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Trotsky1
Joined: 12 Apr 2005 Posts: 1672
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Posted: Sun Nov 08, 2009 4:41 pm Post subject: Zen Zen Zen 4-3-2-2 Draft No9. |
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Okay back with another 4-3-2-2 i won. This is going to be the last draft i put up where i go blue red, there ample drafts for reference on the site of me doing exactly this and just dont think anyone is prob benefiting from them that much anymore. Dont worry I'll still put up other drafts just not this archtype.
Event #: 675207
Time: 11/8/2009 7:29:52 PM
Players:
kiddkabuki
--> ElementalMox
tlaloc.is.away
injin
Ornonapalehorse
ReVant
TapThat
gutyfuenla
------ ZEN ------
Pack 1 pick 1:
Soaring Seacliff
Vampire's Bite
Zektar Shrine Expedition
Plains
--> Merfolk Seastalkers
Vampire Lacerator
Demolish
Pitfall Trap
Crypt of Agadeem
Relic Crush
Bog Tatters
Oran-Rief Survivalist
Trailblazer's Boots
Zendikar Farguide
Kor Hookmaster
A few options here, 2 white cards in hookmaster and trap i think hookmaster is stronger, oran-rief recluse but thats green, which leaves me with my pick merfolk sea stalkers.
Pack 1 pick 2:
Cancel
Highland Berserker
Beast Hunt
Gomazoa
Giant Scorpion
Slaughter Cry
--> Roil Elemental
Zendikar Farguide
Bog Tatters
Mountain
Savage Silhouette
Reckless Scholar
Kazandu Refuge
Shieldmate's Blessing
Its a big commitment and fragile but it can also be completeely devistating nothing else in the pack can really complete so its an easy pick. Uncommon missing, bet it was black.
Pack 1 pick 3:
Desecrated Earth
Archmage Ascension
Brave the Elements
Swamp
Caller of Gales
Surrakar Marauder
Narrow Escape
Kraken Hatchling
Kor Cartographer
Trapmaker's Snare
Turntimber Grove
Expedition Map
--> Welkin Tern
Solid evasive early drop, i think you can make a case for the maruader but the tern is just a little stronger
Pack 1 pick 4:
--> Welkin Tern
Vampire's Bite
Spell Pierce
Island
Relic Crush
Demolish
Kor Duelist
Kor Outfitter
Bog Tatters
Jwar Isle Refuge
Spidersilk Net
Merfolk Wayfinder
As long as the person next to us does not suddenly move into blue were setting up for a good draft, once again clear pick.
Pack 1 pick 5:
Seismic Shudder
Teetering Peaks
Forest
Runeflare Trap
--> Reckless Scholar
Kabira Crossroads
Kraken Hatchling
Vastwood Gorger
Explorer's Scope
Goblin War Paint
Relic Crush (FOIL)
I like this card more than most people in this format
Pack 1 pick 6:
Forest
Noble Vestige
Nimbus Wings
--> Into the Roil
Hagra Diabolist
Bold Defense
Mindless Null
Shatterskull Giant
Spell Pierce
Relic Crush
Three strong card in giant, diabolist but the blue card is our pick
Pack 1 pick 7:
Soaring Seacliff
Island
Kor Duelist
Goblin War Paint
--> Kraken Hatchling
Ondu Cleric
Pyromancer Ascension
Nissa's Chosen
Jwar Isle Refuge
Almost rare drafted the accesnsion but the hatchling is a card i like to have 1 of in my deck.
Pack 1 pick 8:
--> Slaughter Cry
Joraga Bard
Scythe Tiger
Landbind Ritual
Island
Mire Blight
Sunspring Expedition
Expedition Map
Pack 1 pick 9:
--> Soaring Seacliff
Plains
Demolish
Crypt of Agadeem
Relic Crush
Trailblazer's Boots
Zendikar Farguide
Pack 1 pick 10:
--> Cancel
Beast Hunt
Zendikar Farguide
Mountain
Kazandu Refuge
Shieldmate's Blessing
Pack 1 pick 11:
Desecrated Earth
Swamp
Caller of Gales
Trapmaker's Snare
--> Turntimber Grove
Pack 1 pick 12:
Spell Pierce
Relic Crush
Demolish
--> Merfolk Wayfinder
Pack 1 pick 13:
Forest
Runeflare Trap
--> Relic Crush (FOIL)
Pack 1 pick 14:
--> Spell Pierce
Relic Crush
Pack 1 pick 15:
--> Island
------ ZEN ------
Pack 2 pick 1:
Pillarfield Ox
Grazing Gladehart
Ruinous Minotaur
Hideous End
Stonework Puma
Baloth Woodcrasher
Feast of Blood
Paralyzing Grasp
Oran-Rief Survivalist
--> Plated Geopede
Mold Shambler (FOIL)
Kor Hookmaster
Bala Ged Thief
Geyser Glider
Forest
Strong pack nothing exciting in blue but Im still very happy to take the geopede its so good, tough call between that and the geyser but the pede is so good.
Pack 2 pick 2:
Mold Shambler
Spreading Seas
Cliff Threader
Kazandu Refuge
Island
Caravan Hurda
Adventuring Gear
Baloth Cage Trap
Nissa's Chosen
--> Windrider Eel
Guul Draz Vampire
Hagra Crocodile
Blazing Torch
Blade of the Bloodchief
Hard choice between the eel and the gear, in the end i went for the eel though this pick is up in the air but i decided to do the dude feeding me a favour as he made my pack 1 very easy.
Pack 2 pick 3:
Ondu Cleric
Goblin Bushwhacker
Vines of Vastwood
Baloth Cage Trap
Graypelt Refuge
Shatterskull Giant
Bold Defense
Plains
Pillarfield Ox
Hedron Scrabbler
Windborne Charge
--> Sky Ruin Drake
Blood Seeker
Weak pack, giant was not the pick due to double rr, even though the drake is weaker
Pack 2 pick 4:
Territorial Baloth
Makindi Shieldmate
Carnage Altar
Turntimber Grove
Island
Kor Cartographer
--> Torch Slinger
Kraken Hatchling
Swamp (FOIL)
Caravan Hurda
Goblin Bushwhacker
Tanglesap
Looks like its blue red for us
Pack 2 pick 5:
Spreading Seas
Kabira Crossroads
Greenweaver Druid
Seismic Shudder
Plains
Teetering Peaks
Reckless Scholar
Hagra Crocodile
Guul Draz Vampire
Runeflare Trap
--> Goblin Shortcutter
Great with evasive guys
Pack 2 pick 6:
Turntimber Grove
Mountain
Seismic Shudder
Spidersilk Net
Surrakar Marauder
Narrow Escape
Spreading Seas
--> Goblin Shortcutter
Mind Sludge
Lullmage Mentor
dito
Pack 2 pick 7:
--> Burst Lightning
Caravan Hurda
Unstable Footing
Kraken Hatchling
Tanglesap
Timbermaw Larva
Bladetusk Boar
Swamp
Explorer's Scope
Very late lightning
Pack 2 pick 8:
Savage Silhouette
Goblin Bushwhacker
Giant Scorpion
Swamp
Lethargy Trap
Jwar Isle Refuge
--> Shatterskull Giant
Goblin Shortcutter
We are looking more red than we were previously so now im okay to take the giant
Pack 2 pick 9:
Pillarfield Ox
Ruinous Minotaur
Feast of Blood
--> Paralyzing Grasp
Mold Shambler (FOIL)
Kor Hookmaster
Forest
Very late hookmaster but the grasp is a solid playable
Pack 2 pick 10:
Spreading Seas
Kazandu Refuge
Island
Caravan Hurda
--> Guul Draz Vampire
Hagra Crocodile
Pack 2 pick 11:
--> Shatterskull Giant
Bold Defense
Plains
Pillarfield Ox
Hedron Scrabbler
Wow the giant wheeled
Pack 2 pick 12:
Carnage Altar
Turntimber Grove
Island
--> Tanglesap
Pack 2 pick 13:
--> Seismic Shudder
Plains
Runeflare Trap
Pack 2 pick 14:
--> Turntimber Grove
Mountain
Pack 2 pick 15:
--> Tanglesap
------ ZEN ------
Pack 3 pick 1:
Tanglesap
River Boa
--> Obsidian Fireheart
Mountain
Oran-Rief Survivalist
Kor Sanctifiers
Crypt Ripper
Tuktuk Grunts
Makindi Shieldmate
Caller of Gales
Blood Seeker
Hedron Crab
Turntimber Grove
Quest for the Gemblades
Desecrated Earth
Nice hard to cast but its worth like 2 tix so what you gonna do
Pack 3 pick 2:
--> Spire Barrage
Slaughter Cry
Kor Outfitter
Cancel
Beast Hunt
Bog Tatters
Pitfall Trap (FOIL)
Ior Ruin Expedition
Hellfire Mongrel
Harrow
Scythe Tiger
Mark of Mutiny
Island
Cobra Trap
Alot of good red in this pack, hopefully i'll wheel the mongrel or mark but the barrage is looking more and more attractive now im looking a little more red than blue
Pack 3 pick 3:
Vines of Vastwood
Ruinous Minotaur
Pillarfield Ox
Kor Aeronaut
--> Summoning Trap
Goblin War Paint
Blood Seeker
Ondu Cleric
Quest for the Holy Relic
Giant Scorpion
Swamp
Paralyzing Grasp
Nissa's Chosen
Rare draft this is how you make money at 4-3-2-2's does not look like its worth much yet so lets call this a speculative rare draft.
Pack 3 pick 4:
Piranha Marsh
Goblin War Paint
--> Bladetusk Boar
Into the Roil
Mark of Mutiny
Timbermaw Larva
Seismic Shudder
Kraken Hatchling
Caravan Hurda
Blood Tribute
Bold Defense
Swamp
More good red the boar is the strongest card though as it allows me to get through even if the air is gummed up
Pack 3 pick 5:
Sejiri Refuge
Lethargy Trap
Tanglesap
--> Spire Barrage
Territorial Baloth
Makindi Shieldmate
Merfolk Wayfinder
Spreading Seas
Goblin War Paint
Plains
Soaring Seacliff
More red
Pack 3 pick 6:
--> Bladetusk Boar
Mountain
Piranha Marsh
Expedition Map
Grazing Gladehart
Predatory Urge
Spire Barrage
Paralyzing Grasp
Brave the Elements
Timbermaw Larva
We have alot of 4 drops now but they are all so good
Pack 3 pick 7:
Paralyzing Grasp
Swamp
Scythe Tiger
Nimbus Wings
Quest for the Holy Relic
Trapfinder's Trick
Pillarfield Ox
Relic Crush
--> Vines of Vastwood
Have enough playables hate draft
Pack 3 pick 8:
--> Reckless Scholar
Trapfinder's Trick
Shieldmate's Blessing
Shoal Serpent
Forest
Kabira Crossroads
Runeflare Trap
Vastwood Gorger
Really needed some 3 drops glad to see him
Pack 3 pick 9:
Tanglesap
Mountain
--> Makindi Shieldmate
Caller of Gales
Turntimber Grove
Quest for the Gemblades
Desecrated Earth
Pack 3 pick 10:
Slaughter Cry
--> Kor Outfitter
Cancel
Beast Hunt
Scythe Tiger
Island
Pack 3 pick 11:
Ruinous Minotaur
Pillarfield Ox
--> Goblin War Paint
Quest for the Holy Relic
Swamp
Pack 3 pick 12:
Piranha Marsh
Goblin War Paint
--> Seismic Shudder
Swamp
Pack 3 pick 13:
--> Merfolk Wayfinder
Spreading Seas
Plains
Pack 3 pick 14:
Mountain
--> Piranha Marsh
Pack 3 pick 15:
--> Trapfinder's Trick
The deck
1 busrt lightning
1 inot the roil
1 goblin war paint
2 goblin shortcutter
1 plated geopede
2 welkin tern
1 cancel
1 paralyzing grasp
2 reckless scholar
1 torch slinger
2 bladetusk boar
1 merfolk sea stalkers
1 obsidian fireheart
1 windrider eel
2 spire barrage
1 sky ruin drake
1 roil elemental
7 island
1 soaring seacliff
10 mountain
Feedback appreciated. |
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wiltstorm
Joined: 13 Nov 2008 Posts: 30
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Posted: Sun Nov 08, 2009 7:10 pm Post subject: |
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| do u think that UR is the best archetype in ZEN draft, kind of like esper in ALA? |
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Super_Prep
Joined: 04 Feb 2009 Posts: 104
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Posted: Mon Nov 09, 2009 12:41 am Post subject: |
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| Yo momma gonna be mad, cause you didn't clean yo room. |
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Spyx
Joined: 31 Oct 2004 Posts: 1031
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Posted: Mon Nov 09, 2009 4:59 am Post subject: |
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| how was the obsidian fireheart? |
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Trotsky1
Joined: 12 Apr 2005 Posts: 1672
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Posted: Mon Nov 09, 2009 11:32 am Post subject: |
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Okay sorry for late reply, have been at uni all day. For me UR is the best archtype, good aggresive creatures, plus evasive creatures and removal, including domeable burn makes for very good draft decks.
Black is always overdrafted in my opinion, to many obvious first picks and not that many good mid picks.
The fireheart was good I only played it one game but, It did quickly win that game. |
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