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Sigil Bond



 
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Knighted



Joined: 22 Jul 2009
Posts: 55

PostPosted: Fri Oct 16, 2009 3:49 pm    Post subject: Sigil Bond Reply with quote

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
1 [ZEN] Plains (4)
1 [ZEN] Swamp (1)
1 [ZEN] Swamp (4)
1 [ZEN] Swamp (2)
1 [ZEN] Plains (2)
1 [ZEN] Plains (3)
1 [ZEN] Forest (3)
4 [ZEN] Marsh Flats
2 [ZEN] Kabira Crossroads
1 [ZEN] Swamp (3)
4 [ZEN] Verdant Catacombs
4 [M10] Sunpetal Grove
2 [ZEN] Graypelt Refuge

// Creatures
4 [M10] Baneslayer Angel

// Spells
3 [ARB] Tainted Sigil
4 [ZEN] Sunspring Expedition
4 [ZEN] Day of Judgment
3 [ARB] Maelstrom Pulse
3 [CFX] Path to Exile
3 [M10] Doom Blade
4 [ARB] Captured Sunlight
4 [M10] Sign in Blood
4 [M10] Sanguine Bond

THoughts anyone? No idea what to put in the sb..
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Knighted



Joined: 22 Jul 2009
Posts: 55

PostPosted: Fri Oct 16, 2009 3:51 pm    Post subject: Reply with quote

I was hoping to squeeze in Mycoid Shepherd
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Knighted



Joined: 22 Jul 2009
Posts: 55

PostPosted: Fri Oct 16, 2009 4:50 pm    Post subject: Reply with quote

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
1 [ZEN] Plains (4)
1 [ZEN] Swamp (1)
1 [ZEN] Swamp (4)
1 [ZEN] Plains (2)
1 [ZEN] Plains (3)
1 [ZEN] Forest (3)
4 [ZEN] Marsh Flats
2 [ZEN] Kabira Crossroads
1 [ZEN] Swamp (3)
4 [ZEN] Verdant Catacombs
3 [M10] Sunpetal Grove
3 [ZEN] Graypelt Refuge
1 [ZEN] Forest (4)

// Creatures
4 [M10] Baneslayer Angel
4 [ARB] Mycoid Shepherd

// Spells
2 [ARB] Tainted Sigil
4 [ZEN] Sunspring Expedition
4 [ZEN] Day of Judgment
3 [CFX] Path to Exile
3 [M10] Doom Blade
4 [ARB] Captured Sunlight
4 [M10] Sign in Blood
4 [M10] Sanguine Bond

// Sideboard
SB: 4 [ARB] Maelstrom Pulse
SB: 4 [M10] Duress
SB: 4 [ZEN] Quest for the Gravelord
SB: 3 [M10] Pacifism
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eternal42



Joined: 22 Sep 2006
Posts: 13

PostPosted: Sat Oct 17, 2009 9:32 am    Post subject: Reply with quote

seems like 8 kill cards and no way to protect them is a good way to die to decks with removal
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Eldar



Joined: 27 Nov 2006
Posts: 416
Location: Rochester

PostPosted: Sat Oct 17, 2009 9:57 pm    Post subject: Reply with quote

Eternity Vessel + Sanguine Bond = win btw
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DoomBring3r



Joined: 30 Apr 2009
Posts: 436

PostPosted: Mon Oct 19, 2009 2:27 am    Post subject: Reply with quote

... and then your opponent killed your Baneslayer Angel and won the game.

There was much rejoicing.


Seriously man, so much removal and no threats? Sanguine Bond sucks, honestly.

Also Mycoid Shepherd, i think you might start crying when they PtE it for no lifegain.



Well, this one calls for... TEH NEED FER MOAR SCAWT MEWB.
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Knighted



Joined: 22 Jul 2009
Posts: 55

PostPosted: Mon Oct 19, 2009 5:26 am    Post subject: Reply with quote

Eldar wrote:
Eternity Vessel + Sanguine Bond = win btw


"Landfall - Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel."

You don't gain life. I think I'm missing your point.
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DoomBring3r



Joined: 30 Apr 2009
Posts: 436

PostPosted: Mon Oct 19, 2009 6:03 am    Post subject: Reply with quote

Knighted wrote:
Eldar wrote:
Eternity Vessel + Sanguine Bond = win btw


"Landfall - Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel."

You don't gain life. I think I'm missing your point.



If your life goes from 5 to 10 because of Vessel, you actually gained life

This is how it works.
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Vedrfolner



Joined: 04 Apr 2006
Posts: 2148

PostPosted: Mon Oct 19, 2009 6:56 am    Post subject: Reply with quote

Except if it stayed at 10, nothing happens. He could burn you at eot and deal lethal. It is not a game-winning combo and should therefore not be regarded as such.

In general, I would say that a magic card does what it says it does - nothing more nothing less. So if Eternity Vessel does not use the words "gain life", then Sanguine Bond does not trigger. At least that is what I think.

I mean, some cards specify that "damage causes loss of life" - that means that if Eternity Vessel is going to work the way you think, it should have a paranthesis saying "setting a new life total in this way causes you to gain life".

Again, I would like a ruling on this. Not sure.
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tbone



Joined: 20 May 2009
Posts: 85

PostPosted: Mon Oct 19, 2009 8:10 am    Post subject: Reply with quote

It works

http://forums.mtgsalvation.com/showthread.php?p=4319948

"Eternity Vessel does work with Sanguine Bond. It's rule 215.5.

Quote:
215.5. If an effect sets a player's life total to a specific number, the player gains or loses the necessary amount of life to end up with the new total. "
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