Magic-League.com Forum Index Magic-League.com
Forums of Magic-League: Free Online tcg playing; casual or tournament play.
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Zen Zen Zen 4-3-2-2 draft no10.



 
Reply to topic    Magic-League.com Forum Index -> Limited
Author Message
OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Sat Nov 28, 2009 1:00 pm    Post subject: Zen Zen Zen 4-3-2-2 draft no10. Reply with quote

Back with another 4-3-2-2 havent had much time of late to do any, so much uni work, I won.

Event #: 734301
Time: 11/27/2009 9:34:14 PM
Players:
--> ElementalMox
Son_of_Odin
Ehdd
Dust_
SMOOTHGRIFTER
skaw5e
Baster
ibracadabra

------ ZEN ------

Pack 1 pick 1:
Mire Blight
Zendikar Farguide
Bala Ged Thief
Molten Ravager
Pillarfield Ox
Disfigure
Khalni Heart Expedition
Mountain
Scythe Tiger (FOIL)
Soul Stair Expedition
Turntimber Basilisk
--> Punishing Fire
Magma Rift
Explorer's Scope
Kazandu Refuge

Intresting pack, Im not a fan of allies or taking 4 drops early in black, they have crypt ripper, crocodile, sellsword all at common and its very easy to end up with to many 4 drops. Plus I always find black to be overdrafted whilst i like red so the punishing fire is my pick.

Pack 1 pick 2:
Makindi Shieldmate
Heartstabber Mosquito
Lethargy Trap
Spreading Seas
Ravenous Trap
Goblin Guide
--> River Boa
Tanglesap
Guul Draz Vampire
Oran-Rief Recluse
Sejiri Refuge
Island
Goblin War Paint
Soaring Seacliff

The mosquito is far to slow in my opinion for draft better in selaed, river boa is the best card so its my pick.

Pack 1 pick 3:
Piranha Marsh
Sky Ruin Drake
Kor Hookmaster
Island
Soaring Seacliff
Vampire Lacerator
Kazandu Blademaster
Oran-Rief Survivalist
--> Journey to Nowhere
Jwar Isle Refuge
Grazing Gladehart
Cliff Threader
Highland Berserker

Strong pack alot of good white and green, the journey was the strongest card

Pack 1 pick 4:
Island
Desecrated Earth
Tanglesap
Vampire Lacerator
--> Kor Cartographer
Khalni Gem
Makindi Shieldmate
Caller of Gales
Graypelt Refuge
Turntimber Grove
Predatory Urge
Blood Seeker

Dissapointing pack, i considered the urge but prefered a white spell to a green.

Pack 1 pick 5:
Tempest Owl
Noble Vestige
Cancel
Hagra Diabolist
--> Oran-Rief Recluse
Forest
Mindless Null
Sunspring Expedition
Seascape Aerialist
Joraga Bard
Surrakar Marauder

After seeing little good black there is a late maruader here, but the reculse is my only real choice red is looking of the table as well.

Pack 1 pick 6:
Vastwood Gorger
--> Adventuring Gear
Swamp
Nimana Sell-Sword
Spell Pierce
Summoner's Bane
Quest for Pure Flame
Mindless Null
Relic Crush
Nimbus Wings

Late sellsword have passed alot of allies but the decks manabase should def4eat itself, adventuring gear is the best pick

Pack 1 pick 7:
Hedron Scrabbler
Quest for the Gemblades
Mountain
--> Timbermaw Larva
Scythe Tiger
Noble Vestige
Piranha Marsh
Zektar Shrine Expedition
Tempest Owl

Lavra is one of greens top commons a welcome addition to my pile

Pack 1 pick 8:
Tempest Owl
Mountain
Mindless Null
Sunspring Expedition
--> Territorial Baloth
Mark of Mutiny
Joraga Bard
Runeflare Trap

Big guy does the job

Pack 1 pick 9:
Mire Blight
Zendikar Farguide
Molten Ravager
Mountain
Scythe Tiger (FOIL)
Soul Stair Expedition
--> Kazandu Refuge

Allows the option of splashing punishing fire little else in pack

Pack 1 pick 10:
--> Makindi Shieldmate
Lethargy Trap
Spreading Seas
Tanglesap
Island
Soaring Seacliff

Pack 1 pick 11:
Piranha Marsh
Island
Soaring Seacliff
Jwar Isle Refuge
--> Cliff Threader

Solid white playables

Pack 1 pick 12:
Island
Desecrated Earth
--> Tanglesap
Caller of Gales

Pack 1 pick 13:
Tempest Owl
--> Mindless Null
Sunspring Expedition

Pack 1 pick 14:
Swamp
--> Relic Crush

Pack 1 pick 15:
--> Noble Vestige

------ ZEN ------

Pack 2 pick 1:
Noble Vestige
Into the Roil
--> Arid Mesa
Forest
Explorer's Scope
Tempest Owl
Nimbus Wings
Mindless Null
Seascape Aerialist
Hedron Scrabbler
Bold Defense
Quest for the Gravelord
Living Tsunami
Ruinous Minotaur
Spell Pierce

Rare draft with the bonus it amkes my landfall and splash more consistant

Pack 2 pick 2:
Noble Vestige
Merfolk Wayfinder
Hagra Crocodile
Swamp
Beast Hunt
Savage Silhouette
Akoum Refuge
Molten Ravager
Grim Discovery
Cancel
Demolish
--> Gigantiform
Windrider Eel
Shatterskull Giant

Green bomb.

Pack 2 pick 3:
Luminarch Ascension
--> Oran-Rief Survivalist
Plains
Tuktuk Grunts
Joraga Bard
Slaughter Cry
Scythe Tiger
Mire Blight
Sunspring Expedition
Graypelt Refuge
Carnage Altar
Zektar Shrine Expedition
Kor Sanctifiers

Good early guy, accension is far to hard to get active

Pack 2 pick 4:
Soaring Seacliff
Sky Ruin Drake
--> Vines of Vastwood
Torch Slinger
Into the Roil
Territorial Baloth
Crypt Ripper
Landbind Ritual
Primal Bellow
Bold Defense
Swamp
Shatterskull Giant

Very good trick a top green common again, felt a little stronger than primal below as im not likly to be mono green

Pack 2 pick 5:
Spire Barrage
Swamp
Hagra Crocodile
Kor Sanctifiers
--> Harrow
Trailblazer's Boots
Savage Silhouette
Ior Ruin Expedition
Windrider Eel
Teetering Peaks
Arrow Volley Trap

Could easily splash punishing fire now if i wanted not a fan of splashing but white green has little actual removal

Pack 2 pick 6:
Expedition Map
Narrow Escape
Plains
Territorial Baloth
Caller of Gales
Spire Barrage
Lethargy Trap
--> Nissa's Chosen
Goblin Bushwhacker
Desecrated Earth

Good 2 drop so key in this format

Pack 2 pick 7:
Mind Sludge
Whiplash Trap
Piranha Marsh
Vastwood Gorger
Spidersilk Net
--> Timbermaw Larva
Bladetusk Boar
Quest for the Holy Relic
Mountain

This makes me happy

Pack 2 pick 8:
Demolish
Mountain
--> Savage Silhouette
Unstable Footing
Relic Crush
Cobra Trap
Kor Outfitter
Spell Pierce

Solid role player

Pack 2 pick 9:
Noble Vestige
Forest
Tempest Owl
--> Nimbus Wings
Mindless Null
Hedron Scrabbler
Spell Pierce

Good sb card

Pack 2 pick 10:
Noble Vestige
Swamp
--> Beast Hunt
Savage Silhouette
Molten Ravager
Demolish

Pack 2 pick 11:
Plains
Scythe Tiger
Sunspring Expedition
--> Graypelt Refuge
Carnage Altar

Pack 2 pick 12:
Soaring Seacliff
Landbind Ritual
--> Bold Defense
Swamp

Pack 2 pick 13:
Swamp
Trailblazer's Boots
--> Ior Ruin Expedition

Pack 2 pick 14:
--> Lethargy Trap
Desecrated Earth

Pack 2 pick 15:
--> Quest for the Holy Relic

------ ZEN ------

Pack 3 pick 1:
Island
Runeflare Trap
--> Shepherd of the Lost
Tuktuk Grunts
Caravan Hurda
Heartstabber Mosquito
Summoner's Bane
Seismic Shudder
Nissa's Chosen
Umara Raptor
Guul Draz Vampire
Kor Cartographer
Spreading Seas
Roil Elemental
Goblin Shortcutter

The shepard is a beast

Pack 3 pick 2:
Frontier Guide (FOIL)
Piranha Marsh
Pitfall Trap
Plains
Paralyzing Grasp
Frontier Guide
Merfolk Seastalkers
--> Timbermaw Larva
Narrow Escape
Cliff Threader
Turntimber Grove
Summoning Trap
Caller of Gales
Desecrated Earth

3 of these guys is good news, makes my splash a little less attractive

Pack 3 pick 3:
Caller of Gales
Mind Sludge
Plains
--> Turntimber Basilisk
Steppe Lynx
Turntimber Grove
Crypt Ripper
Geyser Glider
Desecrated Earth
Soaring Seacliff
Expedition Map
Narrow Escape
Kraken Hatchling

Want to make my deck as green as possible so basilisk over lynx

Pack 3 pick 4:
Crypt Ripper
Steppe Lynx
Into the Roil
Grim Discovery (FOIL)
Kazandu Refuge
Island
Shatterskull Giant
--> Stonework Puma
Hideous End
Merfolk Seastalkers
Bold Defense
Ior Ruin Expedition

Once again the puma is much better for my manabase than the lynx, plus blocks boar and maruader

Pack 3 pick 5:
Goblin Shortcutter
Narrow Escape
--> Heartstabber Mosquito
Turntimber Grove
Kor Aeronaut
Quest for the Holy Relic
Seismic Shudder
Plains
Spidersilk Net
Spreading Seas
Trapmaker's Snare

Nothing here really playable for me due to casting cost of aeronaut so hatedraft

Pack 3 pick 6:
--> Expedition Map
Trapmaker's Snare
Beast Hunt
Forest
Cancel
Bog Tatters
Slaughter Cry
Kor Outfitter
Shieldmate's Blessing
Khalni Gem

Pack 3 pick 7:
Slaughter Cry
Kor Outfitter
Bog Tatters
Mountain
Beast Hunt
Trapfinder's Trick
Trailblazer's Boots
Scythe Tiger
--> Oran-Rief Recluse

2 of these really helps me handle aerial threats

Pack 3 pick 8:
Ondu Cleric
Akoum Refuge
--> Pillarfield Ox
Hedron Scrabbler
Feast of Blood
Archmage Ascension
Plains
Ruinous Minotaur

Defensive body

Pack 3 pick 9:
Island
Runeflare Trap
Caravan Hurda
--> Heartstabber Mosquito
Summoner's Bane
Seismic Shudder
Spreading Seas

Pack 3 pick 10:
Piranha Marsh
Plains
--> Narrow Escape
Turntimber Grove
Caller of Gales
Desecrated Earth

Pack 3 pick 11:
Caller of Gales
Plains
Desecrated Earth
--> Soaring Seacliff
Narrow Escape

After this pick I went AFK as i really needed a poo.

Pack 3 pick 12:
Kazandu Refuge
--> Island
Bold Defense
Ior Ruin Expedition

Pack 3 pick 13:
--> Plains
Spidersilk Net
Trapmaker's Snare

Pack 3 pick 14:
--> Beast Hunt
Shieldmate's Blessing

The deck

1 vines of vastwood
1 punishing fire
1 journey to nowhere
1 nimbus wings
1 cliff threader
1 nissa's chosen
1 oran rief survavilist
1 river boa
1 stonework puma
1 harrow
1 savage silhouette
1 makini Shield mate
2 oran rief reculse
1 turn tiber basilisk
1 pillarfield ox
3 timbermaw larva
1 gigantiform
1 shepard of the lost
1 territoral baloth
1 kavandu refuge
1 graypelt refuge
1 arid messa
4 plains
1 mountain
10 forest

MVP Timbermaw larva + gigantoform

feedback appreciated.
Back to top
OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Sat Nov 28, 2009 3:10 pm    Post subject: Reply with quote

and?
Back to top
P_P4E



Joined: 31 Aug 2004
Posts: 579

PostPosted: Sat Nov 28, 2009 4:09 pm    Post subject: Reply with quote

first pick a fetch land?

Hell yeah first pick a fetch land. Its worth some decent tix and it fit into his deck anyway. Of course first pick fetch land

I think Punishing fire is just as good as disfigure in the first pack, plus you have to figure someone to your right will take the ally, be it next or within 2-4 picks. So someone is playing black next to you. No red to be seen.
Back to top
OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Sat Nov 28, 2009 4:22 pm    Post subject: Reply with quote

There are a series of things that give away you have no clue what your talking about.


First off you can have no idea what is open pick 1 so how you can say i missed the boat then i have no idea, thats stupid. Punishing fire is just as good as disfigure its a preference thing.

Next you talk about getting in the right colours but it seems your just hoping to luck into them, you take the best cards early then settle into your colours later. If your taking weaker cards early just to stay in two colours alot of the time, guess what your going to end up in the wrong colours. You do not have to play all your early picks It seems I am constantly repeting this, THEY ARE NOT THAT IMPORTANT.

4th pick is preference again none of the cards are that good, so there is no clear right pick, I never play khalni gem ever.

2 this is a modo 4-3-2-2 you make money by raredrafting, youd be dumb not to take the fetchland.

3rd the pack with hideous end in is ridic strong, look at the other cards in it, a rare and an uncommons are missing. I beat the person feeding me round 3 he was rb, he had both nighthawk and marsh casulties, so my guess is his pick was one of thoose 2.
Back to top
Dr_Nico



Joined: 02 Apr 2008
Posts: 39

PostPosted: Sat Nov 28, 2009 5:49 pm    Post subject: Reply with quote

Hi retard, the draft was obviously made in MODO, so yeah first pick fetch is always right.
Also, you fail at drafting.
Back to top
Display posts from previous:   
Reply to topic    Magic-League.com Forum Index -> Limited All times are GMT - 7 Hours
Page 1 of 1

 


Powered by phpBB © 2001, 2005 phpBB Group

All content on this page may not be reproduced without consent of Magic-League Directors.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved.


About Us | Contact Us | Privacy Policy