Magic-League.com Forum Index Magic-League.com
Forums of Magic-League: Free Online tcg playing; casual or tournament play.
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Vengent Vamps



 
Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks
Author Message
tbone



Joined: 20 May 2009
Posts: 85

PostPosted: Sat Oct 17, 2009 10:59 pm    Post subject: Vengent Vamps Reply with quote

It works!. Life Gain. Disruption. Card advantage.

// Lands
3 [ZEN] Swamp (1)
3 [ZEN] Akoum Refuge
4 [M10] Dragonskull Summit
2 [ZEN] Plains (1)
1 [ALA] Mountain (1)
4 [ALA] Arcane Sanctum
4 [ZEN] Arid Mesa
4 [ZEN] Marsh Flats

// Creatures
4 [ZEN] Bloodghast
4 [ZEN] Vampire Nighthawk
3 [ALA] Ajani Vengeant
3 [ZEN] Malakir Bloodwitch

// Spells
4 [CNF] Path to Exile
2 [M10] Pyroclasm
4 [M10] Sign in Blood
4 [ALA] Blightning
2 [ALA] Oblivion Ring
3 [ZEN] Day of Judgment
1 [M10] Liliana Vess
1 [ZEN] Sorin Markov

// Sideboard
SB: 4 [M10] Duress
SB: 2 [M10] Pyroclasm
SB: 4 [M10] Celestial Purge
SB: 1 [ALA] Oblivion Ring
SB: 3 [ARB] Thought Hemorrhage
SB: 1 [ZEN] Malakir Bloodwitch
Back to top
Vedrfolner



Joined: 04 Apr 2006
Posts: 2150

PostPosted: Sun Oct 18, 2009 5:02 am    Post subject: Reply with quote

Wouldn't Baneslayer Angel be a better lifegain win condition?

I mean, why Vampires? White and Red surely has enough control deck cards? You could always add blue if you want card drawing. All the black cards in your deck costs double black.
Back to top
Ossy



Joined: 01 May 2009
Posts: 22

PostPosted: Sun Oct 18, 2009 1:14 pm    Post subject: Reply with quote

I'd suggest taking out Bloodghast, he isn't that useful in your deck. Perhaps swapping him for the Duress would help. Also, Ajani Vengeant is not a creature <<;
Back to top
tbone



Joined: 20 May 2009
Posts: 85

PostPosted: Sun Oct 18, 2009 3:10 pm    Post subject: Reply with quote

It not really a vampire deck...no nocturnus. Vengent Vamps is more of a coincidence than a name. It's a Black - White control deck that splashes red for ajani blightning and pyroclasm. The new fetches help with this mana build. It happens that the creatures are all vampires. They just work quite well with the rest of the deck.

Bloodghast is a constant threat, while the nighthawk plays a kitchen finks type role, a body for blocking and stalling while providing some life gain. The witch is tech and finisher. I used witch over the baneslayer because of how it avoids a lot removal. Since i don't have very many creatures my opponent will most likely be holding on to some. Plus the witch handles opponents baneslayers no problem.

why swap bloodghast that's already good vs. control for a card that is only good vs. control...that's why duress is in board

plus i don't have that many creatures as it is why would I drop any

No blue because it sucks...sure there is card draw...jace is the only good one and he is UU1. Sign in Blood is the best card draw cause its quick...i can dump bloodghast on the draw....and its not in a terrible color. Getting double black is no problem I have 18 sources of black so. I've never had a problem with the mana in this deck.

I've had pretty good matchups, I think the deck has the tools to beat most of the meta and jund which it goes about 50/50.
Back to top
Welran



Joined: 08 Apr 2005
Posts: 54

PostPosted: Sun Oct 18, 2009 5:54 pm    Post subject: Reply with quote

Malakir Bloodwitch doesn't stop jund to deal you last 3 damage by attacking with 2 creatures
Back to top
tbone



Joined: 20 May 2009
Posts: 85

PostPosted: Sun Oct 18, 2009 6:02 pm    Post subject: Reply with quote

huh?
Back to top
alvaro202



Joined: 05 Apr 2009
Posts: 88

PostPosted: Sun Oct 18, 2009 7:17 pm    Post subject: Reply with quote

Malakir Bloodwitch doesn't stop jund to deal you last 3 damage by attacking with 2 creatures

He's saying that because Malakir does not have first strike damage, if on turn 5 you play bloodwitch, you cannot stop jund from dealing the last 3 damage by attacking with 2 creatures, where if you had a 1st striking baneslayer you would be able to get first strike damage off first, gain 5 life, and survive the turn.
Back to top
DoomBring3r



Joined: 30 Apr 2009
Posts: 436

PostPosted: Mon Oct 19, 2009 2:56 am    Post subject: Reply with quote

-4 Bloodghast
+4 Baneslayer Angel


You're welcome.
Back to top
Jacois



Joined: 05 Sep 2004
Posts: 721

PostPosted: Mon Oct 19, 2009 6:07 am    Post subject: Reply with quote

I like how you added more colours to the Vampire shell. The Mono black version was too 1 dimensional and predictable (and awful).

Maybe you should play the Baneslayers maindeck and the Bloodwitches in the board. The Bloodwitch could really mess up the white slower decks and have the Baneslayers for the Jund and aggro matchups.

Well, it looks neat, GL with it.
Back to top
tbone



Joined: 20 May 2009
Posts: 85

PostPosted: Mon Oct 19, 2009 7:28 am    Post subject: Reply with quote

i have tested baneslayers MD. Like i said before, the slayers usually get nuked while the witch is more resilient.

Switching Bloodghast for baneslayer would totaly screw up my already high curve

IDK why people hate on bloodghast. The card is awesome against control, mill, planeswalkers. Having a constant threat coupled with a lot of removal (15 ways to remove creatures MD), the way is often paved for the ghast without having to pay extra mana or use extra cards. The ghast is often a major source of damage for this deck.

I don't understand that argument about jund attacking with two creatures. I'm playing a control deck with 15 ways to deal with creatures, plus 20 after side vs. jund...If they have multiple creatures and I'm at 3 or less life then I've probably already lost, and it's most likely due to some well timed blightnings and/or some ridiculous cascading.

Additionally, I could also see how the witch would be better because of the instant life gain. If the opponent has a terminate, or pulse, that extra life could put me out of lethal range, while a baneslayer would do nothing.
Back to top
Display posts from previous:   
Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks All times are GMT - 7 Hours
Page 1 of 1

 


Powered by phpBB © 2001, 2005 phpBB Group
Magic: the Gathering Cards

All content on this page may not be reproduced without consent of Magic-League Directors.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved.


About Us | Contact Us | Privacy Policy