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The best draft formula



 
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Ironicus



Joined: 08 Jan 2006
Posts: 164

PostPosted: Sun Mar 07, 2010 6:05 pm    Post subject: The best draft formula Reply with quote

Ill explein qhat is the draft formula here.
11$ 3 booster
You keep commun and uncommun.
When draft is finished, we draft rares by position.
1st position = first pick

Then
- Decks are better(because poeple don't pick a foil fetch instead of a card they really need)
- The best player get best rare
- Less expensive

This formula seems the best for me and I wonder why poeple play it differently. Why do you pay for extra boosters when you can do that? And decks are just better!
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BattleofWits



Joined: 03 Jun 2006
Posts: 230

PostPosted: Sun Mar 07, 2010 6:38 pm    Post subject: Reply with quote

Congratulations, you've found the way every non-sanctioned draft works.
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Alphakiller



Joined: 26 Oct 2008
Posts: 166

PostPosted: Sun Mar 07, 2010 7:36 pm    Post subject: Reply with quote

and here I thought i'd find an in-depth and well thought out report on how to best create a limited deck in a draft format =/
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asamodious



Joined: 20 Sep 2005
Posts: 362

PostPosted: Sun Mar 07, 2010 8:29 pm    Post subject: Reply with quote

yay...ive been doing that since 96'.
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SugarShark



Joined: 22 Mar 2009
Posts: 659

PostPosted: Sun Mar 07, 2010 9:10 pm    Post subject: Reply with quote

I think almost all the drafts round'here are done in teams 2,3,4
winners take all, losers paying a draft set to the winners

having a team seems to promote discussion during deck construction

where people will tell you tideforce elemental is a better card than pilgrim's eye in case that wasn't obvious already

you might also find 100$ drafts if you look hard enough
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Enyeez



Joined: 18 Nov 2004
Posts: 98

PostPosted: Mon Mar 08, 2010 1:54 am    Post subject: Reply with quote

in the group I was playing in, we'd do it like that, but winner would start (START) by picking 3 rares/foils, and #2 would then proceed to pick 2 cards, then the rest of the players in the order they finished, after the last player picked #1 would start again, but this time around only picking one card.

then later on, when there was a buy 4 boosters offer, everyone would buy 4, and one of them would go into a prize pool and you would keep whatever you drafted.
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CMA-Flippi
HR Director
Level 4 Judge


Joined: 19 Mar 2005
Posts: 1142
Location: Weiterstad

PostPosted: Mon Mar 08, 2010 5:51 am    Post subject: Reply with quote

When you open a foil Jace, you want to keep it. I like normal drafts more because they're a lot faster and less troublign at the end. "there are 3 rares missing" =[
It's also more comfortable to newer players, as they keep whatever they open. Not get some 3x Crap, while the better players get the goodies.
It's fine in a non-sanctioned draft without random players, but once the draft is open for everyone, I do "rarekeep" drafts only. Makes the customers come back.
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Ironicus



Joined: 08 Jan 2006
Posts: 164

PostPosted: Mon Mar 08, 2010 7:00 am    Post subject: Reply with quote

Here, we're about 16 to draft each time, so I think poeple aren't afraid to lose and get bad cards. If you play draft to not do the best deck as you can and only pick rares, why you don't buy 3 boosters and open them?
I play draft because it's the best format ever I don't want it to be ruined by noobs who pick foil rare land instead of the uncommun that perfectly fit into their deck.

Flippi, at the end of the draft, all cards are always there.

Btw, it is not legal to do sanctionned draft this way?
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gypsy



Joined: 15 Jun 2007
Posts: 1671

PostPosted: Mon Mar 08, 2010 7:00 am    Post subject: Reply with quote

CMA-Flippi wrote:
When you open a foil Jace, you want to keep it. I like normal drafts more because they're a lot faster and less troublign at the end. "there are 3 rares missing" =[
It's also more comfortable to newer players, as they keep whatever they open. Not get some 3x Crap, while the better players get the goodies.
It's fine in a non-sanctioned draft without random players, but once the draft is open for everyone, I do "rarekeep" drafts only. Makes the customers come back.


QFT
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FrostFire



Joined: 26 Jan 2010
Posts: 54

PostPosted: Mon Mar 08, 2010 7:21 am    Post subject: Reply with quote

I think this is perfect if its with 8 people you know fairly well. Otherwise like flippi said, at the end of the draft there is bound ot be 1-2 cards missing, I mean hell if i ripped a foil jace i prolly would keep my mouth shut and throw it in my main collection during deckbuild.

Actually I wouldn't do that but half the other people I play with would. As for newcomers, the current format is best and personally I like when some newb drafts a fetch over a card he needs. Helps my rating and helsp me get more pax for drafts.
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MotC



Joined: 24 Sep 2006
Posts: 73

PostPosted: Mon Mar 08, 2010 11:29 am    Post subject: Reply with quote

That is how my FNM does our drafts, but its $10 for the draft.
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Trotsky1



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Mon Mar 08, 2010 3:30 pm    Post subject: Reply with quote

It's an fnm draft for christ sake take the money rare and win anyway.
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Ironicus



Joined: 08 Jan 2006
Posts: 164

PostPosted: Mon Mar 08, 2010 3:38 pm    Post subject: Reply with quote

I really don't know everybody in draft and there is never any card missing.
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Mr_DoomZ



Joined: 23 Apr 2008
Posts: 37

PostPosted: Mon Mar 08, 2010 11:34 pm    Post subject: Reply with quote

15$ buy in packs to pay out to top players AND drafting out rares at the end. big tournys normaly gaurentee bad players good cards

Pay is normaly 15-25$ store credit, or packs and 5-15 $ store credit or fewer packs depending how you want it.
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