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sergitknight
Joined: 19 Jul 2005 Posts: 211
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Posted: Wed Oct 28, 2009 6:36 pm Post subject: T2 RDW needs help! |
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T2 Red Deck Wins, got the base down but it still needs some help to get over some obstacles like Vampires. No side board yet and can't afford the sac lands for RW. It's for FNM.
4 Goblin Bushwhacker
4 Hellspark Elemental
4 Ball Lightning
4 Jackal familiar
4 Goblin Guide
4 Hell's Thunder
4 Lightning Bolt
4 Burst Lightning
4 act of treason
4 Quest for pure flame
20 Mountains
Last edited by sergitknight on Thu Oct 29, 2009 2:57 am; edited 1 time in total |
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Pillsburry
Joined: 17 Oct 2009 Posts: 100
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Posted: Wed Oct 28, 2009 6:40 pm Post subject: |
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| needs earthquake. |
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styx^
Joined: 17 Mar 2005 Posts: 66
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Posted: Wed Oct 28, 2009 8:51 pm Post subject: |
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| Mark of Mutiny > Act of Treason. |
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Deuce
Joined: 06 Oct 2007 Posts: 107
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Posted: Wed Oct 28, 2009 11:36 pm Post subject: |
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| Umm, since when has Jackal Pup been in standard? If it has to be monored bushwhacker Id ditch 4 quests, 4 mountains for teetering peaks and add 8 fetches. 24 land with 8 fetches and 4 cipt lands in deck like that souns fine. And of course instead of jackal pups Id play elemental appeals. If that jackal pup indicates that this is casual deck then there is much better options open. |
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Deuce
Joined: 06 Oct 2007 Posts: 107
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Posted: Wed Oct 28, 2009 11:39 pm Post subject: |
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Umm, since when has Jackal Pup been in standard? If it has to be monored bushwhacker Id ditch 4 quests, 4 mountains for teetering peaks and add 8 fetches. 24 land with 8 fetches and 4 cipt lands in deck like that souns fine. And of course instead of jackal pups Id play elemental appeals. If that jackal pup indicates that this is casual deck then there is much better options open.
:EDIT: Oh yeah its jackal familiar. And cant afford fetches hmm.. Well still Id take out 4 quests for 4 teetering peaks. 2 Mountains and 2 act of treason/mark of mutiny out for 4 elemental appeals. Maybe even take the last 2 act/mark for 2 siege-gangs. |
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Chachawa
Joined: 26 Oct 2009 Posts: 9
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Posted: Wed Oct 28, 2009 11:50 pm Post subject: |
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Needs Earthquake, Elemental appeal, Teetering peaks, maybe terramorphic expanse instead of the fetch (its kinda the same, only way to cheaper)
maybe for sb
manabarbs
magma spray
Mark of Mutiny
hope this was helpfull  |
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Deuce
Joined: 06 Oct 2007 Posts: 107
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Posted: Thu Oct 29, 2009 12:05 am Post subject: |
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| Forgot about magma spray, dont know about earthquake.. Rather run just Banefire/fireball, there us negate around after all and earthquake hurts yourself in mirror of sorts. Earthquake sb maybe. And expanse is sucky, its not even kind of fetch. You dont want more cipt tapped lands than teetering peaks. Peaks do something at least. Yea expanses thin but rather have untapped land in this deck than thin the deck marginally. Fetches would be great but if cant afford then so be it. |
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sergitknight
Joined: 19 Jul 2005 Posts: 211
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Posted: Thu Oct 29, 2009 2:58 am Post subject: |
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| Deuce wrote: | | Umm, since when has Jackal Pup been in standard? If it has to be monored bushwhacker Id ditch 4 quests, 4 mountains for teetering peaks and add 8 fetches. 24 land with 8 fetches and 4 cipt lands in deck like that souns fine. And of course instead of jackal pups Id play elemental appeals. If that jackal pup indicates that this is casual deck then there is much better options open. |
its jackal familiar..... my bad. and I said up front no money for sac/fetch lands  |
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magicman85
Joined: 22 Aug 2009 Posts: 61
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Posted: Thu Oct 29, 2009 3:35 am Post subject: |
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| If your going aggro in T2 I would go jund. |
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WarDogg
Joined: 06 May 2009 Posts: 5
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Posted: Thu Oct 29, 2009 5:01 am Post subject: |
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| if he doesn't have the money for sac lands, what u think he has the money for jund? |
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Vedrfolner
Joined: 04 Apr 2006 Posts: 2146
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Posted: Thu Oct 29, 2009 5:25 am Post subject: |
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When the game goes longer than 6-7 turns, you WILL draw too much land. That is not even a part of deciding how many lands you are going to run. You cannot draw few enough lands in topdeck mode, so even a 58 cards 2 land deck will be "flooded" if it draws the second land at the wrong time.
You have 12 3cmc cards, and with only 20 lands you will find that you can play only that one spell that turn, something which is not good enough. You see, ideally you would want to spend ALL your cards by turn 5 because if you did, you have likely won the game. In order to do that, you cannot play only three and a half land on average in 11 cards (4th turn). You don't want to miss land drops until you are in topdeck mode.
In order to do that, you need 24 lands, but without fetches that is too much! You will have to live with waiting a couple of turns to lay the 4th land in order to avoid the starting hands with 3 cards 4 lands (if you draw the fifth you are doomed), so since 20 lands are too few and 24 too many, go with 22.
4 of them should be Teetering Peaks.
Also, 12 3cmc are way too many still. Go down to 2 Act of Treason and 2 Hell's Thunder. That leaves 2 open spots - for Elemental Appeal? |
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WarDogg
Joined: 06 May 2009 Posts: 5
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Posted: Thu Oct 29, 2009 6:30 am Post subject: |
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| 3 teetering peaks is enough, don't want so many cipt lands to where u may have to mull a good starting hand |
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Knighted
Joined: 22 Jul 2009 Posts: 55
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Posted: Thu Oct 29, 2009 5:37 pm Post subject: |
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| WarDogg wrote: | | if he doesn't have the money for sac lands, what u think he has the money for jund? |
iunno isn't putrid leech a common
bloodbraid is uncommon
lightning bolt's common
bitumous blast is uncommon
the tri lands are uncommon
blightning are common
you could put together a decent jund deck with commons and uncommons ~ usually cheaper than rares...... |
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sergitknight
Joined: 19 Jul 2005 Posts: 211
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Posted: Thu Oct 29, 2009 6:37 pm Post subject: |
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it's the mana base of jund that makes it hard to afford  |
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