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UR Runeflare combo deck


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Trotsky1



Joined: 12 Apr 2005
Posts: 1459

PostPosted: Mon Oct 19, 2009 12:38 pm    Post subject: Reply with quote

I think this may be somewhat down to different testing most my testing so far has been versus control decks, so having mine in your openeing hand is not all that important. I have mostly beaten aggro but I find 4 flare plus 2 snare with 4 twin cast in more than enough, to consistntly go off.
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Vedrfolner



Joined: 04 Apr 2006
Posts: 1953

PostPosted: Mon Oct 19, 2009 1:57 pm    Post subject: Reply with quote

Yeah, in the games I played today, with -1 Snare +1 Mountain, I felt the need for aggressive mulling diminished somewhat.

Call to Heel over Fabricate... it all depends on the meta.

Mono red, decks playing artifact destruction main (Maelstrom Pulse, Oblivion Ring, Quasali Pridemage) and decks with counterspells are the toughest matchups.

Non-red Aggro, midrange/control decks without counterspells and decks with creature removal as only type of instants are the easy matchups.
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Trotsky1



Joined: 12 Apr 2005
Posts: 1459

PostPosted: Mon Oct 19, 2009 6:17 pm    Post subject: Reply with quote

I managed to squeeze some more playtest hours in tonight. I was having alot of consistancy issues to start with, so I ended up revamping the deck to make it as consistant as possible.

Which basically ended up with a shell off

4 Howling mine
4 Trap Makers Snare
4 Twincast
4 Fabricate
4 Font of Mythos
4 Runeflare Trap
4 Lightning bolt (im including bolt all though it does not really contribute to the combo here as i can not see any sane person arguging with it not being a 4 off.)

With 4 Pyroclasm and 3 into the roil as my meta options. Im really disliking pyroclasm I am not seeing much it is good against. There is no horde of token decks anymore really.

Ponder felt unnecessary with the 25 lands and max amount of search plus I just find the card a little weak.

Ive opted to include into the roil as it can protect mines and fonts and bounce any non land permanant which has helped alot.

Will prob test out, a version running, 4 into the roil over pyroclasm and 3 negates.

Possibly also a version with 4 ponder and 4 into the roil less a land just as the ultimate pure combo version with as little card space as possible dedicated to meta gaming, Often this can be the right call with combo. Or even 4 ponder 3 negates.

Also added archieve trap to sb as i think decking is a legitmate tatic vs control, I managed to deck MBC earlier after I pulled of a twincast on his haunting echoes and followed up with double font double mine, even with out the trap.
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Vedrfolner



Joined: 04 Apr 2006
Posts: 1953

PostPosted: Tue Oct 20, 2009 3:29 am    Post subject: Reply with quote

yes the negates are more useful than Pyroclasm right now. I made the deck while weenie decks were still roaming the meta.
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Trotsky1



Joined: 12 Apr 2005
Posts: 1459

PostPosted: Wed Oct 28, 2009 5:57 pm    Post subject: Reply with quote

Testing has been going very well, so Im going to take the deck to the next stage and start playing competative games. Will keep you posted its def a meta deck ready to sweep in when ever sbs are empty of certain cards. Sadly I do not have my finger on the pulse of the constucted meta these days so im just gonna hope.

4 Howling mine
4 Trap Makers Snare
4 Twincast
4 Fabricate
4 Font of Mythos
4 Runeflare Trap
4 Lightning bolt
3 negate
3 into the roil
1 peel reality
13 island
11 mountain

sb
4 flashfreeze
3 archive trap
3 pyroclasm
1 negate
4 swerve
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kaamos



Joined: 08 Nov 2006
Posts: 147

PostPosted: Wed Oct 28, 2009 6:12 pm    Post subject: Reply with quote

I had an idea with something similar to this deck, one combo I liked was Burning Inquiry+Runeflare Trap

2 mana, 7 damage?
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Pillsburry



Joined: 17 Oct 2009
Posts: 77

PostPosted: Wed Oct 28, 2009 6:43 pm    Post subject: Reply with quote

kaamos wrote:
I had an idea with something similar to this deck, one combo I liked was Burning Inquiry+Runeflare Trap

2 mana, 7 damage?


The problem is , what if u discard the trap at random ?
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AdinTheDark



Joined: 31 Mar 2009
Posts: 13

PostPosted: Thu Oct 29, 2009 7:31 am    Post subject: Reply with quote

I have been working on a list for a week or so...

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
13 [ZEN] Island (1)
7 [ZEN] Mountain (4)
4 [ZEN] Scalding Tarn

// Spells
3 [M10] Howling Mine
3 [ZEN] Burst Lightning
3 [M10] Lightning Bolt
3 [M10] Ponder
3 [M10] Jace Beleren
4 [M10] Time Warp
4 [ZEN] Runeflare Trap
4 [M10] Twincast
3 [CNF] Font of Mythos
3 [M10] Pyroclasm
3 [ZEN] Pyromancer Ascension

// Sideboard
SB: 3 [ARB] Double Negative
SB: 3 [ALA] Magma Spray
SB: 3 [ALA] Swerve
SB: 3 [ZEN] Archive Trap
SB: 3 [M10] Negate

I think pyromancer ascension adds a extra kick to it. If I have it in play with 2 counters I will hold back the twin cast for counters or anything that might fly my way I can twin cast. Very Happy i haven't had a issue with the 3 ofs like I thought I would. I think it is pretty solid. The only thing that game me issues was a mono red with font and howling mine in play they draw right into what they need to finsh you.
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Vedrfolner



Joined: 04 Apr 2006
Posts: 1953

PostPosted: Thu Oct 29, 2009 8:17 am    Post subject: Reply with quote

I would say that a Pyromancer Ascension deck and a Runeflare Trap deck are two different things and the cards working with either combo won't necessarily help the other in the same deck?

I.E Time Warp does nothing to help you win with Runeflare Trap.

And 3-ofs are bad with Pyromancer's Ascension.

So I think that Jace and Time Warp, although good in their own right, shouldn't be in this deck. It is better to maximize the chance of drawing the combo pieces and win with an ascended Runeflare Trap when the opponent draws three cards. Or eventually just finish him off with an ascended twincasted Lightning Bolt.
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AdinTheDark



Joined: 31 Mar 2009
Posts: 13

PostPosted: Thu Oct 29, 2009 9:05 am    Post subject: Reply with quote

Time warp with the font out has given me a extra turn to topdeck what I need a few times with those extra turns you can cast Runeflare on my turn with twincast/pyro ascension it is a easy kill. I think maybe that jace can be replaced with trapmarkers snare. And yeah the 3 ofs are bad with ascension. Like I said though I haven't had any issue with it.
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kaamos



Joined: 08 Nov 2006
Posts: 147

PostPosted: Fri Oct 30, 2009 3:57 am    Post subject: Reply with quote

I love it, but i still find it inconsistent


Time warp is awesome late game with this deck, if there iS a late game, maybe though you shouldnt plan on it? ;p

Jace puts cards in their hand but doesnt help otherwise, what is that +1 damage?

You could use ior for cheepness because your sure to find lands, maybe even fetchlands fast enough.

Ascension is definitelly a must, i love it as well Very Happy

and yes the red sucks
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kaamos



Joined: 08 Nov 2006
Posts: 147

PostPosted: Mon Nov 02, 2009 4:41 am    Post subject: Reply with quote

Jace out, you have enough draw
Snares in, keep 3 mana open and you have THAT many more runeflares in the deck (basically)
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