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BWu Aggro



 
Reply to topic    Magic-League.com Forum Index -> Extended (1.x) Decks

Do you think that this deck could compete in 1.x?
Yes
62%
 62%  [ 5 ]
No
37%
 37%  [ 3 ]
Total Votes : 8

Author Message
Hawkins



Joined: 17 Oct 2005
Posts: 65

PostPosted: Tue Nov 22, 2005 11:00 pm    Post subject: BWu Aggro Reply with quote

I have been wanting to play a quick but disruptive aggro deck and i got influenced by the deck that Chris Pikula built and piloted to the top 2 in GP Philly. Here is what I came up with in extended. It does really well VS control but it need some help VS aggro.

4 Isamaru
4 Kataki
4 Spectral Lynx
3 Silver Knight
4 Dark Confidant
3 Withered Wretch
4 Meddling Mage

4 Duress
4 Cabal Therapy
3 Gerrald's Verdict

4 Putrify

4 Flooded Strand
4 Watery Grave
3 Temple Garden
6 Plain
5 Swamp

Any comments will help. Thank you

sideboard is something like

3 megrim
3 sphere of law
3 needle
???
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DFGHDFG



Joined: 17 Sep 2005
Posts: 78

PostPosted: Wed Nov 23, 2005 12:42 am    Post subject: Reply with quote

edit md a bit and change sb. The sb is shit. and yes it can be viable. WE call it aggro rock
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Shagrath



Joined: 24 Feb 2005
Posts: 212

PostPosted: Wed Nov 23, 2005 2:28 am    Post subject: sb is sh|t? Reply with quote

why sb is shit? megrim tells me that a player that has the cycling engine in his deck is going to suffer a lot.... decks like CAL and astral slide will be played a lot ... and megrim is a very nice card against those decks..........
Needle is allways good
sphere of law is very good also...
try to test morningtide.... it can be a nice add against loam-engine decks/psychatog
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snoopster



Joined: 04 Dec 2004
Posts: 730
Location: nj

PostPosted: Wed Nov 23, 2005 7:52 am    Post subject: Reply with quote

xc_alTER wrote:
edit md a bit and change sb. The sb is shit. and yes it can be viable. WE call it aggro rock

Ummm, the deck has absolutely nothing to do with rock...

And why is the sb shit?
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FiReBLT



Joined: 31 Dec 2004
Posts: 171

PostPosted: Wed Nov 23, 2005 2:53 pm    Post subject: Reply with quote

Quote:
WE call it aggro rock


errrrr.... no.
YOU call it aggro rock, because it is BG with White.
A totally wrong assumption
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zero



Joined: 23 Sep 2004
Posts: 78

PostPosted: Wed Nov 23, 2005 4:19 pm    Post subject: Reply with quote

you play green only for a putrefy? replace it with vindicate and remove the green for more consistanly. Problems with agro? try the universal solution called Umezawa's jitte and maybe some of removal like smother
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Hawkins



Joined: 17 Oct 2005
Posts: 65

PostPosted: Wed Nov 23, 2005 4:25 pm    Post subject: Changes Reply with quote

After some testing i have taken out the meddling mages because there is too much to name with it in this format and every deck has an answer to it. Instead I put in 3 Smother and added an extra Withered Wretch. The mana base has change some too because of the changes. Here is the new list.

3 Isamaru
3 Kataki
4 Spectral Lynx
3 Silver Knight
4 Dark Confidant
4 Withered Wretch

4 Duress
4 Cabal Therapy
3 Smother
3 Putrefy
3 Gerrald's Verdict

4 Windswept Heath
2 Overgrown Tomb
1 Temple Garden
7 Plains
8 Swamp

Sideboard

3 Sphere of Law
3 Megrim
3 Darkblast
3 Pithing Needle
3 Cranial or Morning Tide or Armadillo Cloak or Jitte not sure yet on this slot

more imput is welcome. the sideboard is a bit shaky but hopefully it will become apparent soon. thank you.
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zero



Joined: 23 Sep 2004
Posts: 78

PostPosted: Wed Nov 23, 2005 4:33 pm    Post subject: Reply with quote

i still recomended that u should remove putrefy for vindicate and probably make a BW build, try caves of koilos and maybe a pair of city of brass to get the correct mana early
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Max1987



Joined: 31 Aug 2004
Posts: 6

PostPosted: Wed Nov 23, 2005 6:50 pm    Post subject: Reply with quote

Here's my current build of
B/W Homebrew
// Lands
1 Sacred Foundry
1 Windswept Heath
2 Plains
10 Swamp
4 Caves of Koilos
4 Bloodstained Mire

// Creatures
4 Withered Wretch
3 Spectral Lynx
4 Nantuko Shade
4 Dark Confidant

// Spells
3 Umezawa's Jitte
3 Smother
4 Vindicate
4 Gerrard's Verdict
2 Death Grasp
3 Cabal Therapy
4 Duress

// Sideboard
SB: 3 Worship
SB: 3 Pithing Needle
SB: 4 Disenchant
SB: 4 Kataki, War's Wage
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Hawkins



Joined: 17 Oct 2005
Posts: 65

PostPosted: Wed Nov 23, 2005 8:55 pm    Post subject: Reply with quote

right now i'm playing putrify because of the overgrown tombs. having a land i can fetch with one single fetch land helps so much. I also tested vindicate and if i get light on hand disruption then i can just lose to "no stick" if they have it, and because it is instant. although i might test it with the other build that is just over this post because it seems a little bit faster with the shades. they need a dang new scrubland.
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ChristPunchr



Joined: 01 Sep 2004
Posts: 359

PostPosted: Sat Nov 26, 2005 4:28 am    Post subject: Reply with quote

I guess you could call it newskool dump truck...sorta.
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