Magic-League.com Forum Index Magic-League.com
Forums of Magic-League: Free Online tcg playing; casual or tournament play.
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Zen Zen Zen 4-3-2-2 Draft No8.



 
Reply to topic    Magic-League.com Forum Index -> Limited
Author Message
OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Sat Nov 07, 2009 5:29 pm    Post subject: Zen Zen Zen 4-3-2-2 Draft No8. Reply with quote

Back with another 4-3-2-2 I won.

Event #: 672328
Time: 11/7/2009 9:47:18 PM
Players:
ksmagic
pie
MonotoneArgyle
--> ElementalMox
Werebear11
Intas
wj0405
docmario

------ ZEN ------

Pack 1 pick 1:
Zektar Shrine Expedition
Punishing Fire
Kor Cartographer
Hedron Scrabbler
Expedition Map
--> Welkin Tern
Tempest Owl
Noble Vestige
Scythe Tiger
Mindless Null
Spire Barrage
Gigantiform
Carnage Altar
Turntimber Basilisk
Plains

Not sure how good gigantiform is, the one time I played it I was impressed with it but I loathe green and welkin tern felt like a better pick for me.

Pack 1 pick 2:
Spire Barrage
Tajuru Archer
Harrow
Pillarfield Ox
Soaring Seacliff
--> Marsh Flats
Quest for Ancient Secrets
Ruinous Minotaur
Murasa Pyromancer
Paralyzing Grasp
Grazing Gladehart
Stonework Puma
Mountain
Kor Sanctifiers

Okay who passes this seriously unless there was a foil rare in his pack its 6 tix

Pack 1 pick 3:
--> Windrider Eel
Mire Blight
Molten Ravager
Plains
Tempest Owl
Magma Rift
Landbind Ritual
Cliff Threader
Kor Aeronaut
Khalni Heart Expedition
Mold Shambler
Merfolk Seastalkers
Soul Stair Expedition

Its close between this and the seastalkers, I went with the more aggresive card as aggresion just wins in this format

Pack 1 pick 4:
Murasa Pyromancer
Quest for Pure Flame
Vampire's Bite
Beast Hunt
Savage Silhouette
Scythe Tiger
--> Adventuring Gear
Swamp
Baloth Cage Trap
Reckless Scholar
Magma Rift
Trapfinder's Trick

Its this or the baloth cage trap and as there is no colour id rather be in less than green the gear was an easy pick.

Pack 1 pick 5:
Timbermaw Larva
Swamp
Molten Ravager
Beast Hunt
Soul Stair Expedition
Khalni Heart Expedition
Paralyzing Grasp
--> Bladetusk Boar
Shieldmate's Blessing
Shoal Serpent
Hedron Crab

The boar is the best card here and blue red is my archtype of preference

Pack 1 pick 6:
Runeflare Trap
Paralyzing Grasp
Timbermaw Larva
Caravan Hurda
Cliff Threader
--> Kraken Hatchling
Makindi Shieldmate
Mountain
Tanglesap
Piranha Marsh

Intresting pack I could take the cliff threader or the paralyzing grasp or the hacthling, I went with the hatchling as I like atleast one in my blue red decks, hes a great wall to go with the evasive beats I would much rather be making a creature when i could be playing paralyzing grasp.

Pack 1 pick 7:
--> Whiplash Trap
Piranha Marsh
Island
Kraken Hatchling
Quest for the Holy Relic
Vastwood Gorger
Caravan Hurda
Merfolk Wayfinder
Seismic Shudder

Late trap blue seems very open

Pack 1 pick 8:
Turntimber Grove
Swamp
Spidersilk Net
Blood Seeker (FOIL)
Kraken Hatchling
--> Pyromancer Ascension
Caller of Gales
Desecrated Earth

Rare draft

Pack 1 pick 9:
Hedron Scrabbler
Expedition Map
--> Tempest Owl
Noble Vestige
Scythe Tiger
Carnage Altar
Plains

Pack 1 pick 10:
Tajuru Archer
Pillarfield Ox
Soaring Seacliff
Quest for Ancient Secrets
--> Paralyzing Grasp
Mountain

Nice late playable

Pack 1 pick 11:
Mire Blight
Plains
--> Tempest Owl
Landbind Ritual
Khalni Heart Expedition

Pack 1 pick 12:
Beast Hunt
--> Scythe Tiger
Swamp
Trapfinder's Trick

Pack 1 pick 13:
Swamp
--> Beast Hunt
Shieldmate's Blessing

Pack 1 pick 14:
Mountain
--> Tanglesap

Pack 1 pick 15:
--> Quest for the Holy Relic

------ ZEN ------

Pack 2 pick 1:
Steppe Lynx
Expedition Map
Giant Scorpion
Journey to Nowhere
Pillarfield Ox
Harrow
Kazandu Blademaster
Tuktuk Grunts
Vines of Vastwood
--> Shatterskull Giant
Swamp
Paralyzing Grasp
Frontier Guide
Brave the Elements
Valakut, the Molten Pinnacle

Not the most exciting first pick but okay

Pack 2 pick 2:
Explorer's Scope
--> Sphinx of Jwar Isle
Disfigure
Swamp
Tuktuk Grunts
Pillarfield Ox
Paralyzing Grasp
Oran-Rief Survivalist
Gatekeeper of Malakir
Akoum Refuge
Timbermaw Larva
Kor Sanctifiers
Crypt Ripper
Mark of Mutiny

Thats more like it, couldnt have asked for a better card second pick, well maybe another marsh flats:P

Pack 2 pick 3:
Forest
Celestial Mantle
Steppe Lynx
Molten Ravager
Grim Discovery
Cancel
Ior Ruin Expedition
Beast Hunt
Landbind Ritual
Noble Vestige
Demolish
Molten Ravager (FOIL)
--> Torch Slinger

Solid craeture come removal

Pack 2 pick 4:
Teetering Peaks
Mold Shambler
Plains
Welkin Tern
Hagra Crocodile
Kor Hookmaster
Territorial Baloth
Blazing Torch
River Boa
Vastwood Gorger
Kabira Crossroads
--> Plated Geopede

my fav card <3 no way im passing you

Pack 2 pick 5:
Forest
Seismic Shudder
Explorer's Scope
--> Goblin Shortcutter
Oran-Rief, the Vastwood
Vastwood Gorger
Trailblazer's Boots
Ruinous Minotaur
Guul Draz Vampire
Teetering Peaks
Reckless Scholar

More early guys decent late as well for alpha strikes

Pack 2 pick 6:
Khalni Gem
Pitfall Trap
--> Umara Raptor
Shatterskull Giant
Oran-Rief Recluse
Savage Silhouette
Surrakar Marauder
Unstable Footing
Island
Windrider Eel

The reason for the raptor over the eel is curve i think the eel is a little stronger for the most part but my curve is a little higher than i like them to be in this format atm and this lowers it a little.

Pack 2 pick 7:
Spell Pierce
Relic Crush
Nimbus Wings
Teetering Peaks
Summoner's Bane
Graypelt Refuge
Trapfinder's Trick
--> Magma Rift
Forest

Reasoanble removal

Pack 2 pick 8:
Hedron Scrabbler
--> Seismic Shudder
Ondu Cleric
Expedition Map
Blood Seeker
Island
Windborne Charge (FOIL)
Brave the Elements

For the board

Pack 2 pick 9:
--> Steppe Lynx
Expedition Map
Pillarfield Ox
Swamp
Paralyzing Grasp
Frontier Guide
Brave the Elements

Hate draft

Pack 2 pick 10:
Swamp
Pillarfield Ox
--> Paralyzing Grasp
Akoum Refuge
Timbermaw Larva
Crypt Ripper

Good decision to take hatchling over this

Pack 2 pick 11:
Forest
--> Cancel
Beast Hunt
Landbind Ritual
Demolish

Pack 2 pick 12:
Plains
Hagra Crocodile
Vastwood Gorger
--> Kabira Crossroads

Pack 2 pick 13:
Forest
--> Seismic Shudder
Trailblazer's Boots

Pack 2 pick 14:
--> Khalni Gem
Island

Pack 2 pick 15:
--> Trapfinder's Trick

------ ZEN ------

Pack 3 pick 1:
Zektar Shrine Expedition
Sadistic Sacrament
Ior Ruin Expedition
Forest
Ravenous Trap
Zendikar Farguide
--> Inferno Trap
Vampire's Bite
Relic Crush
Bog Tatters
Vampire Lacerator
Demolish
Kor Hookmaster
Lethargy Trap (FOIL)
Trailblazer's Boots

More removal

Pack 3 pick 2:
Goblin War Paint
Soaring Seacliff
--> Trusty Machete
Crypt Ripper
Territorial Baloth
Caller of Gales
Kraken Hatchling
Unstable Footing
Turntimber Grove
Seismic Shudder
Tajuru Archer
Caravan Hurda
Island
Torch Slinger

Awsome piece of equipment for my evasive dudes really want to be picking up every creature i can now

Pack 3 pick 3:
--> Tuktuk Grunts
Shieldmate's Blessing
Hedron Crab
Crypt of Agadeem
Island
Oran-Rief Survivalist
Spidersilk Net
Cancel
Bog Tatters
Jwar Isle Refuge
Slaughter Cry
Zendikar Farguide
Beast Hunt

Not the most exciting 3rd pick but its okay

Pack 3 pick 4:
Tempest Owl
Oran-Rief Survivalist
Mindless Null
Spidersilk Net
Noble Vestige
Hagra Diabolist
Swamp
Spell Pierce
--> Zektar Shrine Expedition
Mind Sludge
Sunspring Expedition (FOIL)
Kor Sanctifiers

This is handy in races, nothing else really here for me

Pack 3 pick 5:
Plains
Bold Defense
Soaring Seacliff
Quest for Pure Flame
Vines of Vastwood
Harrow
Into the Roil
Kor Sanctifiers
Baloth Woodcrasher
--> Sky Ruin Drake
Pitfall Trap

Another rather average pick but my deck was already looking okay

Pack 3 pick 6:
Joraga Bard
Kor Outfitter
Spell Pierce
Sejiri Refuge
Grim Discovery
Sunspring Expedition
Summoner's Bane
--> Stonework Puma
Mountain
Shoal Serpent

This is a reasonable pick prob the pick im most happy with this pack, as i have raptor plus grunts and helps my curve.

Pack 3 pick 7:
Joraga Bard
--> Predatory Urge
Kabira Crossroads
Cancel
Mindless Null
Sunspring Expedition
Noble Vestige
Trailblazer's Boots
Forest

This can randomly win games and with little else in the pack i hated it

Pack 3 pick 8:
Kor Outfitter
Bog Tatters
--> Cliff Threader
Plains (FOIL)
Savage Silhouette
Scythe Tiger
Quest for the Holy Relic
Island

Hate

Pack 3 pick 9:
--> Ior Ruin Expedition
Forest
Ravenous Trap
Relic Crush
Bog Tatters
Lethargy Trap (FOIL)
Trailblazer's Boots

Late playable

Pack 3 pick 10:
Soaring Seacliff
Caller of Gales
--> Kraken Hatchling
Turntimber Grove
Caravan Hurda
Island

Prob will not play 2 main but good board card vs really aggresive decks

Pack 3 pick 11:
Shieldmate's Blessing
--> Hedron Crab
Island
Zendikar Farguide
Beast Hunt

Pack 3 pick 12:
Tempest Owl
Noble Vestige
Swamp
--> Spell Pierce

Pack 3 pick 13:
Plains
--> Soaring Seacliff
Vines of Vastwood

Pack 3 pick 14:
--> Sunspring Expedition
Mountain

Pack 3 pick 15:
--> Sunspring Expedition

1 adventuring gear
1 trusty machete
1 kraken hatchling
1 ior ruin expedition
1 zetkar shrine expedition
1 goblin shortcutter
1 plated geopede
1 welkin tern
1 stone work puma
1 magma rift
2 paralyzing grasp
1 torch slinger
1 umara raptor
1 inferno trap
1 bladetusk boar
1 shatterskull giant
1 windrider eel
1 whiplash trap
1 sky ruin drake
1 tuktuk grunts
1 sphinx of the jwar isle
8 island
1 soaring seacliff
9 mountains

Feedback appreciated.
Back to top
EMA



Joined: 15 Feb 2007
Posts: 189

PostPosted: Sat Nov 07, 2009 7:10 pm    Post subject: Reply with quote

Well,p1p1 I would have taken the gigantiform here, I have won games with it and lost games to it and I'm pretty sure it's one of green's biggest bombs, even if u can get 2 for 1ed with it occasionally. Not a huge fan of paralyzing grasp, I'm curious to hear how it performed for u. thx in advance
Back to top
Spyx



Joined: 31 Oct 2004
Posts: 1188

PostPosted: Sat Nov 07, 2009 7:11 pm    Post subject: Reply with quote

Really makes me wonder what people picked over marsh flats and sphinx.
Back to top
OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Sat Nov 07, 2009 7:22 pm    Post subject: Reply with quote

Grasp was okay, I was unhappy playing two but its a solid role filler alot of evasive dudes that make good targets for it.

If it was not a foil rare over the marsh flats I think its a not very economically sound pick.

The sphinx is only worth half a tix on modo and I had done a reasonable job of cutting blue so not that surprising i got it second.
Back to top
Tonya



Joined: 11 Oct 2004
Posts: 57

PostPosted: Sat Nov 07, 2009 9:40 pm    Post subject: Reply with quote

I probably wouldn't pick Sky Ruin Drake over Into the Roil, but that's just me.
Back to top
OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Sun Nov 08, 2009 7:37 am    Post subject: Reply with quote

Sorry missed the fact inot the roil was in that pack, reason was low creature count or normally i would not i had plenty of removal roil is clearly better but i needed more creatures.
Back to top
Wardo



Joined: 28 May 2009
Posts: 8

PostPosted: Tue Nov 10, 2009 8:38 am    Post subject: Reply with quote

Solid deck, solid picks. I've never played with a hatchling yet. I just can't bring myself to do it in a format like this so I can't say whether its better than paralyzing grasp. I do think paralyzing grasp is better when you have more of them, because you can sideboard them in against really aggressive decks with no way to stop them (BR, GR) and board them out against decks like WU.

Some decks might have ways to get rid of one with an into the roil or kor sanctifiers but might not have be able to stop more than one.
Back to top
OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Tue Nov 10, 2009 3:36 pm    Post subject: Reply with quote

I tend to play grasp when i think my deck needs more answers to fatties and hatchling when i think, I've got a deck which could have trouble winning races it could fall behind in.

Will try to get something else up soon but i have 2 different essays due in for uni by the 20th.
Back to top
Display posts from previous:   
Reply to topic    Magic-League.com Forum Index -> Limited All times are GMT - 7 Hours
Page 1 of 1

 


Powered by phpBB © 2001, 2005 phpBB Group

All content on this page may not be reproduced without consent of Magic-League Directors.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved.


About Us | Contact Us | Privacy Policy