Magic-League.com Forum Index Magic-League.com
Forums of Magic-League: Free Online tcg playing; casual or tournament play.
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

BR Bloodchief deck



 
Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks
Author Message
Mr_Eko



Joined: 15 Aug 2009
Posts: 28

PostPosted: Thu Nov 12, 2009 8:40 am    Post subject: BR Bloodchief deck Reply with quote

How can I improve on this deck? Right now if I start off w/Bloodchief I do very very well. Otherwise I win 25-35% of the time.


// Lands
10 [ZEN] Swamp (4)
2 [UNH] Mountain
2 [ZEN] Mountain (2)
4 [M10] Dragonskull Summit
4 [ZEN] Akoum Refuge

// Creatures
4 [ZEN] Gatekeeper of Malakir
3 [ZEN] Malakir Bloodwitch
2 [CFX] Rotting Rats
4 [A] Hypnotic Specter

// Spells
2 [ZEN] Desecrated Earth
2 [M10] Burning Inquiry
2 [FNM] Duress
2 [M10] Sign in Blood
1 [M10] Liliana Vess
4 [ALA] Blightning
4 [ZEN] Burst Lightning
4 [M10] Lightning Bolt
4 [ZEN] Bloodchief Ascension

// Sideboard
SB: 2 [FNM] Duress
SB: 3 [ZEN] Vampire Hexmage
SB: 3 [ARB] Thought Hemorrhage
SB: 3 [ZEN] Hideous End
SB: 4 [CFX] Volcanic Fallout
Back to top
CloaknDagger



Joined: 13 Jul 2009
Posts: 30

PostPosted: Thu Nov 12, 2009 8:42 am    Post subject: Reply with quote

Since you're running red you might try adding some pyromancer ascension. Like...2, just to get the "omg ascension" draw more than not.
Back to top
Oop



Joined: 15 Dec 2008
Posts: 52

PostPosted: Thu Nov 12, 2009 9:38 am    Post subject: Reply with quote

CloaknDagger wrote:
Since you're running red you might try adding some pyromancer ascension. Like...2, just to get the "omg ascension" draw more than not.


Pyromancer's ascension is awful in every deck not build exactly around it....

If your trying to focus on Bloodcheif ascension you need to make sure you can activate it asap... this means Lacerators and Goblin Guides as well as burn spells... your perfect hand will have it activated on turn 3

t1 : creature
t2 : bloodcheif, burn spell on their turn
t3 : blightning or burn spell or attack with creature

Cards like Desecrated earth, burning inquiry and rotting rats just arent good enough... those should really be cut... Duress is alright but I know my friend who had a deck like this decided to cut it eventually
Back to top
Kamperfoelie



Joined: 14 May 2009
Posts: 23

PostPosted: Thu Nov 12, 2009 10:02 am    Post subject: Reply with quote

I've been toying with a similar deck lately. My deck is more agressive however, and relies on burn to win.

// Lands
4 [M10] Dragonskull Summit
2 [ZEN] Marsh Flats
2 [ZEN] Scalding Tarn
5 [BD] Swamp (1)
8 [P2] Mountain (3)

// Creatures
4 [ZEN] Goblin Guide
4 [CFX] Hellspark Elemental
4 [ALA] Hell's Thunder

// Spells
4 [U] Lightning Bolt
4 [ALA] Blightning
4 [ZEN] Bloodchief Ascension
4 [M10] Sign in Blood
4 [ZEN] Burst Lightning
3 [CFX] Volcanic Fallout
4 [ZEN] Punishing Fire

The problem with this deck is that it runs out of gas pretty quickly, and an opener without bloodchief is pretty terrible. Also with bloodchief in play with will have to make bad choices, like burning their face instead of creatures to get bloodchief active.
Back to top
kaamos



Joined: 08 Nov 2006
Posts: 320

PostPosted: Sun Nov 15, 2009 7:46 am    Post subject: Reply with quote

This is my list

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
10 [ZEN] Mountain (3)
6 [ALA] Swamp (3)
4 [M10] Dragonskull Summit
4 [ZEN] Teetering Peaks

// Creatures
4 [ZEN] Warren Instigator
4 [M10] Goblin Chieftain
4 [M10] Siege-Gang Commander
4 [ZEN] Goblin Guide

// Spells
4 [M10] Lightning Bolt
4 [ALA] Blightning
4 [ZEN] Burst Lightning
4 [ZEN] Quest for Pure Flame
4 [ZEN] Bloodchief Ascension

// Sideboard
SB: 4 [ARB] Terminate
SB: 3 [CFX] Malfegor
SB: 3 [ARB] Bituminous Blast
SB: 2 [ZEN] Blazing Torch
SB: 3 [M10] Coat of Arms


Same thing, but mostly red, I have gold sb cards as they are much more powerfull against certain archetypes in standard.
Back to top
CrushU
Level 1 Judge


Joined: 31 Aug 2004
Posts: 99

PostPosted: Tue Nov 17, 2009 9:45 am    Post subject: Reply with quote

// Lands
1 [ZEN] Akoum Refuge
2 [ZEN] Piranha Marsh
11 [ALA] Swamp (3)
9 [MM] Mountain (1)

// Creatures
2 [ZEN] Bladetusk Boar
1 [ZEN] Guul Draz Specter
4 [ZEN] Hellfire Mongrel
3 [M10] Hypnotic Specter
2 [ARB] Igneous Pouncer
2 [CFX] Pestilent Kathari

// Spells
2 [M10] Mind Rot
1 [ARB] Veinfire Borderpost
2 [ARB] Slave of Bolas
4 [ALA] Blightning
4 [M10] Megrim
2 [M10] Duress
2 [M10] Doom Blade
1 [M10] Diabolic Tutor
2 [ZEN] Desecrated Earth
2 [M10] Rise from the Grave
1 [ZEN] Bloodchief Ascension

// Sideboard
SB: 1 [M10] Rise from the Grave
SB: 4 [CFX] Dark Temper
SB: 4 [ZEN] Demolish
SB: 3 [ZEN] Runeflare Trap
SB: 1 [M10] Duress


This is a deck I'm working on. It started out as straight up Megrim-based Discard/Hand Control... 'You aren't keeping cards in your hand? Ok. Hellfire Mongrel. Now you ARE keeping cards in your hand? Ok. Blightning+Megrim.' Kinda a damned if they do, damned if they don't situation.

Then I drafted and came away with a Bloodchief. I looked at it and said 'Hmmmm, two damage...' And knew instantly that all my cards here would help activate it. I'm using my actual cards, which is why it looks kinda odd (Bladetusk Boar, for instance) I've not yet managed to get Bloodchief active, probably because I only have one of them. The deck became loads better when I moved Mongrel from 3of to 4of, somehow. It gets run over by aggro in a heartbeat, it's a very slow deck in general.

But Bloodchief matches with it very well. (The Pestilent Kathari are very nice blockers.) Any thoughts? (other than: Throw out Mind Rot (because I know it sucks, but it's basically in there until I get more Bloodchief) Throw out Bladetusk Boar (Same, only for Specters))

I'm open to taking out Desecrated Earth/Rise from the Grave. Both of them have won me games (Rising a Hellkite Overlord that they discarded T3 from a Blightning is a scary thing.) But I can see their limited uses.
Back to top
Vedrfolner



Joined: 04 Apr 2006
Posts: 2325

PostPosted: Tue Nov 17, 2009 11:12 am    Post subject: Reply with quote

CrushU wrote:
// Lands
1 [ZEN] Akoum Refuge
2 [ZEN] Piranha Marsh
11 [ALA] Swamp (3)
9 [MM] Mountain (1)

// Creatures
2 [ZEN] Bladetusk Boar
1 [ZEN] Guul Draz Specter
4 [ZEN] Hellfire Mongrel
3 [M10] Hypnotic Specter
2 [ARB] Igneous Pouncer
2 [CFX] Pestilent Kathari

// Spells
2 [M10] Mind Rot
1 [ARB] Veinfire Borderpost
2 [ARB] Slave of Bolas
4 [ALA] Blightning
4 [M10] Megrim
2 [M10] Duress
2 [M10] Doom Blade
1 [M10] Diabolic Tutor
2 [ZEN] Desecrated Earth
2 [M10] Rise from the Grave
1 [ZEN] Bloodchief Ascension

// Sideboard
SB: 1 [M10] Rise from the Grave
SB: 4 [CFX] Dark Temper
SB: 4 [ZEN] Demolish
SB: 3 [ZEN] Runeflare Trap
SB: 1 [M10] Duress


This is a deck I'm working on. It started out as straight up Megrim-based Discard/Hand Control... 'You aren't keeping cards in your hand? Ok. Hellfire Mongrel. Now you ARE keeping cards in your hand? Ok. Blightning+Megrim.' Kinda a damned if they do, damned if they don't situation.

Then I drafted and came away with a Bloodchief. I looked at it and said 'Hmmmm, two damage...' And knew instantly that all my cards here would help activate it. I'm using my actual cards, which is why it looks kinda odd (Bladetusk Boar, for instance) I've not yet managed to get Bloodchief active, probably because I only have one of them. The deck became loads better when I moved Mongrel from 3of to 4of, somehow. It gets run over by aggro in a heartbeat, it's a very slow deck in general.

But Bloodchief matches with it very well. (The Pestilent Kathari are very nice blockers.) Any thoughts? (other than: Throw out Mind Rot (because I know it sucks, but it's basically in there until I get more Bloodchief) Throw out Bladetusk Boar (Same, only for Specters))

I'm open to taking out Desecrated Earth/Rise from the Grave. Both of them have won me games (Rising a Hellkite Overlord that they discarded T3 from a Blightning is a scary thing.) But I can see their limited uses.


I know that you only use cards you got, but I advice you to use proxies or test with an optimized deck on MWS rather than wasting time with a limited cardpool.

I have been where you are now, and I quickly learned that I was trading cards for a deck that didn't work because I based the deck on cards that I had which I found interesting. Do the opposite: test first, then buy/trade the cards you need for the deck as soon as you know that it will be worth the money and effort.

The deck, as it is now, sucks because the cards you use suck and because there are too many 1 and 2-ofs. The only good cards in your deck are Duress and Blightning. Use only good cards. Besides, discard is only effective against slower decks which doesn't have lots of cards on the battlefield, because... well... discard doesn't affect the battlefield. You lose vs aggro because the game plan doesn't work vs that kind of decks.
Back to top
CrushU
Level 1 Judge


Joined: 31 Aug 2004
Posts: 99

PostPosted: Wed Nov 18, 2009 10:37 pm    Post subject: Reply with quote

Thanks for the input... Right now I have two options for the deck... Try to maximize Hellfire Mongrel, or try to maximize the discard options of the deck. In current meta, the first option is more appealing, using Discard to get Mongrel active and to force them into topdeck. I have a feeling I should go down to only two specters, take out the desecrated earth/mind rot, and look for more removal/face burn. Lightning Bolts, for instance. I'm iffy on the Bladetusk Boar. On one hand he's a nice way to slip past any non-red decks, on the other he's practically useless in the Jund-dominated meta. I see nothing wrong with keeping the Kathari in, except *perhaps* his rather large expense, though it gives me something to do with my mana if I'm not getting cards to play.

Megrim can probably take a hike, sadly. I like it, and dealing 7 to the face with Blightning is always sweet, but it's taking too long for it to get online, and it's too vulnerable to enchant removal. What I would like to do is move Tutors to a 4of, allowing the deck more flexibility.

One thing I've really noticed, and you also pointed out, is that aggro runs right over it. I feel I need either more creatures or better removal to combat this. I have a hunch that Red will have more useful creatures in this respect, any thoughts? (One thing I'd thought of is using the BR cascade spells as much as I could...)
Back to top
Display posts from previous:   
Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks All times are GMT - 7 Hours
Page 1 of 1

 


Powered by phpBB © 2001, 2005 phpBB Group

All content on this page may not be reproduced without consent of Magic-League Directors.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved.


About Us | Contact Us | Privacy Policy