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White White White



 
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huntergatsby



Joined: 31 Aug 2008
Posts: 107

PostPosted: Fri Feb 12, 2010 5:10 am    Post subject: White White White Reply with quote

x 4 marsh flats
x 3 arid mesa
x9 plains
x4 emeria the sky ruin
x4 path to exile
x4 knight of white orchid
x3 glassdust hulk
x4 yoked plowbeast
x4 sanctum plowbeast
x 4 angelsong
x3 martial coup
x3 day of judgement
x1 iona, i raped everything
x 4 emeria angel
x2 marshal's anthem
x2 luminarch ascension
x2 open the vaults

sb
x4 kor firewalk
x3 devout light caster
x3 sunspring expedition
x1 felidar sovereign
x3 wall of revrence
x1 luminarch ascension

point of deck
cycle cycle cycle
put as many cycle cards in graveyard
ramping plains for emeria with sanctum plowbeast and knight
also emeria angel...and pte the birds...gets me a bird and a plains
open the vaults for time
marshall's anthem good crap back
emeria the sky ruin wins the game...
what do you think

BSA would fit good in this deck...
and i dont really have any 5 spots...
but...meh...
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JVQ



Joined: 01 Jan 2010
Posts: 10

PostPosted: Fri Feb 12, 2010 7:25 am    Post subject: Reply with quote

It's better the mono white control deck. And if "emeria, the sky ruin wins" is your only option to success, well then deck is not strong. Any LD deck will kill you, or even the ruinblaster.
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Bantos86



Joined: 28 Nov 2009
Posts: 209

PostPosted: Fri Feb 12, 2010 8:02 am    Post subject: Reply with quote

Quote:
It's better the mono white control deck.


MWC > this.
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huntergatsby



Joined: 31 Aug 2008
Posts: 107

PostPosted: Fri Feb 12, 2010 8:13 am    Post subject: Reply with quote

i changed side board..to add terra eternal...not a stupendous card...but if i can stall the game long enough..it helps keep emeria safe...against ld
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Bantos86



Joined: 28 Nov 2009
Posts: 209

PostPosted: Fri Feb 12, 2010 9:54 am    Post subject: Reply with quote

You still need at least 6 more lands, preferably 8 more.

4 Emeria, the Sky Ruin is too many. Cut one.
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asamodious



Joined: 20 Sep 2005
Posts: 362

PostPosted: Fri Feb 12, 2010 10:10 am    Post subject: Reply with quote

20 lands is too few.

You dont need that many cyclers. Just let them kill the guys you play, and then use emeria to bring them back.

Open the vaults is quite clunky, and at best brings back a few creatures that arent that good in the first place.

Also make sure you fetch your lands out on your turn with luminarch in play Smile
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