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Land Destruction in Type 2



 
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jordman2



Joined: 26 Oct 2008
Posts: 79

PostPosted: Sun Feb 28, 2010 8:34 pm    Post subject: Land Destruction in Type 2 Reply with quote

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
2 [ZEN] Mountain (5)
2 [ZEN] Island (5)
4 [WWK] Lavaclaw Reaches
4 [ZEN] Scalding Tarn
4 [WWK] Dread Statuary
4 [ALA] Crumbling Necropolis
4 [WWK] Tectonic Edge

// Creatures
4 [ZEN] Goblin Ruinblaster

// Spells
4 [M10] Lightning Bolt
4 [WWK] Brink of Disaster
4 [M10] Convincing Mirage
4 [ZEN] Spreading Seas
4 [ZEN] Lavaball Trap
4 [ZEN] Desecrated Earth
4 [ZEN] Demolish
4 [WWK] Roiling Terrain
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JVQ



Joined: 01 Jan 2010
Posts: 10

PostPosted: Sun Feb 28, 2010 8:42 pm    Post subject: Reply with quote

I tried to run a deck like this, it just doesn't work. It will be awesome against jund, grixis, and sometimes control, but against fast decks like ww, mystic ww, rdw and even wampires it won't win. You could include chain reaction main deck, however, you must deal against kor firewalker, so you must include some extra removal (no red removal obviously)
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JVQ



Joined: 01 Jan 2010
Posts: 10

PostPosted: Sun Feb 28, 2010 8:47 pm    Post subject: Reply with quote

yes of course you could that, but the idea is that you will have a competitive deck, which will become even more competitive using the sb. You do not construct a deck thinking "I will win after G1".

Almost every deck has a bad match, but it's just against a specific date, not many (ww, rdw, vampires). That's the real problem
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Joker4515



Joined: 05 Oct 2008
Posts: 19

PostPosted: Sun Feb 28, 2010 11:30 pm    Post subject: Reply with quote

I tried the LD route, and it just didn't work vs. the Aggressive decks. SO I built a deck that sides in LD for the good match ups, but has game against most of the field. Its going to look kinda like a little kid deck, but give it a try it will surprise you. I will post in depth testing numbers when I have the time.

4 Valakut
2 Dread Statuary
19 Mountain

3 Bogardan Hellkite
4 Obsidian Fireheart
4 Siege-Gang COmmander
3 Kazuul, Tyrant of the Cliffs

3 Chandra Nalaar
4 Lightning Bolt
4 Burst Lightning
2 Earthquake
4 Comet Storm
4 Everflowing Chlalice

SB

2 Banefire
2 Lavaball Trap
3 Searing Blaze
4 Goblin Ruinblaster
4 Roiling Terrain
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Vedrfolner



Joined: 04 Apr 2006
Posts: 2325

PostPosted: Mon Mar 01, 2010 6:42 am    Post subject: Reply with quote

Trying to build a land destruction deck that keeps an opponent locked down for the entire game is a flawed strategy.

It is too difficult to pull off, and is virtually impossible vs aggro decks.

If you destroy a few lands while building up your own mana, and then pump out some strong threats you will have a tempo and card power advantage over the opponent. This will also often work vs aggro, since your threats typically stop theirs out of sheer card power.

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
4 [M10] Rootbound Crag
4 [WWK] Raging Ravine
6 [M10] Forest (4)
11 [M10] Mountain (2)

// Creatures
4 [ZEN] Goblin Ruinblaster
4 [WWK] Lodestone Golem
2 [ZEN] Mold Shambler
3 [M10] Siege-Gang Commander

// Spells
4 [WWK] Everflowing Chalice
4 [WWK] Explore
4 [WWK] Roiling Terrain
2 [ZEN] Lavaball Trap
4 [M10] Earthquake
4 [M10] Lightning Bolt

// Sideboard
SB: 1 [ZEN] Mold Shambler
SB: 2 [CFX] Banefire
SB: 4 [M10] Great Sable Stag
SB: 3 [WWK] Chain Reaction
SB: 3 [M10] Windstorm
SB: 2 [M10] Pithing Needle

Here is my build. It is a while since I played it now, because there were too many mono-colour aggro decks running rampant. It both ramps and destroys land, so normally the difference in mana is quite significant after a while.
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Joker4515



Joined: 05 Oct 2008
Posts: 19

PostPosted: Mon Mar 01, 2010 4:12 pm    Post subject: Reply with quote

Every deck listed has 24+ lands?
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Insom



Joined: 19 Dec 2008
Posts: 433

PostPosted: Mon Mar 01, 2010 5:39 pm    Post subject: Reply with quote

Assuming this is just for fun have fun with it and go for broke. Something like spreadem with a little more commitment to the theme (off the top of my head so I am guessing it needs tweaking):

4 Seaside Citadel
4 Stirring Wildwood
4 Arid Mesa
3 Misty Rainforest
4 Scalding Tarn
2 Mountain
2 Island
2 Forest
2 Plains

4 Seas
4 Mirage
4 Violent Outburst
4 Ardent Plea
3 Vengeant
4 BBE
2 DoJ
4 Slime
4 Mold Shambler

sb
3 Meddling Mage
1 Basilisk Collar
3 Kor Firewalker
4 Luminarch Ascension
4 Cunning Sparkmage

Since everything is based off the two drops it is easy to transform the deck depending on the matchup. 3 Meddling, 1 Basilisk, and 4 Luminarch against control in place of seas/mirage should give you more ascensions than they can handle. 3 Meddling, 1 Basilisk, 1 Sparkmage and 3 Firewalker against rdw/boros (obviously cut the DoJs for more Sparkmages against rdw). 4 Sparkmage, 3 meddling and a Basilisk against birds/noble/elves/anything LD is bad against.

Even the best decks stumble and miss land drops from time to time giving you a chance vs anything.
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Insom



Joined: 19 Dec 2008
Posts: 433

PostPosted: Tue Mar 02, 2010 8:43 am    Post subject: Reply with quote

LD would be a solid deck if fulminator or stone rain were still in standard.
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