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Zen Zen Zen 4-3-2-2 Draft No6.



 
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Fri Oct 30, 2009 6:16 pm    Post subject: Zen Zen Zen 4-3-2-2 Draft No6. Reply with quote

Okay back with another 4-3-2-2 I'm putting up one I did not win for a change. This was my first time I've ever drafted green it was for the most part an ally deck, I lost round 1.

Event #: 654692
Time: 10/30/2009 8:49:30 PM
Players:
Extract
Goldenfaith
--> ElementalMox
phoenicksCZ
yabrud
Bacik
CircusGhost
Pallladin_ru

------ ZEN ------

Pack 1 pick 1:
--> Oran-Rief Survivalist
Greenweaver Druid
Desecrated Earth
Baloth Woodcrasher
Tuktuk Grunts
Kraken Hatchling
Goblin War Paint
Pitfall Trap
Kor Sanctifiers
Spidersilk Net
Caravan Hurda
Island
Seismic Shudder
Magosi, the Waterveil
Turntimber Grove

Im not a big fan of pitfall trap, so the survalist felt like the best card, woodcrasher costs to much.

Pack 1 pick 2:
Grazing Gladehart
Guul Draz Vampire
--> Marsh Casualties
Stonework Puma
Ruinous Minotaur
Hideous End
Into the Roil
Island
Summoner's Bane
Caravan Hurda
Trailblazer's Boots
Goblin Shortcutter
Pillarfield Ox
Nissa's Chosen

Rare missing bomb in pack easy pick.

Pack 1 pick 3:
Magma Rift
Island
Goblin Guide
Tuktuk Grunts
Ior Ruin Expedition
Khalni Heart Expedition
Kor Aeronaut
Soul Stair Expedition
--> Oran-Rief Survivalist
Molten Ravager
Mire Blight
Zendikar Farguide
Seascape Aerialist

The best card here is probably the kor aeronaut, but a second survalist felt not that far behind and green is always open.

Pack 1 pick 4:
Whiplash Trap
Zektar Shrine Expedition
--> Nimana Sell-Sword
Vampire's Bite
Bog Tatters (FOIL)
Mark of Mutiny
Demolish
Mountain
Vastwood Gorger
Zendikar Farguide
Trapmaker's Snare
Relic Crush

One of the stongest cards in the pack another ally and a good one at that in a colour we already have a bomb card in.

Pack 1 pick 5:
Mire Blight
Seascape Aerialist
Scythe Tiger
Hedron Scrabbler
Forest
Explorer's Scope
Tempest Owl
Noble Vestige
--> Timbermaw Larva
Burst Lightning
Zektar Shrine Expedition

Late burst lightning, the lavra is also strong with what we have already, I may have been better of taking the lightning here, Im really not sure about how to evaluate the green cards yet.

Pack 1 pick 6:
Kor Hookmaster
Cobra Trap
Kabira Crossroads
--> Plated Geopede
Mountain
Jwar Isle Refuge
Quest for Pure Flame
Mold Shambler
Soaring Seacliff
Cliff Threader

Okay this time there can be no question this is the latest I've ever seen a pede, Im fine going red if thats whats open.

Pack 1 pick 7:
Nimbus Wings
Explorer's Scope
--> Kazandu Refuge
Zektar Shrine Expedition
Plains
Bold Defense
Trapfinder's Trick
Ruinous Minotaur
Zendikar Farguide

This fixes our mana if we end up splasning for red

Pack 1 pick 8:
Seismic Shudder
Blood Seeker
Spreading Seas
Hedron Scrabbler
Goblin Bushwhacker
Unstable Footing
--> Vampire Lacerator
Swamp

Is the blood seeker or lacerator better both seem good early but terrible late

Pack 1 pick 9:
Desecrated Earth
--> Kraken Hatchling
Caravan Hurda
Island
Seismic Shudder
Magosi, the Waterveil
Turntimber Grove

Pack 1 pick 10:
Ruinous Minotaur
--> Into the Roil
Island
Caravan Hurda
Trailblazer's Boots
Pillarfield Ox

Pack 1 pick 11:
Island
Ior Ruin Expedition
Molten Ravager
Mire Blight
--> Zendikar Farguide

Pack 1 pick 12:
Demolish
Mountain
Trapmaker's Snare
--> Relic Crush

Pack 1 pick 13:
Seascape Aerialist
--> Scythe Tiger
Forest

Pack 1 pick 14:
--> Kabira Crossroads
Jwar Isle Refuge

Pack 1 pick 15:
--> Trapfinder's Trick

------ ZEN ------

Pack 2 pick 1:
Giant Scorpion
Welkin Tern
Cliff Threader
Spidersilk Net
Hellfire Mongrel
Kor Sanctifiers
Mark of Mutiny
Burst Lightning
Windrider Eel
Cobra Trap
Adventuring Gear
Heartstabber Mosquito
--> Verdant Catacombs
Forest
Savage Silhouette

Sweet a fetch on colour, if that was not in the pack I would take the gear.

Pack 2 pick 2:
Goblin Bushwhacker
Spire Barrage
Swamp
Territorial Baloth
Makindi Shieldmate
--> Hagra Diabolist
Vampire Lacerator
Luminarch Ascension
Ondu Cleric
Spreading Seas
Lethargy Trap
Kor Sanctifiers
Goblin Shortcutter
Hedron Crab

Keeping going our ally theme

Pack 2 pick 3:
Savage Silhouette
Expedition Map
Shatterskull Giant
Mountain
Emeria, the Sky Ruin
Arrow Volley Trap
Ęther Figment
Teetering Peaks
--> Oran-Rief Survivalist
Brave the Elements
Hagra Crocodile
Steppe Lynx
Stonework Puma

Awsome just what I wanted

Pack 2 pick 4:
--> Disfigure
Kabira Crossroads
Tanglesap
Whiplash Trap
Goblin War Paint
Kor Skyfisher
Quest for Ancient Secrets
Island
Lethargy Trap
Archmage Ascension
Guul Draz Vampire
Highland Berserker

Cheao removal is great for us

Pack 2 pick 5:
Mire Blight
Zendikar Farguide
Cancel
Kor Duelist
Graypelt Refuge
Spidersilk Net
Shieldmate's Blessing
--> Crypt Ripper
Magma Rift
Khalni Heart Expedition
Plains

Were looking more base green than black but the ripper is still strong

Pack 2 pick 6:
Into the Roil
Makindi Shieldmate
Tanglesap
Blood Seeker
Plains
Bold Defense
Timbermaw Larva
Ruinous Minotaur
--> Joraga Bard (FOIL)
Piranha Marsh

Ally come wall, Im focusing here on the ally deck over the better Larva.

Pack 2 pick 7:
Molten Ravager
Shieldmate's Blessing
Shoal Serpent
Expedition Map
Kazandu Refuge
--> Khalni Heart Expedition
Trapfinder's Trick
Needlebite Trap
Forest

Im not a big fan of this card, you already have 5 lands by the time you can activate it, I guess its okay if you have some stuff to trigger

Pack 2 pick 8:
Highland Berserker
--> Vastwood Gorger
Magosi, the Waterveil
Mountain
Landbind Ritual
Soaring Seacliff
Expedition Map
Whiplash Trap

Pack 2 pick 9:
Cliff Threader
Spidersilk Net
Kor Sanctifiers
Mark of Mutiny
Cobra Trap
Forest
--> Savage Silhouette

This card can be brutal

Pack 2 pick 10:
Goblin Bushwhacker
Swamp
Makindi Shieldmate
Spreading Seas
Lethargy Trap
--> Kor Sanctifiers

Pack 2 pick 11:
Savage Silhouette
Mountain
Teetering Peaks
Brave the Elements
--> Stonework Puma

More ally

Pack 2 pick 12:
--> Tanglesap
Quest for Ancient Secrets
Island
Lethargy Trap

Pack 2 pick 13:
Mire Blight
--> Spidersilk Net
Plains

Pack 2 pick 14:
--> Tanglesap
Plains

Pack 2 pick 15:
--> Trapfinder's Trick

------ ZEN ------

Pack 3 pick 1:
Tuktuk Grunts
Trapmaker's Snare
Island
Beast Hunt
Harrow
Shieldmate's Blessing
Shoal Serpent
Vampire Lacerator
Demolish
Turntimber Basilisk
Brave the Elements
Steppe Lynx
Molten Ravager
Grim Discovery
--> Malakir Bloodwitch

Can not complain about opening an on colour bomb gives more some evasion as well.

Pack 3 pick 2:
Oran-Rief Recluse
Spell Pierce
Baloth Woodcrasher
Celestial Mantle
Plains
Relic Crush
Welkin Tern
Vampire's Bite
Magma Rift
Kor Cartographer
Ravenous Trap
--> Surrakar Marauder
Nimbus Wings
Mindless Null

Took the aggresive evasive guy.

Pack 3 pick 3:
Mind Sludge
Reckless Scholar
Kabira Crossroads
Cancel
Plains
Noble Vestige
Beastmaster Ascension
--> Trusty Machete
Joraga Bard
Highland Berserker
Mindless Null
Sunspring Expedition
Quest for the Holy Relic

Thats late for what is generally regard as the best common in the set.

Pack 3 pick 4:
Spire Barrage
Greenweaver Druid
Ior Ruin Expedition
Sadistic Sacrament
Vines of Vastwood
Shatterskull Giant
--> Nimana Sell-Sword
Harrow
Khalni Gem
Zektar Shrine Expedition (FOIL)
Pillarfield Ox
Mountain

Another awsome ally for me

Pack 3 pick 5:
Turntimber Grove
Soaring Seacliff
Punishing Fire
Goblin War Paint
Kraken Hatchling
Quest for Pure Flame
Kor Sanctifiers
Desecrated Earth
Swamp
Caller of Gales
--> Turntimber Basilisk

Fills a hole sick with the sihouette

Pack 3 pick 6:
Narrow Escape
Mountain (FOIL)
--> Grazing Gladehart
Cliff Threader
Nissa's Chosen
Island
Paralyzing Grasp
Blood Seeker
Piranha Marsh
Sky Ruin Drake

Helps me race

Pack 3 pick 7:
Teetering Peaks
Swamp
Kraken Hatchling
--> Stonework Puma
Hagra Crocodile
Graypelt Refuge
Carnage Altar
Caravan Hurda
Halo Hunter

The hunter is going to be hard for this deck to cast and i prefered keeping to the ally theme, looking at this now i think i should have just took the hunter its so much more powerfull

Pack 3 pick 8:
Quest for the Holy Relic
Carnage Altar
Swamp
Ior Ruin Expedition
Merfolk Wayfinder
Sky Ruin Drake
--> Oran-Rief Recluse
Highland Berserker

Helps deal with aerial threats

Pack 3 pick 9:
Trapmaker's Snare
Island
Beast Hunt
Shieldmate's Blessing
Demolish
Brave the Elements
--> Molten Ravager

Pack 3 pick 10:
Spell Pierce
Plains
Relic Crush
--> Magma Rift
Ravenous Trap
Mindless Null

Pack 3 pick 11:
Kabira Crossroads
Cancel
Noble Vestige
--> Joraga Bard
Quest for the Holy Relic

Pack 3 pick 12:
Greenweaver Druid
Sadistic Sacrament
--> Vines of Vastwood
Mountain

Pack 3 pick 13:
--> Turntimber Grove
Soaring Seacliff
Desecrated Earth

Pack 3 pick 14:
--> Mountain (FOIL)
Island

Pack 3 pick 15:
--> Caravan Hurda

The deck

1 trusty machete
1 disfigure
1 vines of the vastwood
1 vampire lacerator
1 marsh casulties
3 oran-rief survalist
1 surrakar marruder
2 stone work puma
1 savage sihouette
1 grazing gladeheart
1 oran rief reculse
1 turntimber basilisk
2 jogra balard
2 nimana sell sword
1 timbermaw larva
1 hagra diabolist
1 malakir bloodwitch
1 vastwood gorger
1 verdant catacombs
7 swamp
9 forest

only 17 lands as i have little landfall.

The deck just never really came together like i thought it would in terms of games played, my opponent was also green and had the +1+1 rare land that was to much to get through round 1. Was this a case of my deck being weak or just bad luck im not sure.

Game 2 I mulled to 5 and flooded horribly.

feedback appreciated.
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Tonya



Joined: 11 Oct 2004
Posts: 57

PostPosted: Fri Oct 30, 2009 8:52 pm    Post subject: Reply with quote

Seems like the best deck I've seen you draft so far. I'd pretty much make the same picks most of the time. I'm not a fan of the Jogra Bard even if you have a bunch of allies personally, but that's about it.
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Markwerf



Joined: 20 May 2006
Posts: 44

PostPosted: Fri Oct 30, 2009 9:27 pm    Post subject: Reply with quote

draft was fine. Many would avoid green hardcore as the color provides too few low mana cards and removal. I had probably taken kor sanctifiers pack 1 for that reason, eventually the deck with the ally theme turned out alright though. I had picked up one of the spidersilk-nets though in GB, green usually needs defensive cards to get time for the late game power and early flyers can really ruin that plan.
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DragonKid



Joined: 12 Jan 2005
Posts: 25

PostPosted: Sat Oct 31, 2009 1:22 pm    Post subject: Reply with quote

To play green either you other colour needs a low curve or you need to pick up lots of Oran-Rief Survivalist. You got unluck I think
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OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Sat Oct 31, 2009 1:59 pm    Post subject: Reply with quote

I felt pretty confidant about the deck as well, going rief puma, sellsword, hagra felt sick but it didnt work out like that.
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Sprouts



Joined: 15 Feb 2006
Posts: 101

PostPosted: Sat Oct 31, 2009 7:52 pm    Post subject: Reply with quote

apart from the puma over the halo hunter (comeon...) i think the deck looks great, Its funny that last night i drafted 2 really good bg decks that looked like yours, and lost round 1 in both...but i doubt its the colors, its just magic really...
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