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| Do you think that this deck could compete in 1.x? |
| Yes |
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62% |
[ 5 ] |
| No |
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37% |
[ 3 ] |
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| Total Votes : 8 |
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| Author |
Message |
Hawkins
Joined: 17 Oct 2005 Posts: 65
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Posted: Tue Nov 22, 2005 11:00 pm Post subject: BWu Aggro |
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I have been wanting to play a quick but disruptive aggro deck and i got influenced by the deck that Chris Pikula built and piloted to the top 2 in GP Philly. Here is what I came up with in extended. It does really well VS control but it need some help VS aggro.
4 Isamaru
4 Kataki
4 Spectral Lynx
3 Silver Knight
4 Dark Confidant
3 Withered Wretch
4 Meddling Mage
4 Duress
4 Cabal Therapy
3 Gerrald's Verdict
4 Putrify
4 Flooded Strand
4 Watery Grave
3 Temple Garden
6 Plain
5 Swamp
Any comments will help. Thank you
sideboard is something like
3 megrim
3 sphere of law
3 needle
??? |
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DFGHDFG
Joined: 17 Sep 2005 Posts: 78
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Posted: Wed Nov 23, 2005 12:42 am Post subject: |
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| edit md a bit and change sb. The sb is shit. and yes it can be viable. WE call it aggro rock |
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Shagrath
Joined: 24 Feb 2005 Posts: 212
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Posted: Wed Nov 23, 2005 2:28 am Post subject: sb is sh|t? |
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why sb is shit? megrim tells me that a player that has the cycling engine in his deck is going to suffer a lot.... decks like CAL and astral slide will be played a lot ... and megrim is a very nice card against those decks..........
Needle is allways good
sphere of law is very good also...
try to test morningtide.... it can be a nice add against loam-engine decks/psychatog |
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snoopster
Joined: 04 Dec 2004 Posts: 730 Location: nj
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Posted: Wed Nov 23, 2005 7:52 am Post subject: |
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| xc_alTER wrote: | | edit md a bit and change sb. The sb is shit. and yes it can be viable. WE call it aggro rock |
Ummm, the deck has absolutely nothing to do with rock...
And why is the sb shit? |
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FiReBLT
Joined: 31 Dec 2004 Posts: 171
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Posted: Wed Nov 23, 2005 2:53 pm Post subject: |
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| Quote: | | WE call it aggro rock |
errrrr.... no.
YOU call it aggro rock, because it is BG with White.
A totally wrong assumption |
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zero
Joined: 23 Sep 2004 Posts: 78
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Posted: Wed Nov 23, 2005 4:19 pm Post subject: |
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| you play green only for a putrefy? replace it with vindicate and remove the green for more consistanly. Problems with agro? try the universal solution called Umezawa's jitte and maybe some of removal like smother |
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Hawkins
Joined: 17 Oct 2005 Posts: 65
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Posted: Wed Nov 23, 2005 4:25 pm Post subject: Changes |
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After some testing i have taken out the meddling mages because there is too much to name with it in this format and every deck has an answer to it. Instead I put in 3 Smother and added an extra Withered Wretch. The mana base has change some too because of the changes. Here is the new list.
3 Isamaru
3 Kataki
4 Spectral Lynx
3 Silver Knight
4 Dark Confidant
4 Withered Wretch
4 Duress
4 Cabal Therapy
3 Smother
3 Putrefy
3 Gerrald's Verdict
4 Windswept Heath
2 Overgrown Tomb
1 Temple Garden
7 Plains
8 Swamp
Sideboard
3 Sphere of Law
3 Megrim
3 Darkblast
3 Pithing Needle
3 Cranial or Morning Tide or Armadillo Cloak or Jitte not sure yet on this slot
more imput is welcome. the sideboard is a bit shaky but hopefully it will become apparent soon. thank you. |
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zero
Joined: 23 Sep 2004 Posts: 78
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Posted: Wed Nov 23, 2005 4:33 pm Post subject: |
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| i still recomended that u should remove putrefy for vindicate and probably make a BW build, try caves of koilos and maybe a pair of city of brass to get the correct mana early |
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Max1987
Joined: 31 Aug 2004 Posts: 6
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Posted: Wed Nov 23, 2005 6:50 pm Post subject: |
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Here's my current build of
B/W Homebrew
// Lands
1 Sacred Foundry
1 Windswept Heath
2 Plains
10 Swamp
4 Caves of Koilos
4 Bloodstained Mire
// Creatures
4 Withered Wretch
3 Spectral Lynx
4 Nantuko Shade
4 Dark Confidant
// Spells
3 Umezawa's Jitte
3 Smother
4 Vindicate
4 Gerrard's Verdict
2 Death Grasp
3 Cabal Therapy
4 Duress
// Sideboard
SB: 3 Worship
SB: 3 Pithing Needle
SB: 4 Disenchant
SB: 4 Kataki, War's Wage |
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Hawkins
Joined: 17 Oct 2005 Posts: 65
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Posted: Wed Nov 23, 2005 8:55 pm Post subject: |
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| right now i'm playing putrify because of the overgrown tombs. having a land i can fetch with one single fetch land helps so much. I also tested vindicate and if i get light on hand disruption then i can just lose to "no stick" if they have it, and because it is instant. although i might test it with the other build that is just over this post because it seems a little bit faster with the shades. they need a dang new scrubland. |
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ChristPunchr
Joined: 01 Sep 2004 Posts: 359
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Posted: Sat Nov 26, 2005 4:28 am Post subject: |
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| I guess you could call it newskool dump truck...sorta. |
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