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Standard Zoo basically boros plus green


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Mke410



Joined: 22 Sep 2004
Posts: 45

PostPosted: Wed Nov 11, 2009 4:33 am    Post subject: Standard Zoo basically boros plus green Reply with quote

Ive been testing this and its had decent results. Just wanted to share and get some opinions on it.

// Lands
3 [ZEN] Scalding Tarn
5 [MR] Plains (1)
4 [ALA] Forest (3)
3 [ZEN] Verdant Catacombs
5 [P2] Mountain (3)
4 [ZEN] Arid Mesa

// Creatures
4 [ZEN] Goblin Guide
4 [ALA] Wild Nacatl
4 [CFX] Knight of the Reliquary
4 [ARB] Bloodbraid Elf
4 [ZEN] Plated Geopede
4 [ZEN] Steppe Lynx

// Spells
4 [ZEN] Burst Lightning
4 [CFX] Path to Exile
4 [U] Lightning Bolt

// Sideboard
SB: 4 [CFX] Celestial Purge
SB: 3 [10E] Pithing Needle
SB: 4 [ALA] Magma Spray
SB: 4 [M10] Great Sable Stag
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mcoghe



Joined: 29 Jun 2009
Posts: 12

PostPosted: Wed Nov 11, 2009 7:51 am    Post subject: Reply with quote

I've been playing a deck that's pretty similar, but slower.
Because the manabase might have some issue early game, I'd like to focus more on the mid-game.

Suggestions:
- Wooly Thoctar: Very solid creature, stalls the board almost completely when it hits play. It's a serious clock ticking, needs to be answered, too bad Putrid Leech is out there...
-Baneslayer Angel: Wins those games which seemed lost... Pretty much the best creature out there.
-Ajani Vengeant: Can gain you some card advantage and tap down one of their creatures.
- Elspeth: Fly over for those last points of damage, or stabilise the ground with 1/1's.
-Ranger of Eos: Pretty awesome in a deck which plays Wild Nacatl and other 1-drops. Gives you those extra cards you need to keep up with control decks. Against control, you might wanna hold it back if they play Day of Judgement. In no time you refill the board with creatures.

You see, I'm aiming more at the mid-game, still trying to be as aggressive as possible. Otherwise, you're probably better of playing boros, it has a more consistent manabase, without losing most of the quality.

grtz
-Michiel
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HdH_Cthulhu



Joined: 24 Dec 2006
Posts: 39

PostPosted: Wed Nov 11, 2009 8:11 am    Post subject: Reply with quote

I tell you what:

Boros + green = Naya
Like Jund - black = Gruul
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HdH_Cthulhu



Joined: 24 Dec 2006
Posts: 39

PostPosted: Wed Nov 11, 2009 8:11 am    Post subject: Reply with quote

I tell you what:

Boros + green = Naya
Like Jund - black = Gruul

Couldnt say much to the list cuz mcoghe summed it up pretty well
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rafaruggi



Joined: 11 Oct 2006
Posts: 33

PostPosted: Wed Nov 11, 2009 9:31 am    Post subject: Reply with quote

I dont like bloodbraid here. I dont like cascading into 1cc spells. Baneslayer would be better. I just think Naya isnt that good right now.
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Markwerf



Joined: 20 May 2006
Posts: 44

PostPosted: Wed Nov 11, 2009 12:15 pm    Post subject: Reply with quote

Basically agree with what people said here,
either you play boros with all the landfall OR you play naya in a midrange style. Adding a few green cards only makes it sit in between those two decks which makes it suck, it wont be fast enough anymore and it wont have card advantage either.
Bloodbraid elf is hardly better then ranger of eos in such a list perhaps even worse. Knight of reliquary is ok but not the best aggresive creature really, its a creature that is 'ok' aggresive and great in a aggroish mirror, given as this deckstyle wants to race virtually all the time its not even that great in here. Wild nacatl is ok hardly better then elite vanguard, nacatl is 3/3 late offcourse but still just a 2/2 on turn 2.
If you are dead set on going 3 color aggro you HAVE to use ancient ziggurat, its the only way to get it somehow working.
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Pillsburry



Joined: 17 Oct 2009
Posts: 112

PostPosted: Wed Nov 11, 2009 12:55 pm    Post subject: Reply with quote

// Lands
4 [CFX] Ancient Ziggurat
4 [ZEN] Arid Mesa
1 [ZEN] Scalding Tarn
1 [ZEN] Marsh Flats
2 [ZEN] Verdant Catacombs
2 [ZEN] Forest
4 [ZEN] Teetering Peaks
3 [ZEN] Plains
3 [ZEN] Mountain

// Creatures
4 [ALA] Wild Nacatl
4 [ZEN] Goblin Guide
4 [M10] Elite Vanguard
4 [ZEN] Steppe Lynx
4 [ZEN] Goblin Bushwhacker
4 [ALA] Ranger of Eos

// Spells
4 [M10] Lightning Bolt
4 [ZEN] Burst Lightning
4 [CFX] Path to Exile

// Sideboard
SB: 4 [M10] Celestial Purge
SB: 4 [CFX] Mark of Asylum
SB: 3 [ALA] Naya Charm
SB: 2 [M10] Manabarbs
SB: 2 [M10] Safe Passage

Faster then boros Wink
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bob-dole



Joined: 23 Jun 2008
Posts: 10

PostPosted: Wed Nov 11, 2009 10:39 pm    Post subject: Reply with quote

These lists look great, but the mana base isn't consistent enough.
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SpecialK313



Joined: 13 Sep 2004
Posts: 10

PostPosted: Tue Nov 24, 2009 1:08 pm    Post subject: Reply with quote

I have a similar deck it's pure aggro but dies out if you don't get the turn 4 win usually.

I'd say I get probably 30% turn 3 wins. It's a turn 4 deck that can race other aggro well.


If it comes down to turn 5 Ranger comes off the bench well.

Has a VERY good mono green Jund and Boros match up.

Scute mobs a huge problem and target for almost every deck it lets your other creatures swing freely.

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
4 [ZEN] Arid Mesa
6 [ALA] Forest (3)
4 [ALA] Plains (4)
4 [ZEN] Mountain (Cool
4 [ZEN] Misty Rainforest

// Creatures
4 [ALA] Wild Nacatl
4 [ZEN] Goblin Bushwhacker
4 [ZEN] Plated Geopede
4 [ZEN] Steppe Lynx
3 [ALA] Ranger of Eos
4 [ALA] Woolly Thoctar
4 [ZEN] Scute Mob

// Spells
3 [ZEN] Harrow
4 [ALA] Naya Charm
4 [U] Lightning Bolt

// Sideboard
SB: 4 [M10] Fog
SB: 4 [ARB] Dauntless Escort
SB: 3 [M10] Great Sable Stag
SB: 4 [ZEN] Goblin Ruinblaster
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Thanik



Joined: 31 Jan 2009
Posts: 101

PostPosted: Wed Nov 25, 2009 5:19 am    Post subject: Reply with quote

Been trying something similar, but my curve doesn't go to 4.

The knight of the reliquary is good, commonly coming in at 3/3 or 4/4, pumping a geopede or lynx by +4/+4 the following turn, then sticking around as a 6/6.

To the guy above me, harrow looks good there.

I tried harrow in mine and didn't really like it. At 3 mana, it's dead if you don't have a lynx or geopede online, since by then you're no longer looking for lands, whereas the knight is less explosive but comes with a fat body, never dead. Harrow works better in a deck that curves up to some dominating plays. You have the scute and ranger so getting 4-5 lands on the table actually has some benefit for you. I have to admit a hand of plains mesa forest lynx geopede harrow would rock too Smile

Oh, and the pridemage is an all star. One thing I haven't liked is PtE. When you're keeping it fast and low, ramping their mana is like giving them a free turn to stabilize. I run 8 3cc creatures though so I guess I have less need for removal since I have the 4/4, 5/4, 6/6 fatties coming in. Nothing like smashing someones life total while they ramp to a broodmate then just crashing into both dragon and token.
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Thanik



Joined: 31 Jan 2009
Posts: 101

PostPosted: Thu Nov 26, 2009 7:23 am    Post subject: Reply with quote

This is what I have been running. I think that pure aggro is pretty bad in the format, especially in 3 colors, but I'm going to hold onto it in case the meta comes up with some new developments.

I could lose some lands or add something else to the top of the curve. The way it is set up it runs out of gas FAST but it's reliable.

// Lands
4 [ZEN] Arid Mesa
4 [10E] Terramorphic Expanse
4 [CFX] Ancient Ziggurat
3 [ZEN] Mountain (Cool
4 [ALA] Plains (4)
5 [ALA] Forest (3)

// Creatures
4 [ALA] Wild Nacatl
4 [ZEN] Steppe Lynx
4 [ZEN] Plated Geopede
4 [ARB] Qasali Pridemage
4 [CFX] Knight of the Reliquary
4 [ALA] Woolly Thoctar

// Spells
4 [ZEN] Burst Lightning
4 [M10] Lightning Bolt
4 [CFX] Path to Exile

Trying it atm -1 terramorphic -2 pte +3 bloodbraid.
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Thelemys



Joined: 24 Apr 2008
Posts: 910

PostPosted: Thu Nov 26, 2009 10:14 am    Post subject: Reply with quote

I prefer the same idea but with B against R.

http://www.magic-league.com/phpBB/viewtopic.php?t=12870
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SJM



Joined: 17 Apr 2009
Posts: 415

PostPosted: Thu Nov 26, 2009 11:14 am    Post subject: Reply with quote

HdH_Cthulhu wrote:
I tell you what:

Boros + green = Naya
Like Jund - black = Gruul


I didn't play during Guild Pact so these words coming out of your mouth just make me want to put my fist in it.

Red/White = Red/White
Black/Green = Black/Green
Black/Green/Red = Black/Green/Red
Red/White/Green = Red/White/Green

Besides, naming a deck based upon its colors alone is more than a little retarded.
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Thanik



Joined: 31 Jan 2009
Posts: 101

PostPosted: Thu Nov 26, 2009 12:02 pm    Post subject: Reply with quote

SJM wrote:
HdH_Cthulhu wrote:
I tell you what:

Boros + green = Naya
Like Jund - black = Gruul


I didn't play during Guild Pact so these words coming out of your mouth just make me want to put my fist in it.


Look out, ITG is here to save the day!

http://www.myconfinedspace.com/wp-content/uploads/tdomf/89315/01.jpg
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