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Trying to get better at playing Boss Naya: SB and Discussion



 
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loki3



Joined: 07 Nov 2009
Posts: 139

PostPosted: Fri Mar 05, 2010 3:04 am    Post subject: Trying to get better at playing Boss Naya: SB and Discussion Reply with quote

I've been playtesting Boss Naya for a while now and I've decided that it would be good for me to figure out how to sideboard/mulligan correctly. I've floundered around with poor focus trying things here and there, but I need to tighten things up.

Also there is the issue of which version of the deck is the best. There are homebrew variants, but I feel that LSV and Tom "the Boss" Ross both know precisely what they are doing, and I should try to figure out what the subtle difference between their 2 builds really means:

Quote:
Differences
Main Deck
LSV: +1 Elspeth
Boss: +1 Dauntless Escort

Sideboard
LSV: +2 BSA, +1 O-Ring
Boss: +1 Dauntless, +2 Qasali Pridemage

What the Differences Mean
Frow what I can tell, this is why LSV chose the cards he did:

    BSA is really good against the mirror. It is also good against Midrange GW or GWx... and Jund.

    O-Ring is better that Pridemage. In terms of artifact and enchantment removal, O-ring is functionally comparable to Qasali Pridemage. O-ring cannot attack, but against the decks he would want to side in Qasali (Eldrazi Monument Decks, Finest Hour, Honor of the Pure, etc.), LSV switches to a more control-oriented build anyways. O-ring also can hit creatures and planeswalkers, and can't be killed by creature removal.

    I think 2 Dauntless instead of 4 is a metagame choice. Yes 4 would be best against control, especially UW, WR, or UWR control decks. But as LSV's matchless showed, he saw an abundance of aggro and very little control matchups.

    And Elspeth is hot. She can almost win matches on her own against aggro. And against control, she is very threatening... her ultimate has the same effect as Dauntless, except it lasts forever. And along the way, she would have added 12 points of damage, so they should be dead. Especially since, even unexalted, a 6/6 flying Nacatl is larger than BSA or Sphinx of Jwar Isle and a 8/8, 9/9, or larger flying KotR is bigger than Wall of Denial. And either of these swinging in with no blocks is devastating.


Diagnosis
LSV's version is built to beat Midrange and Weenie Aggro more so than Tom Ross'. LSV gives up percentage points against control for better percentages against the rest of the field. Depends on the meta, but I like LSV's version best, now. I also think the matchup against the control is quite winnable. Tough, but do-able. Especially with the sick topdecks that the deck pulls.

G2 Sideboarding Theory - taken mostly from an article from LSV's Blog
    Against most aggro/creature-based decks, you want to be in control with the Sparkmage-Collar Package.
    Against most control decks, the equipment package is less important than speed. You want to be fast and hate-y (and a bit haste-y, too).

Quote:
Control
This is the easiest, because it doesn't change much from control deck to control deck - Side in hate, side out equipment package and PtE.

    IN: "+2 Manabarbs, +1 Goblin Guide (to get Jace at hasty speed off Ranger) +2 Dauntless Escort"
    OUT: "-2 Stoneforge Mystic, -1 Basilisk Collar, -1 Behemoth Sledge, -1 Path to Exile"
Variations: +1 O-Ring, -1 Elspeth (against Planeswalker-Heavy Control or wonky Artifacts/Enchantments like Open the Vaults)

Ajani + KotR can create a really hot land-lock on T4 using Tectonic Edge and Ajani's +1 to put them at 2 land. A T2 KotR followed by a T3 Ajani on the play locks them at 2 land for the next 2 turns if they run any non-basics. Ajani always wants to go to 7 and blow up their lands in this matchup.

Quote:
Mirror Match
You want Sparkmage-Collar, and you fear their Sparkmage-Collar.

    IN: +1 Basilisk Collar, +1 Stoneforge Mystic, +4 Sparkmage, +1 O-Ring
    OUT:-3 RoE, -3 Wild Nacatl, -2 BoP, -1 Elspeth
Variations: -1 Ajani instead of Elspeth if they are running Woolly Throctar AND KotR

Quote:
Non-Mirror GW/GWx/WW Aggro
You want Sparkmage-Collar and acceleration.

    IN: +1 Basilisk Collar, +1 Stoneforge Mystic, +4 Sparkmage, +2 BSA
    OUT:-4 RoE, -4 Nacatl, -1 Elspeth
Variations: OUT:-3 RoE, -3 Nacatl, -2 Bolt If no good reason for bolt (Emeria Angel).
Variation2: +1 O-Ring, -1 Elspeth for enchantments

Quote:

MonoBlack Vamps
You want Sparkmage-Collar and acceleration.
    IN: +1 Basilisk Collar, +1 Stoneforge Mystic, +4 Sparkmage, +2 BSA

    OUT: -1 Elspeth, -2 Ajani, -2 RoE, -3 Nacatl

Variation: -2 BSA, +1 RoE, +1 Nacatl if they are closer to monoB control

Quote:

MonoRed
You want Sparkmage-Collar and early survival/acceleration.

    IN: +1 Basilisk Collar, +1 Stoneforge Mystic, +4 Sparkmage,
    OUT: -2 Oblivion Ring, -2 Ajani, -1 Elspeth, -1 Scute Mob
Variation: +2 BSA, -1 Noble Hierarch, -1 RoE

Quote:
Jund
You want advantage cards. You want Behemoth Sledge. You want BSA.

    IN: +1 Behemoth Sledge, +2 BSA
    OUT: -1 Collar, -2 Ajani
Variation: +4 Sparkmage, +1 Collar, -2 Ajani, -1 BoP, -1 Hierarch, -1 RoE, this is more about creature removal. Good against most ramp Jund.

Note: Certain Jund decks piloted by good Jund players can present a difficult matchup. (As shown by LSV's loss in the semis.) Most Jund is a decent matchup. Sub-par decks or sub-par play causes an auto win. Boss Naya punishes poor play or deck construction, and has pretty good matchups with everything in the meta.


The only thing that I might tweak is adding an extra T1 green mana source. And while we are at it, maybe another sacland.

So +1 Misty Rainforests, -1 Rootbound Crag/Stirring Wildwood/Terramorphic Expanse...
TE is good for color fixing to help Nacatls and it pumps KotR, so...

-1 Rootbound Crag or -1 Manland?
Either way, we lose a dual mana source. So, is Rootbound Crag more useful than the manlands? I think so. Especially since we can fetch up manlands with KotR.

So... should I cut Stirring Wildwood or Raging Ravine?

It is nice to have tutor choies, but IMO Stirring Wildwood >> Raging Ravine almost always in this deck. Because it is cheaper and the cards in your hand or the equipment on the table are fighting for the extra (1) mana. Raging Ravine is only really good if you are using it multiple times.

So, I think I'd cut Raging Ravine. But if you are at 5 mana with clear board position OR fear earthquake/DoJ and want to hold back, RR is an excellent attacker. I have never tutored for a manland. I am not sure when it is best...

I am going to test cutting a Stirring Wildwood for a 4th Misty Rainforest, and aggressively tutoring for Raging Ravine when I have position to see if he's worth it. I want to see where his advantage really lies and if I should exploit it more.


Any suggestions? Point out anything that is just wrong or could be improved. Razz


Last edited by loki3 on Fri Mar 05, 2010 1:26 pm; edited 3 times in total
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gypsy



Joined: 15 Jun 2007
Posts: 1671

PostPosted: Fri Mar 05, 2010 3:57 am    Post subject: Reply with quote

you dont need a nother turn 1 green source, the deck mostly accells into 4 drops so if u play a tap land then turn 2 play a hierarch/birds its the exact same thing
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Kamperfoelie



Joined: 14 May 2009
Posts: 23

PostPosted: Fri Mar 05, 2010 4:16 am    Post subject: Reply with quote

What are the thoughts on scattershot archer in the sb vs vampire/bant decks?
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loki3



Joined: 07 Nov 2009
Posts: 139

PostPosted: Fri Mar 05, 2010 8:35 am    Post subject: Reply with quote

I play LSV's list exactly: http://magicgameplan.com/blog/boss-naya-deck/

Kamperfoelie wrote:
What are the thoughts on scattershot archer in the sb vs vampire/bant decks?


I've never tried Scattershot Archer. I'm not the biggest fan, but if you run it you'd probably replace the O-Ring, which I'd rather not do. You could replace BSA, but that makes your matchup with Aggro-Bant worse.

Right now, against Aggro-Bant, I side out all of the Rangers and Nacatls for the Sparkmage-Collar package. To make the new slot effective, I'd have to keep them in and side out all my removal or acceleration, which I don't think is correct.

The Ranger of Eos and Nacatl chunk takes up 8 cards. And including the Archer, 9. Finding 9 slots in the deck is really difficult, especially when they don't want to be there. You could try putting 2 RoE, 1 Archer, and 1 Nacatl in for... 2 Ajani and 2 BoP, but I dislike the change...

The most difficult Bant matchup for Boss Naya are the super-aggressive, exalted ones running 4x Qasali and/or 4x Bant Charm. But those decks mostly just lose to everyone else. The strategy against them may be to side exactly as you would against control except use BSA in place of Dauntless.

If you really think you need archer, they must have multiple fliers swarming you. Like Emeria Angel, Flurry of Wings, Honor of the Pure, etc. This is not representative of all/most Bant Decks. So this card only really helps you in a very limited matchup (probably <20% of all Bant Decks).

And Vamps don't play a lot of big, important creatures (only 1 liege), so you can just kill the ones that matter. Sparkmages+Collar should probably be plenty.
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loki3



Joined: 07 Nov 2009
Posts: 139

PostPosted: Fri Mar 05, 2010 8:46 am    Post subject: Reply with quote

gypsy wrote:
you dont need a nother turn 1 green source, the deck mostly accells into 4 drops so if u play a tap land then turn 2 play a hierarch/birds its the exact same thing


Yes, you are correct. Maybe what I really want to do is provide an additional green source because having a hand with no green mana is often "gg." And I have had many matches where I've mulligan-ed on the play to 6 looking for green mana, had a terrible 6, and had to mull to 5. And that hand is gonna be shaky at best.

What I have learned: An extra green land would help mulligan-ing. OR Don't mulligan if your hand has a good ratio of lands to threats.
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gypsy



Joined: 15 Jun 2007
Posts: 1671

PostPosted: Fri Mar 05, 2010 9:38 am    Post subject: Reply with quote

you want an extra green land yet you want to cut a manland for it...
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Insom



Joined: 19 Dec 2008
Posts: 433

PostPosted: Fri Mar 05, 2010 9:56 am    Post subject: Reply with quote

Whatever you do don't play PVs version. Proof of the power of BSA?

You only really need to hit 1 green and have 14 ways to do so. Don't overreact to one manascrew.


Last edited by Insom on Fri Mar 05, 2010 10:20 am; edited 1 time in total
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loki3



Joined: 07 Nov 2009
Posts: 139

PostPosted: Fri Mar 05, 2010 10:09 am    Post subject: Reply with quote

gypsy wrote:
you want an extra green land yet you want to cut a manland for it...

Thanks to you, I've changed my mind.
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gypsy



Joined: 15 Jun 2007
Posts: 1671

PostPosted: Fri Mar 05, 2010 10:26 am    Post subject: Reply with quote

and if you do get colour screwed, thats the risk you take with playing a 3 colour deck
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