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M10 M10 M10 draft No1.



 
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Mon Mar 15, 2010 3:33 pm    Post subject: M10 M10 M10 draft No1. Reply with quote

Hey back with another draft, I'm drafting m10 at the moment as its nix tix better EV and generally a better format than ZZW which has not really changed very much from ZZZ. I ended up going mono green and won.


Event #: 1037774
Time: 3/15/2010 7:14:38 PM
Players:
kitiara
--> ElementalMox
silvertaby
wonnejkral
snowwind
dkmode31
Machine09
Uncle

------ M10 ------

Pack 1 pick 1:
Berserkers of Blood Ridge
Stormfront Pegasus
Stampeding Rhino
Panic Attack
Solemn Offering
Island (FOIL)
Entangling Vines
Firebreathing
Serpent of the Endless Sea
Glorious Charge
Levitation
Spellbook
Enormous Baloth
--> Lightwielder Paladin
Swamp

Shit pack, the 2/1 flier for 2 is not actually all that in this format which makes for a nice change from tripple zen, this format is about bombs and card advantage for the most part.

Pack 1 pick 2:
--> Giant Spider
Ponder
Veteran Swordsmith
Kelinore Bat
Burning Inquiry
Weakness
Safe Passage
Trumpet Blast
Bramble Creeper
Disorient
Windstorm
Wall of Bone
Birds of Paradise
Plains

Another weak pack the bop is 1 tic, no strong black sadly as I look to jump on black in this format whenever i can as monoblack is so strong, the spider is probably the strongest card in the pack but not a terribly exciting pick in this format.

Pack 1 pick 3:
Essence Scatter
Razorfoot Griffin
Craw Wurm
Dread Warlock
Goblin Piker
Divination
Child of Night
Oakenform
Cancel
Sign in Blood
--> Overrun
Undead Slayer
Plains

Huzah third pick bomb, Im not a fan of green decks in m10, I much perfer being blue or black, as if you are in either you can pretty much gurantee yourself a few good ways of generating card advantage.

Pack 1 pick 4:
--> Deadly Recluse
Illusionary Servant
Warpath Ghoul
Excommunicate
Viashino Spearhunter
Merfolk Looter
Looming Shade
Berserkers of Blood Ridge
Harm's Way
Spellbook
Ignite Disorder
Forest

Some strong blue and a harms way but i see no reason to deviate from the green path I'm pretty confident its open with pick 3 and howlofthenight pack just wins the game in mono green which we have ample time to pick up and staying mono allows us to play late bombs we may pick up.

Pack 1 pick 5:
Excommunicate
--> Borderland Ranger
Lightning Elemental
Warpath Ghoul
Coral Merfolk
Tendrils of Corruption
Llanowar Elves
Ornithopter
Alluring Siren
Howling Mine
Island

Late tendrils which is odd as its the first really stron black card we have seen, whoever is drafting black next to us it seems is not only in black which is a bad idea as black is best drafted on its own in this format, as cards like, looming shade, sign in blood, tendrils, consume spirit become so much better.

Pack 1 pick 6:
--> Deadly Recluse
Warpath Ghoul
Excommunicate
Merfolk Looter
Looming Shade
Berserkers of Blood Ridge
Prized Unicorn
Enormous Baloth
Haunting Echoes
Mountain

Another looter but im sticking to the mono plan

Pack 1 pick 7:
--> Llanowar Elves
Mist Leopard
Burst of Speed
Soul Bleed
Regenerate
Angel's Feather
Rod of Ruin
Deathmark
Forest

Solid mid pick

Pack 1 pick 8:
--> Giant Spider
Fiery Hellhound
Burst of Speed
Angel's Mercy
Soul Bleed
Prized Unicorn
Mirror of Fate
Mountain

Very good at 8th pick

Pack 1 pick 9:
Panic Attack
Island (FOIL)
--> Entangling Vines
Firebreathing
Spellbook
Enormous Baloth
Swamp

3 Very solid mid draft picks is an excellent sign we are in the right colour

Pack 1 pick 10:
Burning Inquiry
Weakness
Trumpet Blast
--> Bramble Creeper
Disorient
Plains

more good late picks

------ M10 ------

Pack 1 pick 11:
--> Craw Wurm
Dread Warlock
Goblin Piker
Sign in Blood
Plains

oddly good late black in here i believe i played the person feeding me round 1 and he was playing some absolutely awfull 3 colour UBw deck with double white, double black spells and enough blue to make the mana awfull.

Pack 1 pick 12:
Warpath Ghoul
--> Viashino Spearhunter
Spellbook
Forest

Pack 1 pick 13:
Ornithopter
--> Howling Mine
Island

Nice 13th pick rare

Pack 1 pick 14:
--> Haunting Echoes
Mountain

nice 14th pick rare!

Pack 1 pick 15:
--> Forest


Pack 2 pick 1:
Vampire Aristocrat
Rampant Growth
Siege Mastodon
Fiery Hellhound
Trumpet Blast
Zephyr Sprite
Palace Guard
Disentomb
Emerald Oryx
Silvercoat Lion (FOIL)
--> Mind Control
Dragon's Claw
Act of Treason
Elvish Archdruid
Island

This is a bomb arch druid is not worth enough to rare draft

Pack 2 pick 2:
Divine Verdict
--> Giant Spider
Fiery Hellhound
Serpent of the Endless Sea
Glorious Charge
Disentomb
Naturalize
Lava Axe
Sage Owl
Armored Ascension
Wall of Fire
Windstorm
Twincast
Swamp

Flyin deck are gonna hate me

Pack 2 pick 3:
Griffin Sentinel
Cancel
Child of Night
Berserkers of Blood Ridge
Acolyte of Xathrid
Mist Leopard
Negate
Angel's Mercy
Soul Bleed
Bountiful Harvest
Kraken's Eye
--> Mold Adder
Plains

Little for me but adder is a sick sb card

Pack 2 pick 4:
Llanowar Elves
Snapping Drake
--> Centaur Courser
Bountiful Harvest
Burst of Speed
Angel's Mercy
Horned Turtle
Soul Bleed
Mist Leopard
Awakener Druid
Wall of Fire
Island

Its close between the druid and the courser i think either is fine

Pack 2 pick 5:
Viashino Spearhunter
Unsummon
Veteran Armorsmith
Spellbook (FOIL)
Vampire Aristocrat
Lightning Elemental
--> Oakenform
Cancel
Phantom Warrior
Ignite Disorder
Mountain

Pack 2 pick 6:
Stormfront Pegasus
Jump
Solemn Offering
Raging Goblin
--> Terramorphic Expanse
Unholy Strength
Naturalize
Wurm's Tooth
Telepathy
Swamp

Pack 2 pick 7:
Veteran Swordsmith
--> Deadly Recluse
Dread Warlock
Essence Scatter
Excommunicate
Jackal Familiar
Llanowar Elves
Elite Vanguard
Plains

Pack 2 pick 8:
Raging Goblin
Glorious Charge
Fog
Shatter
Zephyr Sprite
Fabricate
--> Coat of Arms
Island

I have 6 spiders already

Pack 2 pick 9:
Trumpet Blast
Zephyr Sprite
--> Palace Guard
Disentomb
Emerald Oryx
Dragon's Claw
Island

Pack 2 pick 10:
Fiery Hellhound
Serpent of the Endless Sea
--> Glorious Charge
Sage Owl
Wall of Fire
Swamp

Pack 2 pick 11:
Acolyte of Xathrid
Angel's Mercy
Soul Bleed
--> Kraken's Eye
Plains

Pack 2 pick 12:
--> Bountiful Harvest
Burst of Speed
Angel's Mercy
Soul Bleed

Pack 2 pick 13:
--> Viashino Spearhunter
Spellbook (FOIL)
Mountain

Pack 2 pick 14:
--> Wurm's Tooth
Telepathy

Pack 2 pick 15:
--> Plains

------ M10 ------

Pack 3 pick 1:
Llanowar Elves (FOIL)
Oakenform
Tendrils of Corruption
--> Merfolk Looter
Mist Leopard
Convincing Mirage
Duress
Burst of Speed
Runeclaw Bear
Lifelink
Demon's Horn
White Knight
Nature's Spiral
Glacial Fortress
Forest

Intresting pack was tempted to raredraft the fortress if i knew howrest of pack was going to turn out i would have, but as i had a mind control already, plus overrun which works well with looter, I was sold.

Pack 3 pick 2:
Sparkmage Apprentice
Ice Cage
Razorfoot Griffin
Canyon Minotaur
Giant Growth
Illusionary Servant
Elvish Visionary
Sign in Blood
Jackal Familiar
--> Awakener Druid
Consume Spirit
Relentless Rats
Mind Spring
Plains

As good as mind spring is, its double blue so in the end i opted with the guranteely playable green card

Pack 3 pick 3:
Kelinore Bat
Seismic Strike
Craw Wurm
Siege Mastodon
Assassinate
Looming Shade
Elvish Visionary
Pacifism
Dragon Whelp
Demon's Horn
Wall of Bone
--> Cemetery Reaper
Island

This pack has little for me and cemetry reaper poses me a huge problem

Pack 3 pick 4:
Child of Night
Elvish Visionary
Tendrils of Corruption
Runeclaw Bear
Convincing Mirage
Terramorphic Expanse
Lifelink
Acolyte of Xathrid
Bountiful Harvest
--> Howl of the Night Pack
Flashfreeze
Forest

Huzah thats what i wanted, this makes my deck so much better

Pack 3 pick 5:
Giant Growth
Vampire Aristocrat
Rampant Growth
Siege Mastodon
--> Stampeding Rhino
Panic Attack
Child of Night
Elvish Visionary
Mold Adder
Mesa Enchantress
Island

Very good beater

Pack 3 pick 6:
Oakenform
Coral Merfolk
Solemn Offering
Raging Goblin
Unholy Strength
--> Naturalize
Wall of Faith
Kraken's Eye
Wall of Bone
Plains

For the board vs random equips decks with muliple pacifism

Pack 3 pick 7:
Viashino Spearhunter
--> Giant Growth
Vampire Aristocrat
Lightning Elemental
Kindled Fury
Negate
Lifelink
Wurm's Tooth
Mountain

East pick

Pack 3 pick 8:
Panic Attack
Tome Scour
Runeclaw Bear
Yawning Fissure
Zombie Goliath
Duress
--> Enormous Baloth
Forest

Big dude

Pack 3 pick 9:
Oakenform
Mist Leopard
Convincing Mirage
Burst of Speed
--> Runeclaw Bear
Demon's Horn
Forest

Bears are not great in this format but still decnt late pick

Pack 3 pick 10:
Canyon Minotaur
--> Elvish Visionary
Sign in Blood
Jackal Familiar
Relentless Rats
Plains

Nice much better than the bear

Pack 3 pick 11:
Craw Wurm
Looming Shade
Demon's Horn
--> Wall of Bone
Island

Pack 3 pick 12:
Convincing Mirage
Acolyte of Xathrid
--> Bountiful Harvest
Forest

Pack 3 pick 13:
--> Vampire Aristocrat
Panic Attack
Island

Pack 3 pick 14:
--> Kraken's Eye
Plains

Pack 3 pick 15:
--> Wurm's Tooth

The deck

1 giant growth
1 llanowar elves
3 deadly recluse
1 elvish visionary
1 runeclaw bear
1 oakenform
1 awakner druid
1 borderland ranger
1 centaur courser
1 entangling vines
3 giant spider
1 coat of arms
1 overrun
1 bramble creeper
1 stampeding rhino
1 craw wurm
1 howl of the night pack
1 enermous baloth
18 forest

jamie wakefield heaven

Feedback appreciated.
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P_P4E



Joined: 31 Aug 2004
Posts: 579

PostPosted: Tue Mar 16, 2010 3:41 am    Post subject: Reply with quote

im happy that you won...but you passed 2 merfolk looter and then drafted mind control pack 2.

You should have been green blue i think. Looter > Everything else.
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HujuVanikil



Joined: 12 Sep 2009
Posts: 173

PostPosted: Tue Mar 16, 2010 5:38 am    Post subject: Reply with quote

nothing beats spider tribal
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asamodious



Joined: 20 Sep 2005
Posts: 362

PostPosted: Tue Mar 16, 2010 7:46 am    Post subject: Reply with quote

P_P4E wrote:
im happy that you won...but you passed 2 merfolk looter and then drafted mind control pack 2.

You should have been green blue i think. Looter > Everything else.



you always get passed looters on mtgo lol. noobs dont like drawing cards.
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Tue Mar 16, 2010 8:09 am    Post subject: Reply with quote

I just find it pays to stay mono coloured in m10 for anything that is not really amazing. The coat of arms was boarded out most game for mold adder or naturalize, one of them probably should have been main deck, but it was to cute to not try.

Almost all the games were won on the strength of howl or overrun sometimes both. 7th turn howl, 8th turn overrun is very satistfying after being on the defensive all game.

I do think the looter is great, its just by taking it I make my deck less consistant and the howl less of a total blow out.
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