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New look on U/W/R



 
Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks
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blueoak



Joined: 17 Dec 2008
Posts: 4

PostPosted: Mon Nov 09, 2009 9:12 pm    Post subject: New look on U/W/R Reply with quote

// Lands
4 [ZEN] Arid Mesa
3 [ZEN] Mountain (3)
3 [ZEN] Plains (3)
4 [ZEN] Island (2)
4 [M10] Glacial Fortress
4 [ALA] Crumbling Necropolis
4 [ZEN] Sejiri Refuge

// Creatures
3 [ZEN] Sphinx of Jwar Isle
3 [ARB] Wall of Denial
2 [M10] Bogardan Hellkite

// Spells
3 [CFX] Path to Exile
2 [ALA] Ajani Vengeant
3 [ZEN] Day of Judgment
3 [M10] Lightning Bolt
3 [M10] Jace Beleren
4 [M10] Essence Scatter
2 [M10] Negate
3 [ALA] Swerve
3 [ARB] Double Negative

// Sideboard
SB: 1 [ZEN] Day of Judgment
SB: 2 [M10] Negate
SB: 3 [ZEN] Luminarch Ascension
SB: 4 [M10] Celestial Purge
SB: 3 [M10] Flashfreeze
SB: 2 [ALA] Oblivion Ring
My friend and I created this deck mainly to beat jund and boros. Haven't been testing it too much because I don't really have anyone to test it against, but in the few times I have it seems to beat jund pretty well since they can't do anything against Wall of Denial. Comments are appreciated.
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Duodax



Joined: 29 Jan 2006
Posts: 168

PostPosted: Tue Nov 10, 2009 2:01 am    Post subject: Reply with quote

Then why you donīt play 4? Confused
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r3wind



Joined: 24 Jul 2006
Posts: 1254

PostPosted: Tue Nov 10, 2009 2:46 am    Post subject: Reply with quote

Why would you play any walls? Walls in general can not attack so that you can win the game. The walls should be more removal as that is pretty much how a wall functions on the battlefield. In the long run.

Lightning Bolt and Burst Lightning should be in the list also. In this very aggro meta you need 4-6 Wrath of God effects and 6-9 spot removal cards.

You are on the right track with Sphinx of Jwar Isle and Bogardan Hellkite. Really think that your creatures should look like this:

3 Baneslayer Angel
3 Sphinx of Jwar Isle
3 Sphinx of Lost Truths
1 Bogardan Hellkite

Only 3 Baneslayer Angel and 3 Sphinx of Jwar Isle keeps you from from an autoloss vs Thought Hemorage. Sphinx of Lost Truths is for mid game hand fixing or late game +3 card advantage. The Bogardan Hellkite is in there over a single Banefire for a number of reasons. EOT Wrath of God effect, instant speed removal plus other combat tricks with Baneslayer Angel, kills Planeswalkers, EOT 5 to the dome and beat for 5 on your turn, ect.
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JSUOversoul



Joined: 08 May 2007
Posts: 110

PostPosted: Tue Nov 10, 2009 6:46 am    Post subject: Reply with quote

Walls are a MUST HAVE for this deck, and it will get ROLLED by Jund if you don't have them. Sure, they may not attack for the win for you, but they will keep your opponent's stuff from doing exactly that. Swerve is great, not sure it belongs in the main though. Depends on what your meta is. Double Negative, again, it's good, but Flashfreeze is just as good in my experience playing with a very similar deck. Plus, Flashfreeze can counter Blightning vs Jund when you're on the draw, which is a big plus over Dub-Neg. Baneslayer needs to find a home here (3 of them should do fine). Hope that helps, as this advice is coming from someone who has played with this type of deck for this Standard since the Corey Lege video was posted and has tested EXTENSIVELY vs Jund.

*Edit* I see you have Flashfreezes in the board already, so that's good. If you want to beat Boros and other aggro decks consistently, you'll need a cheap sweeper in addition to Day of Judgment. 2 or 3 Earthquakes main plus maybe a couple Pyroclasm in the board should help you with that.
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Mr_Fantastic



Joined: 31 Aug 2008
Posts: 2

PostPosted: Tue Nov 10, 2009 12:52 pm    Post subject: Reply with quote

Edit: eh, never mind.
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r3wind



Joined: 24 Jul 2006
Posts: 1254

PostPosted: Tue Nov 10, 2009 2:46 pm    Post subject: Reply with quote

Great Sable Stag laughs at Wall of Denial. Lightning Bolt or Burst Lightning just fits better. I really don't care for Wall of Denial.
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JSUOversoul



Joined: 08 May 2007
Posts: 110

PostPosted: Tue Nov 10, 2009 10:48 pm    Post subject: Reply with quote

So run both... The list I've been playing runs 4 Walls, 4 Bolts, & 3 Paths, along with 2 Earthquakes & 3 DoJ's. That's plenty of ways to deal with a Stag.
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blueoak



Joined: 17 Dec 2008
Posts: 4

PostPosted: Wed Nov 11, 2009 2:16 pm    Post subject: Reply with quote

That is some 4 ofs I wish I was playing. Care to post your list so I can get some ideas?
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jonproject



Joined: 22 Dec 2007
Posts: 445

PostPosted: Wed Nov 11, 2009 3:42 pm    Post subject: Reply with quote

How many times has Bogardan Hellkite specifically won you the game, versus you being in a winning position and just in need of a beat stick? 8 mana is clunky and can lead to awkward draws. Ajani Vengeant is worth running more than 2 of. I play 4 and I don't see him often enough.
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blueoak



Joined: 17 Dec 2008
Posts: 4

PostPosted: Wed Nov 11, 2009 3:50 pm    Post subject: Reply with quote

Hellkite for me has been game changing and the fact that he has flash makes him a lot less clunky than it seems. Swerve seems good only against Jund and red based decks so its moving to the sideboard. Also, I'm not too sure about the wraths being in the main deck as they don't provide good synergy with the Walls of Denial. I'm thinking pyroclasm main instead and moving the wraths to the side...i'm not too sure on everything, i need more testing.
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ncgeniusbrad



Joined: 31 Jul 2007
Posts: 41

PostPosted: Wed Nov 11, 2009 8:35 pm    Post subject: Reply with quote

hellkite is garbage and u cannot storm 4 out and win or play them on t4. also wall of denial is removal for the best creature in play, while being non targeting removal. bolt is aweful against any x/4 or shrouded creature, or sprouting. yes i will admit pro blue or white is good against wall of denial but if ur argument is that wall is worse than bolt bc of stag ill take my chances.
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SugarShark



Joined: 22 Mar 2009
Posts: 457

PostPosted: Thu Nov 12, 2009 1:03 am    Post subject: Reply with quote

I like the wall
hellkite might as well be a kicked rite of replication without the advantage of being played for 4 mana
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