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GB Ramp Rock - Advice please



 
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Huskie



Joined: 06 Apr 2008
Posts: 28

PostPosted: Tue Feb 09, 2010 12:01 pm    Post subject: GB Ramp Rock - Advice please Reply with quote

Land
4 Verdant Catacombs
12 Forest
8 Swamp

Creatures
3 Wolfbriar Elemental
3 Abyssal Persecutor
3 Terastodon

Spells
4 Harrow
4 Khalini Heart Expedition
4 Maelstrom Pulse
4 Sign in Blood
3 Doom Blade
3 Duress
3 Rampant Growth
2 Garruk Wildspeaker

Sideboard
4 Deathmark
4 Great Sable Sag
4 Vampire Hexmage
3 Mindshatter

It's been fairly successful so far, just looking for some advice on changes that might power the deck up.
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Epic-Juzam37



Joined: 09 Jul 2005
Posts: 70

PostPosted: Tue Feb 09, 2010 12:11 pm    Post subject: Reply with quote

-3 Abyssal persecutor
+3 Rampaging baloths
is a good start
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Edowardo



Joined: 05 Mar 2006
Posts: 55

PostPosted: Tue Feb 09, 2010 12:13 pm    Post subject: Reply with quote

ob nixilis seems way better than abyssal persecutor as does avenger of zendikar.
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Huskie



Joined: 06 Apr 2008
Posts: 28

PostPosted: Tue Feb 09, 2010 12:22 pm    Post subject: Reply with quote

I suppose it can be difficult to get rid of Abyssal w/ this deck at times, Ob might be a better play. I've thought about Avenger of Zendikar too... and Baloths... not sure which to try.
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Edowardo



Joined: 05 Mar 2006
Posts: 55

PostPosted: Tue Feb 09, 2010 12:40 pm    Post subject: Reply with quote

i currently play avenger in gr ramp and playing him usually equals win. but ob is still nice on a turn when you can play him and either use a fetch land or any ramp card. explore might be better than rampant growth. currently running it over growth any how.
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Huskie



Joined: 06 Apr 2008
Posts: 28

PostPosted: Tue Feb 09, 2010 1:03 pm    Post subject: Reply with quote

I haven't tried or thought about Explore, I put Ob in and he's working nicely.
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urafever



Joined: 31 Jan 2010
Posts: 21

PostPosted: Tue Feb 09, 2010 8:30 pm    Post subject: Reply with quote

Huskie wrote:
I haven't tried or thought about Explore, I put Ob in and he's working nicely.


yeah - your going to want to switch to explore. On turn 2, you'd rather have growth -- but in later stages of the game the card is frustrating to have in your hand.

Explore does almost the same thing, but it also helps you get to the cards that actually do something.
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Huskie



Joined: 06 Apr 2008
Posts: 28

PostPosted: Wed Feb 10, 2010 7:58 am    Post subject: Reply with quote

The thing I don't like about explore is it is not a guaranteed land, which this deck thrives off having alot of land.

Any sideboard advice?
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