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BW Contraggro



 
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Nevian



Joined: 06 Dec 2004
Posts: 178

PostPosted: Mon Feb 08, 2010 3:15 pm    Post subject: BW Contraggro Reply with quote

This is a Black/White Deck that I have been running for quite sometime and with Abyssal coming out I have added him to the mix.

LAND//
4 Marsh Flats
7 Swamp
7 Plains
4 Arcane Sanctum
1 Gargoyle Caste
1 Sejiri Steppe

Creatures//
4 Tidehollow Sculler
4 Ethersworn Canonist
4 Bloodghast
3 Kor Skyfisher
3 World Queller
2 Abyssal Persecutor

Spells//
4 Duress
4 Path to Exile
3 Disfigure
3 Brave the Elements
2 Grim Discovery
1 Pithing Needle

Sideboard//
4 Celestial Purge
4 Deathmark
3 Oblivion Ring
2 Day of Judgement
2 Pithing Needle

The one thing I really like about this deck is the amount of cool Tech you can do. Brave the Elements is a great sleeper in this one. You can play a Tidehollow and take some removal, then when they go to remove that Tidehollow you can save him. First turn Duress followed by a Tidehollow is also an amazing move. The one pithing main is just because in every matchup there is always something to pithing, but I usually hate getting multiple in my hand. Once abyssal is out you can Path him, Kor him or Queller him. Yes I know what the first thing everyone is going to say, why are you not running Baneslayer. Well the first version of this deck did have Baneslayers then when I started building it I noticed they were $50 a pop. So I scoured gatherer for a suitable replacement, something to give me control of the field. That is when I found World Queller, he is a nice piece of tech, choosing creature when you have a bloodghast out is always fun. Anyway if I randomly happen to get some baneslayers I would put him in the deck and remove one queller.
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jordman2



Joined: 26 Oct 2008
Posts: 79

PostPosted: Mon Feb 08, 2010 6:16 pm    Post subject: Reply with quote

could you try adding mind rot or something instead of disfigure.
i would ether add better kill spell or hand disruption
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Nevian



Joined: 06 Dec 2004
Posts: 178

PostPosted: Mon Feb 08, 2010 8:07 pm    Post subject: Reply with quote

Quote:
Nice idea there.

You mentioned BSA. Money considerations aside, would you run 4 of them in an 'ideal' build of this deck? Would you also use 4 AP?


No I would not run 4 of either of them. Max 3 ofs... BSA is amazing if she sticks... In testing prior to my actual building of the deck she would never stick unfourtantly. Every deck was waiting for her so I find it better just to not play with her. 4 AP just seems to difficult to get rid of and I am not a fan of having lots in my hand. Ideal build would be 2-3 AP and probably 3 BSAs. I do like that Brave the Elements can help save BSA and with that inclusion I would have to retest. I added Brave after taking BSA out. AP has been doing alright but I don't know if it warrants a 3 of inclusion yet.

Quote:

could you try adding mind rot or something instead of disfigure.
i would ether add better kill spell or hand disruption


I have not tested Mind Rot, but I have not found any better kill spell. I usually use it in conjunction with an attacking or blocking creature.
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jordman2



Joined: 26 Oct 2008
Posts: 79

PostPosted: Tue Feb 09, 2010 1:27 am    Post subject: Reply with quote

idk i hear all the control players i know saying that mind rot just recks there deck because they have to counter and thinking that u know there going to counter it is not nesseceraly bad it uses up the counter spells so that you can play your bombs and 3 mana late game isnt that bad and if the mind rot resovles you are almost garentied a win unless they treasue hunted the turn before because then they just dicarding lands or usless doubles
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jordman2



Joined: 26 Oct 2008
Posts: 79

PostPosted: Tue Feb 09, 2010 1:29 am    Post subject: Reply with quote

oh yea also i just relized that one pithing needle main is horible because if you get it in your opener is just the suck you know idk i havent tested your deck Yet but tell me how it does for you i usally only think about it as SB
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Nevian



Joined: 06 Dec 2004
Posts: 178

PostPosted: Tue Feb 09, 2010 2:15 am    Post subject: Reply with quote

Pithing Needle main is awesome, I love locking a fetch land. Alot of times you know what they are playing very quickly or you have duressed and found out. Other then pop lands against control it usually hits a planeswalker, not as stellar, but again that is why I only run 1.
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Tue Feb 09, 2010 2:11 pm    Post subject: Reply with quote

1 pithing needle>4 jitte, garruk, jace, fetchland
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Nevian



Joined: 06 Dec 2004
Posts: 178

PostPosted: Wed Feb 10, 2010 3:10 pm    Post subject: Reply with quote

Quote:
Have you come across an issue where you did not have enough removal to kill your own abyssal persecutor?


No I have never ran into an issue where I could not kill the Abyssal, I am sure one day it will happen but so far it hasn't. The closest I got was one in my hand, but since the game was near the end and I was winning I choose not to play him.

Quote:
1 pithing needle>4 jitte, garruk, jace, fetchland

Plus a great thing this deck can do is if a bigger threat comes up I can bounce the Pithing and replay it, have done that a couple times. Same with bouncing a Tidehollow have done that too.
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