Vengeance over another Gnarlid is a really bad decision too).
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Sun May 30, 2010 7:51 am    Post subject: Reply with quote

I'm only defending myself against people running me down, calling me bad for no reason etc. I dont know why but im attracting alot of trolls at the moment if they dont do that i wont have to reply in kind. Dont insult my play skills I wont bring up my rating, do and be sure I will as its the best measure we have of play ability.

I stand by my evoker pick, if you actually look at the creatures i had at the time it makes sense, i had gnarlids but only one umbra and a stomper cub (not all that exciting) no wurm or anything.

I was not sure just how good aura gnarlid was at the time I'd never played with it before, I'd heard about it, draft was done ages ago. I was just looking at it as 4 3mana 2/2s seemed very unexciting in a deck if i didnt get the umbras to go with them. After playing with them I would have took the 4th gnarlid. Regress also seems good.

But what you have to appreciate is im showing these drafts as Im learning the format and still getting to grips with it. I'm intrested in discussing draft picks but the nature of the replys im getting at the moment are really frustrating me. Alot of them are just mindless petty snipes, or attempts to belittle me and I've had enough of it.
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Spyx



Joined: 31 Oct 2004
Posts: 1188

PostPosted: Thu Jun 03, 2010 3:31 am    Post subject: Reply with quote

I'm not a fan of summons either, it's too much of an all in card. If the tokens had trample it would be a different story...
I definetely like beast breaker over spy patrol. Beast breaker on the play has won some games almost by itself.

Can I ask how are these drafts logged? Can't seem to view mine afterwards.
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Thu Jun 03, 2010 2:35 pm    Post subject: Reply with quote

Firstly there is an option you have to turn on, to record drafts its in same screen as where you say your eligable for prizes. Then you have to make hidden files viewable on your pc. Tools folder options view hidden files. Then assuming you are not using vista in which case ask an ORC they are kept under c: my documents games magicthegathering online drafts.
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