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Mono Red goblins



 
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Darkann



Joined: 27 Nov 2009
Posts: 11

PostPosted: Sat Jan 16, 2010 1:20 pm    Post subject: Mono Red goblins Reply with quote

// Lands
4 [ZEN] Arid Mesa
12 [ZEN] Mountain (3)
4 [ZEN] Scalding Tarn
4 [ZEN] Teetering Peaks

// Creatures
4 [ZEN] Goblin Bushwhacker
4 [M10] Goblin Chieftain
4 [ZEN] Goblin Guide
3 [ZEN] Goblin Ruinblaster
3 [M10] Siege-Gang Commander
4 [ZEN] Warren Instigator

// Spells
2 [ZEN] Burst Lightning
2 [ALA] Goblin Assault
4 [M10] Lightning Bolt
2 [ALA] Magma Spray
2 [M10] Trumpet Blast
2 [CFX] Volcanic Fallout

// Sideboard
SB: 1 [ZEN] Goblin Ruinblaster
SB: 1 [M10] Siege-Gang Commander
SB: 2 [ZEN] Burst Lightning
SB: 2 [ALA] Goblin Assault
SB: 2 [ALA] Magma Spray
SB: 2 [CFX] Volcanic Fallout
SB: 2 [M10] Earthquake
SB: 3 [ZEN] Unstable Footing

What do you think? any changes need to be made?
[/url][/list]
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darkwizard42
Level 2 Judge


Joined: 02 Sep 2005
Posts: 260

PostPosted: Sat Jan 16, 2010 1:30 pm    Post subject: Reply with quote

Move Ruinblasters to SB and add 3 Dragon Fodder

-2 trumpet blast
-2 Goblin Assault
-2 volcanic fallout

+ 2 burst Lightning
+ 4 earthquake

I would suggest not playing Goblins as they don't have any power in the current standard metagame, vampires, elves, and Jund will eat you up and RDW is faster. Also UWR control will poo all over this...

good luck
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Tao



Joined: 22 Dec 2007
Posts: 864

PostPosted: Sat Jan 16, 2010 1:42 pm    Post subject: Reply with quote

Quote:
poo all over this...


I just wanted to say the phrase poo all over this.
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Darkann



Joined: 27 Nov 2009
Posts: 11

PostPosted: Sat Jan 16, 2010 1:44 pm    Post subject: Reply with quote

well ive been playing in minis all day and have beaten every matchup consistantly. the power lvl is a little higher than i think ppl give it credit for. i just beat jund and vamps is too slow for this deck. i havent had a chance to play agains the steppe linx landfall deck yet though. but having the double strriker seems good against them.
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squeekysheep



Joined: 28 Feb 2009
Posts: 20

PostPosted: Sat Jan 16, 2010 8:08 pm    Post subject: Reply with quote

interestingly you could set your SB up as red deck wins to play for anything that seems like a bad matchup.
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dazMTGlegend



Joined: 17 Jan 2010
Posts: 7

PostPosted: Sun Jan 17, 2010 11:41 am    Post subject: Reply with quote

needs more power fire.

maybe more lands 2? every deck should have 29 land. think of it like folow........

u draw 7 card

u want 3 land or 4 land

u want draw more land after. but not 2 much land.
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Darkann



Joined: 27 Nov 2009
Posts: 11

PostPosted: Sun Jan 17, 2010 11:44 am    Post subject: Reply with quote

SugarShark wrote:
1/1 double strike > 4/5 lynxes



1/1 double strike> 0/1 steppe linx on the block or bolt.


4 [M10] Dragonskull Summit
2 [ZEN] Marsh Flats
3 [ZEN] Arid Mesa
6 [ZEN] Mountain (3)
4 [ZEN] Swamp (3)

// Creatures
2 [CFX] Goblin Outlander
4 [ZEN] Goblin Guide
3 [M10] Siege-Gang Commander
4 [ZEN] Goblin Bushwhacker
4 [ZEN] Warren Instigator
2 [ALA] Goblin Deathraiders
3 [ARB] Jund Hackblade
3 [M10] Goblin Chieftain

// Spells
4 [ARB] Veinfire Borderpost
4 [ZEN] Burst Lightning
4 [M10] Lightning Bolt
2 [ARB] Terminate
2 [ALA] Blightning

// Sideboard
SB: 4 [M10] Earthquake
SB: 1 [ZEN] Goblin Ruinblaster
SB: 1 [M10] Siege-Gang Commander
SB: 1 [M10] Goblin Chieftain
SB: 2 [ZEN] Unstable Footing
SB: 2 [ARB] Terminate


Heres a new list. this one seems to be a bit more consistant and the outlanders in sb help against a few more matchups.
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Insom



Joined: 19 Dec 2008
Posts: 433

PostPosted: Mon Jan 18, 2010 6:44 am    Post subject: Reply with quote

Markolas wrote:

1/1 double strike> 0/1 steppe linx on the block.

I think you are playing red wrong.
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