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mono green eldrazi



 
Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks
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tinman



Joined: 05 Nov 2005
Posts: 195
Location: Winter par

PostPosted: Sun Apr 04, 2010 7:32 am    Post subject: mono green eldrazi Reply with quote

4 noble hierarch
1 llanowar elf
4 oracle of mul daya
4 terastadon
4 avenger of zendikar
1 wolf briar elemental

spells
4 explore
3 harrow
3 eldrazi monument
3 garruk
4 summoning trap

lands
3 verdant catacombs
20 forest
2 tectonic edge
2 vastwood

sb
not really sure here obvious cards include the 3G cost kicker guy, naturalize, windstorm and vines of vastwood.

So thats the deck not really sure about sb tell me what yall think Cool
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nchawk
Level 1 Judge


Joined: 05 Apr 2008
Posts: 6

PostPosted: Sun Apr 04, 2010 7:41 am    Post subject: Reply with quote

So instead of master of the wild hunt you went with Avenger?

I think Master is a way more solid choice especially if your going to run Wolfbriar... just my suggestion though.
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tinman



Joined: 05 Nov 2005
Posts: 195
Location: Winter par

PostPosted: Sun Apr 04, 2010 7:47 am    Post subject: Reply with quote

so the way i read it avenger combos better with more cards in my deck. But master will be better against decks that are faster than me you agree?
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nchawk
Level 1 Judge


Joined: 05 Apr 2008
Posts: 6

PostPosted: Sun Apr 04, 2010 8:08 am    Post subject: Reply with quote

yea man, I ran Jund (not the rampant growth build) against this deck with Master in it, tore me up. Granted i didn't see any pulses. I don't think it would have mattered anyway. (He didn't see a monument). Avengerer is awesome because well... he makes a buncha dudes haha.
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nchawk
Level 1 Judge


Joined: 05 Apr 2008
Posts: 6

PostPosted: Sun Apr 04, 2010 8:51 am    Post subject: Reply with quote

yea good point except the ability is at instant speed...
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tinman



Joined: 05 Nov 2005
Posts: 195
Location: Winter par

PostPosted: Sun Apr 04, 2010 11:40 am    Post subject: replys Reply with quote

I think master will be a side board card against weenie.
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Sun Apr 04, 2010 3:55 pm    Post subject: Reply with quote

Yes it would be really easy to add 4 sunpetal grove and 4 stirring wildwood, would even improve the deck with out adding any white cards.
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tinman



Joined: 05 Nov 2005
Posts: 195
Location: Winter par

PostPosted: Sun Apr 04, 2010 6:39 pm    Post subject: reply Reply with quote

trotsky i have run that scenario the g/w duals over and over and over with iona being run over avenger as the other trap target a) i dont like the fat that multiple copies are bad b) i dont like the vulnerability to tectonic edge and ruinblaster.

what do you think?
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Epic-Juzam37



Joined: 09 Jul 2005
Posts: 70

PostPosted: Sun Apr 04, 2010 8:48 pm    Post subject: Reply with quote

i took out the llanowar elf the wolf cut 1 eldrazi cut terastadon to 3, (im not liking him very much at all) added 4 civic way finders will continue working on it as its a fun deck
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Epic-Juzam37



Joined: 09 Jul 2005
Posts: 70

PostPosted: Mon Apr 05, 2010 7:56 pm    Post subject: Reply with quote

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
4 [WWK] Khalni Garden
14 [ST] Forest (4)
4 [ZEN] Verdant Catacombs
2 [ZEN] Oran-Rief, the Vastwood
2 [WWK] Tectonic Edge

// Creatures
4 [ZEN] Oracle of Mul Daya
4 [WWK] Avenger of Zendikar
4 [RAV] Civic Wayfinder
4 [CFX] Noble Hierarch

// Spells
4 [ZEN] Summoning Trap
3 [M10] Garruk Wildspeaker
3 [ZEN] Eldrazi Monument
4 [IN] Harrow
4 [WWK] Explore

// Sideboard
SB: 4 [10E] Troll Ascetic
SB: 2 [WWK] Terastodon
SB: 4 [WWK] Leatherback Baloth
SB: 2 [M10] Master of the Wild Hunt
SB: 3 [WWK] Wolfbriar Elemental

Thats what i came up with, i really like it
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